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Viewports: Fixed CTRL+TAB highlight outline on docked windows not always fitting in host viewport + moved EndFrameDrawDimmedBackgrounds() call + removed duplicate code in Begin() already in EndFrameDrawDimmedBackgrounds()
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@ -151,6 +151,7 @@ Docking+Viewports Branch:
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to ensure a window is not parented. Previously this would use the global default (which might be 0,
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but not always as it would depend on io.ConfigViewportsNoDefaultParent). (#3152, #2871)
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- Viewports: Fixed tooltip in own viewport over modal from being incorrectly dimmed. (#4729)
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- Viewports: Fixed CTRL+TAB highlight outline on docked windows not always fitting in host viewport.
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- Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
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- Disabled: Fixed nested BeginDisabled()/EndDisabled() bug in Docking branch due to bad merge. (#4655, #4452, #4453, #4462)
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imgui.cpp
22
imgui.cpp
@ -4664,7 +4664,7 @@ static void ImGui::EndFrameDrawDimmedBackgrounds()
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float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding);
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ImRect bb = window->Rect();
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bb.Expand(g.FontSize);
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if (bb.Contains(window->Viewport->GetMainRect())) // If a window fits the entire viewport, adjust its highlight inward
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if (!window->Viewport->GetMainRect().Contains(bb)) // If a window fits the entire viewport, adjust its highlight inward
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{
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bb.Expand(-g.FontSize - 1.0f);
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rounding = window->WindowRounding;
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@ -4704,9 +4704,6 @@ void ImGui::EndFrame()
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g.CurrentWindow->Active = false;
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End();
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// Draw modal whitening background on _other_ viewports than the one the modal is one
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EndFrameDrawDimmedBackgrounds();
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// Update navigation: CTRL+Tab, wrap-around requests
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NavEndFrame();
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@ -4736,6 +4733,9 @@ void ImGui::EndFrame()
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// Initiate moving window + handle left-click and right-click focus
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UpdateMouseMovingWindowEndFrame();
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// Draw modal/window whitening backgrounds
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EndFrameDrawDimmedBackgrounds();
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// Update user-facing viewport list (g.Viewports -> g.PlatformIO.Viewports after filtering out some)
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UpdateViewportsEndFrame();
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@ -6743,20 +6743,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DrawList = &window->DrawListInst;
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}
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// Draw navigation selection/windowing rectangle border
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if (g.NavWindowingTargetAnim == window)
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{
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float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding);
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ImRect bb = window->Rect();
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bb.Expand(g.FontSize);
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if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward
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{
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bb.Expand(-g.FontSize - 1.0f);
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rounding = window->WindowRounding;
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}
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), rounding, 0, 3.0f);
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}
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// UPDATE RECTANGLES (2- THOSE AFFECTED BY SCROLLING)
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// Work rectangle.
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