Commit Graph

4921 Commits

Author SHA1 Message Date
omar
839cdd37a3 Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding. 2018-03-03 19:23:48 +01:00
omar
11f13ab24f Internal: renamed RenderTriangle() to RenderArrow(). 2018-03-03 19:08:22 +01:00
omar
df8a9c49eb Allow user to override ImTextureId. (#1641) 2018-03-01 16:29:32 +01:00
omar
b37ef20c5c Makefile: updated sdl_opengl3_example with all changes from #885. 2018-03-01 15:54:12 +01:00
Sam Hocevar
124d8522b1 Do not store compiled objects outside the project tree. 2018-03-01 15:50:39 +01:00
Sam Hocevar
b6f251103b Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
2018-03-01 15:46:43 +01:00
Sam Hocevar
d4f63c3844 Use make variables $@ and $^ where appropriate. 2018-03-01 15:45:34 +01:00
Sam Hocevar
551932697d Ensure make clean is idempotent.
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
2018-03-01 15:45:23 +01:00
omar
6797ee4b68 Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787) 2018-03-01 13:03:12 +01:00
omar
c994796e26 Internal: Moved IM_NEWLINE helper to imgui_internal.h 2018-02-28 21:45:02 +01:00
omar
b3594a6407 Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage) 2018-02-28 21:16:47 +01:00
omar
2c9f45bbe7 Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) 2018-02-28 18:51:40 +01:00
Hossam Ayman
a869e944b0 README.md typo fix 2018-02-26 17:43:41 +01:00
omar
c7835dd189 ImRect: Removed misleading IsFinite() function used by some Nav code. 2018-02-26 16:35:46 +01:00
omar
5427eca960 Compacted some old Breaking Changes notes (Pre July 2015 stuff) 2018-02-25 19:05:31 +01:00
omar
bd267ad739 Changelog: Added all change infos since 1.53 up to the current version. 2018-02-25 14:15:38 +01:00
omar
133f06d658 Changelog: Added Changelog with info from 1.48 to 1.53. Haven't added 1.53..current yet. 2018-02-25 14:15:37 +01:00
omar
27667fc035 TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079) 2018-02-25 14:15:37 +01:00
omar
403b2d7d59 ImDrawList: Better looking non-AA rectangle (lower-right corner and rounding). (#1646) 2018-02-25 14:15:37 +01:00
omar
d7f97922b8 Examples: Fix d749d49903 missing the deletion code. (#1217) 2018-02-23 22:46:14 +01:00
omar
d749d49903 Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217) 2018-02-23 12:37:49 +01:00
omar
6662fe7b18 stb_truetype: Fixed unused variable warnings for configuration where asserts are disabled. (#1642) 2018-02-23 11:07:51 +01:00
omar
79969931e6 ImDrawList: PushTextureID(): Removed unnecessary param by reference. 2018-02-23 00:01:34 +01:00
omar
288351a801 Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301) 2018-02-23 00:00:43 +01:00
omar
a1a36e762e Merge branch 'podgorskiy-master' 2018-02-22 23:24:44 +01:00
omar
8040cf1425 Merge branch 'master' of https://github.com/podgorskiy/imgui into podgorskiy-master 2018-02-22 23:22:16 +01:00
omar
63be3e7c82
Update README.txt 2018-02-22 23:20:37 +01:00
omar
7e24ce0956 Examples: DirectX12: Fixed shutdown issue. (#301) 2018-02-22 23:04:28 +01:00
omar
9be7d048c8 Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301) 2018-02-22 23:03:47 +01:00
omar
913f3692a2 Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon). 2018-02-22 22:38:22 +01:00
omar
0d063585e8 Merge branch 'jdm3_master' 2018-02-22 17:04:15 +01:00
Podgorskiy
94466745bb A tiny optimization to ImLineClosestPoint. Removed unnecessary sqrtf call.
ab_lenSqr -> ab_len_sqr
Moved line where ab_len_sqr is computed after the first return
2018-02-22 10:57:20 -05:00
omar
b28995b667 Nav: Internals: Exposed NavMoveRequestCancel in imgui_internal.h (#1640) 2018-02-22 15:39:49 +01:00
omar
f43068c543 Examples: DirectX10, DirectX11: Simplified main example code. 2018-02-22 13:15:16 +01:00
omar
493ec0bc98 Simplified .gitignore list 2018-02-21 23:13:53 +01:00
omar
9b9d9321cf Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard. 2018-02-21 22:46:49 +01:00
omar
2c3c5125b3 Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637) 2018-02-21 21:33:58 +01:00
omar
16ff9faf51
Update issue_template.md 2018-02-21 13:12:13 +01:00
omar
9c20a40b36 Examples: OpenGL: Cast call to glPolygonMode(). (#1628). 2018-02-20 15:49:17 +01:00
omar
201408a119
Update .travis.yml 2018-02-20 15:12:17 +01:00
omar
32bbd8be96
Update .travis.yml 2018-02-20 15:07:34 +01:00
omar
3186acdf8c
Trying to download and build GLFW since APT repository are unreliable 2018-02-20 14:56:43 +01:00
omar
98c2ca557c
Update .travis.yml PPA source for glfw in the end of getting a newer version of GLFW 2018-02-20 14:40:12 +01:00
omar
daddd09cd5 Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495) 2018-02-20 14:23:22 +01:00
omar
d534207622 Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) 2018-02-20 14:18:02 +01:00
omar
11b12488e8 Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name. 2018-02-20 14:09:46 +01:00
omar
7e2e0535dd Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) 2018-02-20 13:55:09 +01:00
omar
7cbcccd96b Update Breaking Change section with moved misc/fonts/ (#1631) 2018-02-20 12:08:37 +01:00
omar
7ee2bc8f5e FAQ about backslashes in string literal since the one in main.cpp isn't being noticed enough. (#1397) 2018-02-20 10:24:31 +01:00
omar
b33f0e215f Initialization happens during CreateContext(), which makes it easier for platform layers to interact with the context during their initialization. 2018-02-18 23:28:56 +01:00