mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-25 17:16:35 +00:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl2.cpp # imgui.cpp # imgui_internal.h
This commit is contained in:
commit
e31d116d37
@ -16,6 +16,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-12-08: Renderer: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
|
||||
// 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
@ -155,7 +156,6 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
|
||||
}
|
||||
|
||||
// Render command lists
|
||||
int idx_offset = 0;
|
||||
ImVec2 clip_off = draw_data->DisplayPos;
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
@ -180,9 +180,8 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
|
||||
// Apply scissor/clipping rectangle, Draw
|
||||
ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
|
||||
al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y);
|
||||
al_draw_prim(&vertices[0], bd->VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
|
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al_draw_prim(&vertices[0], bd->VertexDecl, texture, pcmd->IdxOffset, pcmd->IdxOffset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
|
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}
|
||||
idx_offset += pcmd->ElemCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,13 +6,14 @@
|
||||
// Missing features:
|
||||
// [ ] Renderer: Clipping rectangles are not honored.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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// Read online: https://github.com/ocornut/imgui/tree/master/docs
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||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-12-08: Renderer: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
|
||||
// 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
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// 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
|
||||
// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
|
||||
@ -91,9 +92,8 @@ void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data)
|
||||
pCurrentMaterial->SetAlphaTestMode(CIwMaterial::ALPHATEST_DISABLED);
|
||||
pCurrentMaterial->SetTexture((CIwTexture*)pcmd->GetTexID());
|
||||
IwGxSetMaterial(pCurrentMaterial);
|
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IwGxDrawPrims(IW_GX_TRI_LIST, (uint16*)idx_buffer, pcmd->ElemCount);
|
||||
IwGxDrawPrims(IW_GX_TRI_LIST, (uint16*)(idx_buffer + pcmd->IdxOffset), pcmd->ElemCount);
|
||||
}
|
||||
idx_buffer += pcmd->ElemCount;
|
||||
}
|
||||
IwGxFlush();
|
||||
}
|
||||
|
@ -21,6 +21,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2021-12-08: OpenGL: Fixed mishandling of the the ImDrawCmd::IdxOffset field! This is an old bug but it never had an effect until some internal rendering changes in 1.86.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
|
||||
// 2021-01-03: OpenGL: Backup, setup and restore GL_SHADE_MODEL state, disable GL_STENCIL_TEST and disable GL_NORMAL_ARRAY client state to increase compatibility with legacy OpenGL applications.
|
||||
@ -222,9 +223,8 @@ void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data)
|
||||
|
||||
// Bind texture, Draw
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID());
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer);
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer + pcmd->IdxOffset);
|
||||
}
|
||||
idx_buffer += pcmd->ElemCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -114,6 +114,10 @@ Other Changes:
|
||||
(so IsMouseDoubleClicked(ImGuiMouseButton_Left) is same as GetMouseClickedCount(ImGuiMouseButton_Left) == 2,
|
||||
but it allows testing for triple clicks and more).
|
||||
- Modals: fixed issue hovering popups inside a child inside a modal. (#4676, #4527)
|
||||
- Modals, Popups, Windows: changes how appearing windows are interrupting popups and modals. (#4317) [@rokups]
|
||||
- appearing windows created from within the begin stack of a popup/modal will no longer close it.
|
||||
- appearing windows created not within the begin stack of a modal will no longer close the modal,
|
||||
and automatically appear behind it.
|
||||
- Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676)
|
||||
- Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of using the _NavEnableKeyboard
|
||||
configuration flag. This is part of an effort to generalize the use of keyboard inputs. (#4023, #787).
|
||||
@ -131,6 +135,8 @@ Other Changes:
|
||||
- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
|
||||
slightly from the one used by CTRL+arrows. (#2244)
|
||||
- InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) [@actondev]
|
||||
- InputTextMultiline: fixed incorrect padding when FrameBorder > 0. (#3781, #4794)
|
||||
- InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (#3781, #4794)
|
||||
- Separator: fixed cover all columns while called inside a table. (#4787)
|
||||
- Clipper: currently focused item is automatically included in clipper range.
