ocornut 
							
						 
					 
					
						
						
							
						
						9735563b65 
					 
					
						
						
							
							Additional comments for new users  
						
						
						
						
					 
					
						2015-11-29 10:53:03 +00:00 
						 
				 
			
				
					
						
							
							
								zryan3 
							
						 
					 
					
						
						
							
						
						aa6cb32bd4 
					 
					
						
						
							
							fixed text referencing GLFW library in SDL examples  
						
						
						
						
					 
					
						2015-11-27 23:04:35 -07:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						83e6cfbec0 
					 
					
						
						
							
							Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )  
						
						
						
						
					 
					
						2015-11-22 21:23:56 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						dc86a8a0bf 
					 
					
						
						
							
							Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler ( #411 )  
						
						
						
						
					 
					
						2015-11-22 17:16:55 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						38cfdafbaf 
					 
					
						
						
							
							Examples: SDL/OpenGL3: Added -ldl to Linux command-line ( #411 )  
						
						
						
						
					 
					
						2015-11-22 17:09:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e2ecc02e02 
					 
					
						
						
							
							Examples: Updated README  
						
						
						
						
					 
					
						2015-11-16 22:17:10 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						899cb3b4e9 
					 
					
						
						
							
							Examples: SDL+OpenGL3: Fixed readme ( #356 )  
						
						
						
						
					 
					
						2015-11-16 22:13:06 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ab7e91b65e 
					 
					
						
						
							
							Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )  
						
						
						
						
					 
					
						2015-11-16 22:12:18 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9d0caa2e66 
					 
					
						
						
							
							Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )  
						
						
						
						
					 
					
						2015-11-16 22:05:22 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						624adb1b23 
					 
					
						
						
							
							Tweak build batch files and readmes  
						
						
						
						
					 
					
						2015-11-16 22:03:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9a8cbf128d 
					 
					
						
						
							
							Merge branch 'SDL_OpenGL3_Implementation' of  https://github.com/zach2good/imgui  into zach2good-SDL_OpenGL3_Implementation  
						
						
						
						
					 
					
						2015-11-16 21:35:49 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f87deff0f3 
					 
					
						
						
							
							Moving stdlib.h include outside of imgui.h ( #405 )  
						
						
						
						
					 
					
						2015-11-13 17:08:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3b2fdf27a8 
					 
					
						
						
							
							Examples: Added /Zi (output debug information) in build_win32.bat files  
						
						
						
						
					 
					
						2015-11-11 09:45:18 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1d76890526 
					 
					
						
						
							
							Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.  
						
						
						
						
					 
					
						2015-11-08 22:52:25 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e46c7b70eb 
					 
					
						
						
							
							Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16  
						
						
						
						
					 
					
						2015-11-08 11:00:31 +00:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0a23e2c832 
					 
					
						
						
							
							Tabs to spaces  
						
						
						
						
					 
					
						2015-10-30 15:57:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						980ca286fe 
					 
					
						
						
							
							Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. ( fix   #392 )  
						
						
						
						
					 
					
						2015-10-30 15:44:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e858d229a0 
					 
					
						
						
							
							Examples: update all examples with same comment ( #389 )  
						
						
						
						
					 
					
						2015-10-30 10:45:16 +01:00 
						 
				 
			
				
					
						
							
							
								Doug Binks 
							
						 
					 
					
						
						
							
						
						e1bc0dd7d5 
					 
					
						
						
							
							Font merge demo and documentation minor additions.  
						
						... 
						
						
						
						Clarifies the lifetime requirements for the ranges parameter for AddFont* functions. 
						
						
					 
					
						2015-10-25 16:06:42 +00:00 
						 
				 
			
				
					
						
							
							
								Gargaj 
							
						 
					 
					
						
						
							
						
						e4d916a4b3 
					 
					
						
						
							
							NULL out font texture on invalidate  
						
						... 
						
						
						
						If this isn't done, NewFrame won't re-create the font. 
						
						
					 
					
						2015-10-18 19:05:04 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2b3fb5c0f7 
					 
					
						
						
							
							Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )  
						
						
						
						
					 
					
						2015-10-15 12:44:30 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						ba9c469ff0 
					 
					
						
						
							
							no message  
						
						
						
						
					 
					
						2015-10-14 23:13:02 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						ebf4f1fa02 
					 
					
						
						
							
							no message  
						
						
						
						
					 
					
						2015-10-14 23:05:01 +02:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						79ca203850 
					 
					
						
						
							
							Merge branch 'master' of  https://github.com/ocornut/imgui  
						
						
						
						
					 
					
						2015-10-14 23:01:52 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5d53f37a5d 
					 
					
						
						
							
							Examples: Possibly clarified the intent of imgui_impl_* files.  
						
						
						
						
					 
					
						2015-10-13 17:53:43 +02:00 
						 
				 
			
				
					
						
							
							
								Nicolas Guillemot 
							
						 
					 
					
						
						
							
						
						509ac33abe 
					 
					
						
						
							
							fix POSITION format (ImDrawVert::pos is 2D, not 4D)  
						
						... 
						
