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Version 1.89.1 WIP
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@ -32,7 +32,7 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.89.1 (In Progress)
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VERSION 1.89.1 WIP (In Progress)
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-----------------------------------------------------------------------
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- Inputs: fixed moving a window or drag and dropping from preventing input-owner-unaware code
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@ -48,63 +48,63 @@ Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v
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Breaking changes:
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- Layout: Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
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This relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
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- Previously this would make the window content size ~200x200:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End();
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- Instead, please submit an item:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + Dummy(ImVec2(0,0)) + End();
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- Alternative:
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Begin(...) + Dummy(ImVec2(200,200)) + End();
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Content size is now only extended when submitting an item.
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With '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will now be detected and assert.
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Without '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will silently be fixed until we obsolete it.
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(This incorrect pattern has been mentioned or suggested in: #4510, #3355, #1760, #1490, #4152, #150,
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threads have been amended to refer to this issue).
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- Renamed and merged keyboard modifiers key enums and flags into a same set: (#4921, #456)
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- ImGuiKey_ModCtrl and ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl
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- ImGuiKey_ModShift and ImGuiModFlags_Shift -> ImGuiMod_Shift
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- ImGuiKey_ModAlt and ImGuiModFlags_Alt -> ImGuiMod_Alt
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- ImGuiKey_ModSuper and ImGuiModFlags_Super -> ImGuiMod_Super
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Kept inline redirection enums (will obsolete).
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This change simplifies a few things, reduces confusion, and will facilitate upcoming
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shortcut/input ownership apis.
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- The ImGuiKey_ModXXX were introduced in 1.87 and mostly used by backends.
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- The ImGuiModFlags_XXX have been exposed in imgui.h but not really used by any public api,
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only by third-party extensions. They were however subject to a recent rename
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(ImGuiKeyModFlags_XXX -> ImGuiModFlags_XXX) and we are exceptionally commenting out
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the older ImGuiKeyModFlags_XXX names ahead of obsolescence schedule to reduce confusion
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and because they were not meant to be used anyway.
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- Removed io.NavInputs[] and ImGuiNavInput enum that were used to feed gamepad inputs.
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Basically 1.87 already obsoleted them from the backend's point of view, but internally
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our navigation code still used this array and enum, so they were still present.
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Not anymore! (#4921, #4858, #787, #1599, #323)
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Transition guide:
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- Official backends from 1.87+ -> no issue.
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- Official backends from 1.60 to 1.86 -> will build and convert gamepad inputs, unless IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Need updating!
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- Custom backends not writing to io.NavInputs[] -> no issue.
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- Custom backends writing to io.NavInputs[] -> will build and convert gamepad inputs, unless IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Need fixing!
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- TL;DR: Backends should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values instead of filling io.NavInput[].
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The ImGuiNavInput enum was essentially 1.60's attempt to combine keyboard and gamepad inputs with named
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semantic, but the additional indirection and copy added complexity and got in the way of other
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incoming work. User's code (other than backends) should not be affected, unless you have custom
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widgets intercepting navigation events via the named enums (in which case you can upgrade your code).
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- DragInt()/SliderInt(): Removed runtime patching of invalid "%f"/"%.0f" types of format strings.
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This was obsoleted in 1.61 (May 2018). See 1.61 changelog for details.
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- Changed signature of ImageButton() function: (#5533, #4471, #2464, #1390)
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- Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter.
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- Old signature: bool ImageButton(ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), int frame_padding = -1, ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
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- used the ImTextureID value to create an ID. This was inconsistent with other functions, led to ID conflicts, and caused problems with engines using transient ImTextureID values.
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- had a FramePadding override which was inconsistent with other functions and made the already-long signature even longer.
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- New signature: bool ImageButton(const char* str_id, ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
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- requires an explicit identifier. You may still use e.g. PushID() calls and then pass an empty identifier.
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- always uses style.FramePadding for padding, to be consistent with other buttons. You may use PushStyleVar() to alter this.
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- As always we are keeping a redirection function available (will obsolete later).
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- Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)'. (#1057)
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Must always pass a pointer value explicitly, NULL/nullptr is ok but require cast, e.g. TreePush((void*)nullptr);
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If you used TreePush() replace with TreePush((void*)NULL);
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- Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255)
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They only made sense before we could use IMGUI_USER_CONFIG.
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- Layout: Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. (#5548)
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This relates to when moving the cursor position beyond current boundaries WITHOUT submitting an item.
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- Previously this would make the window content size ~200x200:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + End();
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- Instead, please submit an item:
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Begin(...) + SetCursorScreenPos(GetCursorScreenPos() + ImVec2(200,200)) + Dummy(ImVec2(0,0)) + End();
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- Alternative:
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Begin(...) + Dummy(ImVec2(200,200)) + End();
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Content size is now only extended when submitting an item.
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With '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will now be detected and assert.
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Without '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' this will silently be fixed until we obsolete it.