|
||||
Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
|
||||
@ -155,6 +161,9 @@ Other Changes:
|
||||
- Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce
|
||||
likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling
|
||||
vkCmdSetScissor() explicitly every frame. (#4644)
|
||||
- Backends: OpenGL2, Allegro5, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field.
|
||||
This is an old bug, but due to the way we created drawlists, it never had any visible side-effect before.
|
||||
The new code for handling Modal and CTRL+Tab dimming/whitening recently made the bug surface. (#4790)
|
||||
- Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775)
|
||||
- Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices,
|
||||
enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups]
|
||||
|
115
imgui.cpp
115
imgui.cpp
@ -961,6 +961,7 @@ static void RenderWindowDecorations(ImGuiWindow* window, const ImRec
|
||||
static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open);
|
||||
static void RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 col);
|
||||
static void RenderDimmedBackgrounds();
|
||||
static ImGuiWindow* FindBlockingModal(ImGuiWindow* window);
|
||||
|
||||
// Viewports
|
||||
const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbitrary constant instead of e.g. ImHashStr("ViewportDefault", 0); so it's easier to spot in the debugger. The exact value doesn't matter.
|
||||
@ -4043,7 +4044,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
|
||||
|
||||
// Modal windows prevents mouse from hovering behind them.
|
||||
ImGuiWindow* modal_window = GetTopMostPopupModal();
|
||||
if (modal_window && g.HoveredWindow && !IsWindowChildOf(g.HoveredWindow->RootWindowDockTree, modal_window, true, true))
|
||||
if (modal_window && g.HoveredWindow && !IsWindowWithinBeginStackOf(g.HoveredWindow->RootWindow, modal_window)) // FIXME-MERGE: RootWindowDockTree ?
|
||||
clear_hovered_windows = true;
|
||||
|
||||
// Disabled mouse?
|
||||
@ -4660,6 +4661,23 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiWindow* ImGui::FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* parent_window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* bottom_most_visible_window = parent_window;
|
||||
for (int i = FindWindowDisplayIndex(parent_window); i >= 0; i--)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow)
|
||||
continue;
|
||||
if (!IsWindowWithinBeginStackOf(window, parent_window))
|
||||
break;
|
||||
if (IsWindowActiveAndVisible(window) && GetWindowDisplayLayer(window) <= GetWindowDisplayLayer(parent_window))
|
||||
bottom_most_visible_window = window;
|
||||
}
|
||||
return bottom_most_visible_window;
|
||||
}
|
||||
|
||||
static void ImGui::RenderDimmedBackgrounds()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -4672,8 +4690,9 @@ static void ImGui::RenderDimmedBackgrounds()
|
||||
ImGuiViewport* viewports_already_dimmed[2] = { NULL, NULL };
|
||||
if (dim_bg_for_modal)
|
||||
{
|
||||
// Draw dimming behind modal
|
||||
RenderDimmedBackgroundBehindWindow(modal_window, GetColorU32(ImGuiCol_ModalWindowDimBg, g.DimBgRatio));
|
||||
// Draw dimming behind modal or a begin stack child, whichever comes first in draw order.
|
||||
ImGuiWindow* dim_behind_window = FindBottomMostVisibleWindowWithinBeginStack(modal_window);
|
||||
RenderDimmedBackgroundBehindWindow(dim_behind_window, GetColorU32(ImGuiCol_ModalWindowDimBg, g.DimBgRatio));
|
||||
viewports_already_dimmed[0] = modal_window->Viewport;
|
||||
}
|
||||
else if (dim_bg_for_window_list)
|
||||
@ -6210,6 +6229,36 @@ void ImGui::UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags
|
||||
}
|
||||
}
|
||||
|
||||
// When a modal popup is open, newly created windows that want focus (i.e. are not popups and do not specify ImGuiWindowFlags_NoFocusOnAppearing)
|
||||
// should be positioned behind that modal window, unless the window was created inside the modal begin-stack.