						
						
						the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s. 
						
						
					 
					
						2015-10-11 16:42:22 -07:00 
						 
				 
			
				
					
						
							
							
								gzito 
							
						 
					 
					
						
						
							
						
						50b25b6c75 
					 
					
						
						
							
							Added example for the Marmalade platform  
						
						
						
						
					 
					
						2015-10-08 22:38:37 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a77e534ded 
					 
					
						
						
							
							Examples: OpenGL2: Add msys2/mingw64 target ( #361 )  
						
						
						
						
					 
					
						2015-10-08 20:48:50 +02:00 
						 
				 
			
				
					
						
							
							
								radius 
							
						 
					 
					
						
						
							
						
						a465b2b3d8 
					 
					
						
						
							
							add msys2/mingw64 target  
						
						
						
						
					 
					
						2015-10-04 15:14:35 -05:00 
						 
				 
			
				
					
						
							
							
								Zach Toogood 
							
						 
					 
					
						
						
							
						
						e130b09d91 
					 
					
						
						
							
							Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.  
						
						
						
						
					 
					
						2015-09-30 15:12:00 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						963f6b782d 
					 
					
						
						
							
							Examples: OpenGL3: saving more of blend state ( #347 )  
						
						
						
						
					 
					
						2015-09-27 22:21:11 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d5502cdd6d 
					 
					
						
						
							
							Examples: OpenGL3: Saving/restoring the Enable state, better than nothing ( #347 )  
						
						
						
						
					 
					
						2015-09-23 09:14:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						25b4b88a7a 
					 
					
						
						
							
							Examples: Update readme.  
						
						
						
						
					 
					
						2015-09-10 21:10:01 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ad4c962224 
					 
					
						
						
							
							Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...  
						
						
						
						
					 
					
						2015-09-10 20:58:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						853f265025 
					 
					
						
						
							
							Examples: Added batch files to build Windows examples with VS  
						
						
						
						
					 
					
						2015-09-10 20:34:06 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						167c02d502 
					 
					
						
						
							
							Better Git ignore list for quick compilations in same folder  
						
						
						
						
					 
					
						2015-09-10 20:09:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1793c1a991 
					 
					
						
						
							
							Comments  
						
						
						
						
					 
					
						2015-09-09 14:15:17 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7d6ddbe5c8 
					 
					
						
						
							
							Examples: comment on setting the RenderDrawListsFn function.  
						
						
						
						
					 
					
						2015-09-07 14:58:26 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						77bcb7152b 
					 
					
						
						
							
							Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )  
						
						
						
						
					 
					
						2015-09-01 10:47:36 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0bb46c824e 
					 
					
						
						
							
							Examples: OpenGL2/3: save/restore some more state correctly.  
						
						... 
						
						
						
						Might save an hour of staring at blank-screen to 5% of the population,
worth it. 
						
						
					 
					
						2015-08-29 17:44:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						da807e55ea 
					 
					
						
						
							
							Examples: Ignore list a little more friendly to Unix systems.  
						
						
						
						
					 
					
						2015-08-28 16:03:05 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5ebd61f89c 
					 
					
						
						
							
							Ignore list a little more friendly to Unix systems  
						
						
						
						
					 
					
						2015-08-28 15:55:22 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e58f99179a 
					 
					
						
						
							
							Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage ( #287 )  
						
						
						
						
					 
					
						2015-08-27 19:51:02 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						62671ef96e 
					 
					
						
						
							
							Examples: update readme  
						
						
						
						
					 
					
						2015-08-25 22:14:31 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						822eaf1751 
					 
					
						
						
							
							Examples: DX9, DX11: mapping missing middle mouse button.  
						
						
						
						
					 
					
						2015-08-25 16:54:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9a0650dbd0 
					 
					
						
						
							
							Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL  
						
						
						
						
					 
					
						2015-08-24 14:02:51 +02:00 
						 
				 
			
				
					
						
							
							
								yinjimmy 
							
						 
					 
					
						
						
							
						
						01a17aa78e 
					 
					
						
						
							
							fix ios compile error  
						
						
						
						
					 
					
						2015-08-23 08:03:21 +08:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						23ce837dc7 
					 
					
						
						
							
							Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix   #279 )"  
						
						... 
						
						
						
						This reverts commit d80869189a 
						
						
					 
					
						2015-08-21 00:16:07 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d80869189a 
					 
					
						
						
							
							Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix   #279 )  
						
						
						
						
					 
					
						2015-08-20 22:32:07 +01:00 
						 
				 
			
				
					
						
							
							
								Andres Vahter 
							
						 
					 
					
						
						
							
						
						ccbc72e98b 
					 
					
						
						
							
							add mac os x build instructions for sdl_opengl_example  
						
						
						
						
					 
					
						2015-08-18 10:16:16 +03:00