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(This incorrect pattern has been mentioned or suggested in: #4510, #3355, #1760, #1490, #4152, #150,
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threads have been amended to refer to this issue).
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- Renamed and merged keyboard modifiers key enums and flags into a same set: (#4921, #456)
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- ImGuiKey_ModCtrl and ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl
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- ImGuiKey_ModShift and ImGuiModFlags_Shift -> ImGuiMod_Shift
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- ImGuiKey_ModAlt and ImGuiModFlags_Alt -> ImGuiMod_Alt
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- ImGuiKey_ModSuper and ImGuiModFlags_Super -> ImGuiMod_Super
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Kept inline redirection enums (will obsolete).
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This change simplifies a few things, reduces confusion, and will facilitate upcoming
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shortcut/input ownership apis.
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- The ImGuiKey_ModXXX were introduced in 1.87 and mostly used by backends.
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- The ImGuiModFlags_XXX have been exposed in imgui.h but not really used by any public api,
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only by third-party extensions. They were however subject to a recent rename
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(ImGuiKeyModFlags_XXX -> ImGuiModFlags_XXX) and we are exceptionally commenting out
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the older ImGuiKeyModFlags_XXX names ahead of obsolescence schedule to reduce confusion
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and because they were not meant to be used anyway.
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- Removed io.NavInputs[] and ImGuiNavInput enum that were used to feed gamepad inputs.
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Basically 1.87 already obsoleted them from the backend's point of view, but internally
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our navigation code still used this array and enum, so they were still present.
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Not anymore! (#4921, #4858, #787, #1599, #323)
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Transition guide:
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- Official backends from 1.87+ -> no issue.
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- Official backends from 1.60 to 1.86 -> will build and convert gamepad inputs, unless IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Need updating!
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- Custom backends not writing to io.NavInputs[] -> no issue.
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- Custom backends writing to io.NavInputs[] -> will build and convert gamepad inputs, unless IMGUI_DISABLE_OBSOLETE_KEYIO is defined. Need fixing!
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- TL;DR: Backends should call io.AddKeyEvent()/io.AddKeyAnalogEvent() with ImGuiKey_GamepadXXX values instead of filling io.NavInput[].
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The ImGuiNavInput enum was essentially 1.60's attempt to combine keyboard and gamepad inputs with named
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semantic, but the additional indirection and copy added complexity and got in the way of other
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incoming work. User's code (other than backends) should not be affected, unless you have custom
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widgets intercepting navigation events via the named enums (in which case you can upgrade your code).
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- DragInt()/SliderInt(): Removed runtime patching of invalid "%f"/"%.0f" types of format strings.
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This was obsoleted in 1.61 (May 2018). See 1.61 changelog for details.
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- Changed signature of ImageButton() function: (#5533, #4471, #2464, #1390)
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- Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter.
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- Old signature: bool ImageButton(ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), int frame_padding = -1, ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
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- used the ImTextureID value to create an ID. This was inconsistent with other functions, led to ID conflicts, and caused problems with engines using transient ImTextureID values.
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- had a FramePadding override which was inconsistent with other functions and made the already-long signature even longer.
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- New signature: bool ImageButton(const char* str_id, ImTextureID tex_id, ImVec2 size, ImVec2 uv0 = ImVec2(0,0), ImVec2 uv1 = ImVec2(1,1), ImVec4 bg_col = ImVec4(0,0,0,0), ImVec4 tint_col = ImVec4(1,1,1,1));
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- requires an explicit identifier. You may still use e.g. PushID() calls and then pass an empty identifier.
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- always uses style.FramePadding for padding, to be consistent with other buttons. You may use PushStyleVar() to alter this.
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- As always we are keeping a redirection function available (will obsolete later).
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- Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)'. (#1057)
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Must always pass a pointer value explicitly, NULL/nullptr is ok but require cast, e.g. TreePush((void*)nullptr);
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If you used TreePush() replace with TreePush((void*)NULL);
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- Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255)
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They only made sense before we could use IMGUI_USER_CONFIG.
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Other Changes:
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4
imgui.h
4
imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.89
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// dear imgui, v1.89.1 WIP
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// (headers)
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// Help:
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@ -22,7 +22,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.1"
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#define IMGUI_VERSION "1.89.1 WIP"
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#define IMGUI_VERSION_NUM 18902
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#define IMGUI_HAS_TABLE
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@ -1,4 +1,4 @@
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// dear imgui, v1.89
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// dear imgui, v1.89.1 WIP
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// (demo code)
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// Help:
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@ -1,4 +1,4 @@
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// dear imgui, v1.89
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// dear imgui, v1.89.1 WIP
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// (drawing and font code)
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/*
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// dear imgui, v1.89
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// dear imgui, v1.89.1 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// dear imgui, v1.89
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// dear imgui, v1.89.1 WIP
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// (tables and columns code)
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/*
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// dear imgui, v1.89
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// dear imgui, v1.89.1 WIP
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// (widgets code)
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/*
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