ocornut
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ec1e57ed4a
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Merge "Backends: SDL: Fix for Emscriptem. Amend 98ce013." + Fix bad merge from master of "is_app_focused" property (Amend 0647ba3 )
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2022-01-13 18:55:58 +01:00 |
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ocornut
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0647ba3bad
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
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2022-01-13 18:36:23 +01:00 |
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ocornut
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200a8f1ea2
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Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
+ Allegro5 remove unnecessary clear.
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2022-01-12 17:48:47 +01:00 |
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ocornut
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98ce013242
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Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
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2022-01-12 17:48:47 +01:00 |
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ocornut
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bf4de2a46b
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Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
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2022-01-12 17:48:46 +01:00 |
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ocornut
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7f8a89c25c
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Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
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2022-01-12 16:12:10 +01:00 |
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Liu Liu
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457d4b7b72
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Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598)
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2022-01-12 14:37:05 +01:00 |
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Théo Monnom
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0818a42396
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Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
+ squash SDL alignment bits.
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2022-01-12 14:16:55 +01:00 |
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ocornut
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956e03009a
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Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
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2022-01-11 18:48:16 +01:00 |
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ocornut
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acfc7798fd
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
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2022-01-10 17:01:07 +01:00 |
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ocornut
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e8172fdfbc
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
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2022-01-10 17:00:32 +01:00 |
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ocornut
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9ce0f35ef3
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Backends: OSX: Fixed typo.
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2022-01-10 15:48:12 +01:00 |
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ocornut
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b2e2cc44c2
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Backends: OSX: Fixed typo.
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2022-01-10 15:47:37 +01:00 |
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ocornut
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ef681e7019
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_sdl.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
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2022-01-10 15:24:21 +01:00 |
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ocornut
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790132a672
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Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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2022-01-10 15:17:00 +01:00 |
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thedmd
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1797135db5
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Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:15:24 +01:00 |
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thedmd
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ee436aa803
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Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
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2022-01-10 15:14:52 +01:00 |
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thedmd
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da1864d79e
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Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:14:01 +01:00 |
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thedmd
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1bfe4a75be
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Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:13:36 +01:00 |
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thedmd
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fe646ea591
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Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
Legacy indexing stills uses Scancode
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2022-01-10 15:12:58 +01:00 |
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thedmd
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ecd212c01d
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Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:12:23 +01:00 |
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thedmd
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746c9f76e4
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:11:54 +01:00 |
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ocornut
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afffcd5810
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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2022-01-06 14:25:56 +01:00 |
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ocornut
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100ede5764
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Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625)
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2022-01-05 16:57:50 +01:00 |
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ocornut
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704ab1114a
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Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea . (#2589, #3113)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
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2022-01-05 14:30:20 +01:00 |
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ocornut
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3a90dc3893
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Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
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2022-01-05 13:47:20 +01:00 |
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ocornut
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efa50f72a7
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Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
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2022-01-03 22:14:19 +01:00 |
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ocornut
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2aa9959553
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
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2021-12-30 21:42:19 +01:00 |
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luigifcruz
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41e39ea6e1
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Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
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2021-12-30 15:04:03 +01:00 |
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ocornut
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dbeea7220f
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Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
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2021-12-29 12:44:12 +01:00 |
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ocornut
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89a28209e8
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Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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2021-12-26 20:02:02 +01:00 |
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ocornut
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15b4a064f9
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# examples/example_marmalade/main.cpp
# imgui.cpp
# imgui.h
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2021-12-22 16:02:04 +01:00 |
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Sean Ridenour
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4bad852a78
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Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
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2021-12-21 14:32:41 +01:00 |
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ocornut
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d9bc1e44af
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Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375)
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2021-12-20 19:29:41 +01:00 |
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thedmd
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0cdc4a9565
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Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
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2021-12-16 18:16:35 +01:00 |
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ocornut
|
cd36acc88b
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# imgui.cpp
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2021-12-15 12:10:03 +01:00 |
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ocornut
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389982eb5a
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Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
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2021-12-15 11:50:00 +01:00 |
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Stuart Carnie
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1b6b8602c1
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Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. (#4759, #4253, #1873)
Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides.
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2021-12-13 11:56:43 +01:00 |
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Stuart Carnie
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b720f1f03c
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Backends: OSX: Add Game Controller support. (#4759)
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2021-12-13 11:25:59 +01:00 |
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ocornut
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e31d116d37
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
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2021-12-09 11:52:23 +01:00 |
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ocornut
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a19815dc6b
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Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:34:57 +01:00 |
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ocornut
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c80e8b964c
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Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:26:52 +01:00 |
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ocornut
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06e4f4e370
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui.h
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2021-12-03 19:24:42 +01:00 |
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Rokas Kupstys
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5c388c39f4
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Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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2021-12-03 12:28:03 +01:00 |
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ocornut
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848d21b6b5
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
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2021-12-01 15:37:40 +01:00 |
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ocornut
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440824d431
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
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2021-11-30 21:48:29 +01:00 |
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ocornut
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5ccb66794b
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Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766
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2021-11-29 12:18:25 +01:00 |
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ocornut
|
0b4edf4e94
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
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2021-11-03 11:51:37 +01:00 |
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ocornut
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bac748fa95
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Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656)
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2021-10-15 17:16:26 +02:00 |
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ocornut
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19c3773cc0
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Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644)
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2021-10-15 12:11:11 +02:00 |
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