|
||||
// In case of multiple stacked modals newly created window honors begin stack order and does not go below its own modal parent.
|
||||
// - Window // FindBlockingModal() returns Modal1
|
||||
// - Window // .. returns Modal1
|
||||
// - Modal1 // .. returns Modal2
|
||||
// - Window // .. returns Modal2
|
||||
// - Window // .. returns Modal2
|
||||
// - Modal2 // .. returns Modal2
|
||||
static ImGuiWindow* ImGui::FindBlockingModal(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.OpenPopupStack.Size <= 0)
|
||||
return NULL;
|
||||
|
||||
// Find a modal that has common parent with specified window. Specified window should be positioned behind that modal.
|
||||
for (int i = g.OpenPopupStack.Size - 1; i >= 0; i--)
|
||||
{
|
||||
ImGuiWindow* popup_window = g.OpenPopupStack.Data[i].Window;
|
||||
if (popup_window == NULL || !popup_window->WasActive || !(popup_window->Flags & ImGuiWindowFlags_Modal)) // Check WasActive, because this code may run before popup renders on current frame.
|
||||
continue;
|
||||
if (IsWindowWithinBeginStackOf(window, popup_window)) // Window is rendered over last modal, no render order change needed.
|
||||
break;
|
||||
for (ImGuiWindow* parent = popup_window->ParentWindowInBeginStack->RootWindow; parent != NULL; parent = parent->ParentWindowInBeginStack->RootWindow)
|
||||
if (IsWindowWithinBeginStackOf(window, parent))
|
||||
return popup_window; // Place window above its begin stack parent.
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Push a new Dear ImGui window to add widgets to.
|
||||
// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
|
||||
// - Begin/End can be called multiple times during the frame with the same window name to append content.
|
||||
@ -6645,6 +6694,22 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
want_focus = true;
|
||||
else if ((window->DockIsActive || (flags & ImGuiWindowFlags_ChildWindow) == 0) && !(flags & ImGuiWindowFlags_Tooltip))
|
||||
want_focus = true;
|
||||
|
||||
ImGuiWindow* modal = GetTopMostPopupModal();
|
||||
if (modal != NULL && !IsWindowWithinBeginStackOf(window, modal))
|
||||
{
|
||||
// Avoid focusing a window that is created outside of active modal. This will prevent active modal from being closed.
|
||||
// Since window is not focused it would reappear at the same display position like the last time it was visible.
|
||||
// In case of completely new windows it would go to the top (over current modal), but input to such window would still be blocked by modal.
|
||||
// Position window behind a modal that is not a begin-parent of this window.
|
||||
want_focus = false;
|
||||
if (window == window->RootWindow)
|
||||
{
|
||||
ImGuiWindow* blocking_modal = FindBlockingModal(window);
|
||||
IM_ASSERT(blocking_modal != NULL);
|
||||
BringWindowToDisplayBehind(window, blocking_modal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Decide if we are going to handle borders and resize grips
|
||||
@ -7101,6 +7166,34 @@ void ImGui::BringWindowToDisplayBack(ImGuiWindow* window)
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::BringWindowToDisplayBehind(ImGuiWindow* window, ImGuiWindow* behind_window)
|
||||
{
|
||||
IM_ASSERT(window != NULL && behind_window != NULL);
|
||||
ImGuiContext& g = *GImGui;
|
||||
window = window->RootWindow;
|
||||
behind_window = behind_window->RootWindow;
|
||||
int pos_wnd = FindWindowDisplayIndex(window);
|
||||
int pos_beh = FindWindowDisplayIndex(behind_window);
|
||||
if (pos_wnd < pos_beh)
|
||||
{
|
||||
size_t copy_bytes = (pos_beh - pos_wnd - 1) * sizeof(ImGuiWindow*);
|
||||
memmove(&g.Windows.Data[pos_wnd], &g.Windows.Data[pos_wnd + 1], copy_bytes);
|
||||
g.Windows[pos_beh - 1] = window;
|
||||
}
|
||||
else
|
||||
{
|
||||
size_t copy_bytes = (pos_wnd - pos_beh) * sizeof(ImGuiWindow*);
|
||||
memmove(&g.Windows.Data[pos_beh + 1], &g.Windows.Data[pos_beh], copy_bytes);
|
||||
