ocornut
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317b33d647
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Tables: fixed matching width of synchronized tables when only some (not all) instances have a vertical scrollbar. (#5920)
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2022-12-08 20:06:26 +01:00 |
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ocornut
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0949acb6e6
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Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo. (#456, #2637)
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2022-12-08 18:54:41 +01:00 |
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ocornut
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48215231f9
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Demo: moved WantCapture overrides items + various comments related to ImGuiKey, ImGuiMod
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2022-12-08 18:30:48 +01:00 |
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ocornut
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45736443be
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Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency.
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2022-11-30 20:14:52 +01:00 |
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ocornut
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bd96f6eac4
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Text: Fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. (#5720, #5919)
+ Update version marker
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2022-11-28 14:59:13 +01:00 |
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ocornut
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a8df192df0
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Version 1.89.1
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2022-11-24 21:24:33 +01:00 |
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ocornut
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5bb2874940
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Version 1.89.1 WIP
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2022-11-16 17:55:27 +01:00 |
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ocornut
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81160fee56
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Version 1.89
+ fix warning from a582d92
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2022-11-15 15:20:36 +01:00 |
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ocornut
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7380b9816e
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Scrolling: Exposed SetNextWindowScroll() in public API. (#1526)
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2022-11-09 17:03:07 +01:00 |
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ocornut
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1eac0024c0
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InputText: copy and select all shortcuts don't need repeat (tho it was harmless0
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2022-11-03 18:33:43 +01:00 |
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ocornut
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e3fa56ae05
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BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu().
+ Shallow tweaks to reduce diff of future branches. Removing early return also facilitate some changes.
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2022-10-19 14:12:04 +02:00 |
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ocornut
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5c4426c5b8
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Demo: Fixed Log & Console from losing scrolling position with Auto-Scroll when child is clipped. (#5721)
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2022-09-28 12:22:44 +02:00 |
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ocornut
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c261dac02f
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Demo: moved ShowUserGuide() lower in the file, to make main demo entry point more visible + fix using IMGUI_DEBUG_LOG() macros in if/else.
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2022-09-26 14:56:36 +02:00 |
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ocornut
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85f327d8d3
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InputText: added ImGuiInputTextFlags_EscapeClearsAll (#5688)
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2022-09-21 16:23:44 +02:00 |
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ocornut
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4b522e145c
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Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921, #4537)
May affect binding generators.
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2022-09-20 12:42:29 +02:00 |
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tocic
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2b1d8e3eaf
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Fix more typos in sources and docs (#5681)
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2022-09-14 20:36:45 +02:00 |
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ocornut
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44e3ba115a
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Demo: moved "Mouse Cursors" section. moved "Filtering" section.
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2022-09-14 20:18:23 +02:00 |
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tocic
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6c3c9cea7f
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Fix typos in source comments (#5675)
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2022-09-13 11:09:34 +02:00 |
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ocornut
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2569c64740
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Demo: Improved "Constrained-resizing window" example, more clearly showcase aspect-ratio. (#5627, #5618)
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2022-09-01 11:13:39 +02:00 |
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ocornut
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e13913ed57
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IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. (#1485)
IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
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2022-08-24 21:32:13 +02:00 |
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ocornut
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ef6ba0d846
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Misc: allowing override of IM_TABSIZE (#5593)
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2022-08-20 19:54:57 +02:00 |
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ocornut
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4a2ae06ca4
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Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. (#5533, #4471, #2464, #1390).
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8 .
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2022-08-03 21:04:33 +02:00 |
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ocornut
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8b8a61bdf9
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Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. (#4921, #4858, #787, #1599, #323)
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2022-07-08 16:02:07 +02:00 |
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ocornut
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a7a25ee19d
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Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. (#2673)
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2022-07-07 14:18:08 +02:00 |
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ocornut
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92d0924b82
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Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
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2022-07-06 20:58:20 +02:00 |
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ocornut
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609b935a8c
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InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text.
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2022-06-30 15:47:54 +02:00 |
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ocornut
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24dfe6db8a
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Version 1.89 WIP
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2022-06-27 16:55:55 +02:00 |
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ocornut
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9aae45eb4a
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Version 1.88
(fix "Show Debug Log" checkbox in Metrics window)
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2022-06-21 18:11:50 +02:00 |
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ocornut
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07efd7cc20
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Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
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2022-06-15 16:02:55 +02:00 |
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ocornut
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1d6e34f3f9
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Debug: Added ShowDebugLogWindow().
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
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2022-06-13 19:05:55 +02:00 |
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Rokas Kupstys
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0b1bcfcc20
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Menus: Separate menu sets by nav layer. (#3496, #4797) + Demo: Remove incorrect and useless suggestion to use PushID().
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
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2022-06-08 17:17:54 +02:00 |
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ocornut
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74f02703e6
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Misc comments + Demo: use IsItemVisible() when using direct ImDrawList calls.
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2022-06-07 11:48:05 +02:00 |
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JJCUBER
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17b8c3b6ea
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Demo: Removed redundant window flag (#5367)
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2022-06-02 14:32:43 +02:00 |
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ocornut
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ae2fb557f3
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Docs: Update templates with link to Contributing guidelines. Add numerical version number in demo. Moved. (#5337)
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2022-05-23 14:43:04 +02:00 |
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ocornut
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7bf07d2526
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Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. (#5304, #4831, #4480, #533)
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2022-05-23 11:22:46 +02:00 |
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ocornut
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5b29d14783
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Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
+ minor unrelatedcomments.
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2022-04-22 17:48:06 +02:00 |
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ocornut
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eda7792b15
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Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
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2022-04-14 18:36:27 +02:00 |
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David Maas
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937d073328
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Updated comment about Edit.NavigateTo to Edit.GoToAll. (#5179)
This command was renamed in Visual Studio 2017.
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2022-04-11 17:11:51 +02:00 |
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ocornut
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a472e8834b
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InputScalar: Automatically allow hexadecimal/scientific input when format is adequate.
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2022-04-05 15:13:37 +02:00 |
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ocornut
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508c9aaf60
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Sliders, Drags: Fixed using hexadecimal display format strings (pretty much never worked). (#5165, #3133)
Ditched unnecessary code. When transitioning from float in 3e8087458 we added an unnecessary path there, which evolved in c5fb92955 .
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2022-04-04 14:43:30 +02:00 |
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ocornut
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fd06ed833b
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Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104)
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2022-03-13 17:57:32 +07:00 |
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ocornut
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5659db5529
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IO: Fixed backward-compatibility accesses to io.KeysDown[]. (#4921, #4858)
+ Snuck in unrelated comments and removed the "fill once" comment (#5043)
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2022-02-21 21:31:01 +01:00 |
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ocornut
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dca527be1b
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Clipper: Assert on extraneous calls to Step(). (#4822) + Demo tweak.
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2022-02-18 18:40:43 +01:00 |
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ocornut
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88de982071
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Version 1.88 WIP
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2022-02-08 14:45:26 +01:00 |
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ocornut
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c71a50deb5
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Version 1.87
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2022-02-07 18:16:54 +01:00 |
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ocornut
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8555335935
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Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
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2022-01-25 18:11:34 +01:00 |
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ocornut
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b17b2fb732
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Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936)
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
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2022-01-24 13:24:54 +01:00 |
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thedmd
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c2db4c2462
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Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys.
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2022-01-21 15:25:23 +01:00 |
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ocornut
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39c3412f91
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Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. (#4858, #787)
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2022-01-20 17:25:31 +01:00 |
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ocornut
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f33bb99821
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IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787)
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2022-01-20 17:24:52 +01:00 |
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