g.Windows[pos_beh] = window;
|
||||
}
|
||||
}
|
||||
|
||||
int ImGui::FindWindowDisplayIndex(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.Windows.index_from_ptr(g.Windows.find(window));
|
||||
}
|
||||
|
||||
// Moving window to front of display and set focus (which happens to be back of our sorted list)
|
||||
void ImGui::FocusWindow(ImGuiWindow* window)
|
||||
{
|
||||
@ -7344,6 +7437,19 @@ bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent,
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImGui::IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent)
|
||||
{
|
||||
if (window->RootWindow == potential_parent)
|
||||
return true;
|
||||
while (window != NULL)
|
||||
{
|
||||
if (window == potential_parent)
|
||||
return true;
|
||||
window = window->ParentWindowInBeginStack;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImGui::IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -9117,7 +9223,8 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
|
||||
bool ref_window_is_descendent_of_popup = false;
|
||||
for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++)
|
||||
if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window)
|
||||
if (popup_window->RootWindowDockTree == ref_window->RootWindowDockTree)
|
||||
//if (popup_window->RootWindowDockTree == ref_window->RootWindowDockTree) // FIXME-MERGE
|
||||
if (IsWindowWithinBeginStackOf(ref_window, popup_window))
|
||||
{
|
||||
ref_window_is_descendent_of_popup = true;
|
||||
break;
|
||||
|
2
imgui.h
2
imgui.h
@ -65,7 +65,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.86 WIP"
|
||||
#define IMGUI_VERSION_NUM 18516
|
||||
#define IMGUI_VERSION_NUM 18518
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
|
@ -2645,6 +2645,7 @@ namespace ImGui
|
||||
IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
|
||||
IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
|
||||
IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy, bool dock_hierarchy);
|
||||
IMGUI_API bool IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
|
||||
IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below);
|
||||
IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
|
||||
IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
|
||||
@ -2660,6 +2661,9 @@ namespace ImGui
|
||||
IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window);
|
||||
IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window);
|
||||
IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window);
|
||||
IMGUI_API void BringWindowToDisplayBehind(ImGuiWindow* window, ImGuiWindow* above_window);
|
||||
IMGUI_API int FindWindowDisplayIndex(ImGuiWindow* window);
|
||||
IMGUI_API ImGuiWindow* FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window);
|
||||
|
||||
// Fonts, drawing
|
||||
IMGUI_API void SetCurrentFont(ImFont* font);
|
||||
|
@ -4017,8 +4017,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
|
||||
PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
|
||||
PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
|
||||
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges
|
||||
bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove);
|
||||
PopStyleVar(2);
|
||||
PopStyleVar(3);
|
||||
PopStyleColor();
|
||||
if (!child_visible)
|
||||
{
|
||||
@ -4700,7 +4701,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// Test if cursor is vertically visible
|
||||
if (cursor_offset.y - g.FontSize < scroll_y)
|
||||
scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
|
||||
else if (cursor_offset.y - inner_size.y >= scroll_y)
|
||||
else if (cursor_offset.y - (inner_size.y - style.FramePadding.y * 2.0f) >= scroll_y)
|
||||
scroll_y = cursor_offset.y - inner_size.y + style.FramePadding.y * 2.0f;
|
||||
const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
|
||||
scroll_y = ImClamp(scroll_y, 0.0f, scroll_max_y);
|
||||
|
Loading…
Reference in New Issue
Block a user