Nicolas Noble 
							
						 
					 
					
						
						
							
						
						e3e1fbcf02 
					 
					
						
						
							
							Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. ( #4463 )  
						
						
						
						
					 
					
						2021-08-23 15:03:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d2ffbd9b86 
					 
					
						
						
							
							Version 1.84  
						
						... 
						
						
						
						Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path 
						
						
					 
					
						2021-08-20 18:03:55 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						fc062e6028 
					 
					
						
						
							
							Backends: OpenGL3: Update loader to include APIs used by test framework.  
						
						
						
						
					 
					
						2021-08-20 17:22:27 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e3988a84db 
					 
					
						
						
							
							Backends: OpenGL3: Embed our own minimal GL loader (amends). ( #4445 )  
						
						
						
						
					 
					
						2021-08-19 16:24:59 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						459de65477 
					 
					
						
						
							
							Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. ( #4445 )  
						
						... 
						
						
						
						Loader repository at https://github.com/dearimgui/gl3w_stripped 
Removed support for using custom loaders in examples/opengl3 backend 
						
						
					 
					
						2021-08-19 16:24:58 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f24abbc47d 
					 
					
						
						
							
							Fix various warnings ( #4442 )  
						
						
						
						
					 
					
						2021-08-18 12:38:24 +02:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						2f40be638f 
					 
					
						
						
							
							IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )  
						
						... 
						
						
						
						Amend/fix #2445 , #2696 , #3751 , #4377  
						
						
					 
					
						2021-08-17 20:10:45 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b380d3abe3 
					 
					
						
						
							
							Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.  
						
						
						
						
					 
					
						2021-08-17 15:16:29 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f99fe72c42 
					 
					
						
						
							
							Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. ( #2622 )  
						
						
						
						
					 
					
						2021-08-02 17:22:33 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2ad912bb85 
					 
					
						
						
							
							Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. ( #787 ,  #2445 ,  #2696 ,  #3751 ,  #4377 )  
						
						
						
						
					 
					
						2021-08-02 16:19:50 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						db686ad522 
					 
					
						
						
							
							Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #2696 ,  #3751 ,  #4377 )  
						
						
						
						
					 
					
						2021-07-29 19:38:33 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						044fd0cd2d 
					 
					
						
						
							
							Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 ,  #4377 ,  #2445 )  
						
						
						
						
					 
					
						2021-07-29 19:37:18 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1cdd110eb4 
					 
					
						
						
							
							Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #3751 ,  #4377 )  
						
						... 
						
						
						
						(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH). 
						
						
					 
					
						2021-07-29 18:47:43 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						baa4caf9e3 
					 
					
						
						
							
							Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.  
						
						... 
						
						
						
						+ Comments (#3934 ) 
						
						
					 
					
						2021-07-07 14:12:48 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						327a5d8253 
					 
					
						
						
							
							Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs)  
						
						
						
						
					 
					
						2021-07-05 17:52:44 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cf2daf353e 
					 
					
						
						
							
							Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.  
						
						... 
						
						
						
						+ Update gallery links (#4280 ) 
						
						
					 
					
						2021-06-30 15:50:15 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Funchal 
							
						 
					 
					
						
						
							
						
						6792e1a3e0 
					 
					
						
						
							
							Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )  
						
						
						
						
					 
					
						2021-06-30 15:04:40 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						23a15834fa 
					 
					
						
						
							
							Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.  
						
						
						
						
					 
					
						2021-06-29 18:16:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4cec3a0467 
					 
					
						
						
							
							Backends: support for multiple imgui context with little testing ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
						
						... 
						
						
						
						I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues. 
						
						
					 
					
						2021-06-29 16:42:13 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b5a2bd1a5b 
					 
					
						
						
							
							Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().  
						
						... 
						
						
						
						No need to clear fields before deletion. DX12: renamed to match docking branch. 
						
						
					 
					
						2021-06-29 15:25:19 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						70c603854e 
					 
					
						
						
							
							Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
						
						... 
						
						
						
						This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
- 
						
						
					 
					
						2021-06-29 14:37:58 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						95db098477 
					 
					
						
						
							
							ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.  
						
						
						
						
					 
					
						2021-06-25 17:27:17 +02:00 
						 
				 
			
				
					
						
							
							
								Chaoya Li 
							
						 
					 
					
						
						
							
						
						2ab7f96f21 
					 
					
						
						
							
							Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build ( #4266 ,  #4267 )  
						
						
						
						
					 
					
						2021-06-25 16:19:55 +02:00 
						 
				 
			
				
					
						
							
							
								Anthony 
							
						 
					 
					
						
						
							
						
						8ced41570e 
					 
					
						
						
							
							Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )  
						
						... 
						
						
						
						imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1 
						
						
					 
					
						2021-06-25 12:33:38 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						20d415e939 
					 
					
						
						
							
							FIx static analysers warnings and disable false positives.  
						
						
						
						
					 
					
						2021-06-24 17:15:14 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						0b8a247074 
					 
					
						
						
							
							Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )  
						
						
						
						
					 
					
						2021-06-23 15:25:10 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Sokolov 
							
						 
					 
					
						
						
							
						
						0905439c31 
					 
					
						
						
							
							Backends: OpenGL3: Destroy shader objects right away ( #4244 )  
						
						... 
						
						
						
						In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence 
						
						
					 
					
						2021-06-21 11:51:51 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						98a6292165 
					 
					
						
						
							
							Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )  
						
						
						
						
					 
					
						2021-06-14 17:43:42 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b66529fe3e 
					 
					
						
						
							
							Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. ( #4200 ,  #4191 )  
						
						
						
						
					 
					
						2021-06-08 18:38:20 +02:00 
						 
				 
			
				
					
						
							
							
								Tatsuya Yatagawa 
							
						 
					 
					
						
						
							
						
						fe24591411 
					 
					
						
						
							
							Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. ( #4201 )  
						
						
						
						
					 
					
						2021-06-05 16:27:31 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						838c16533d 
					 
					
						
						
							
							Backends: Comments.  
						
						
						
						
					 
					
						2021-05-27 13:59:35 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						556689591c 
					 
					
						
						
							
							Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. ( #4170 ,  #3998 )  
						
						... 
						
						
						
						Expecting this to somehow cause another issue but we will fix it when it comes. 
						
						
					 
					
						2021-05-24 23:46:25 +02:00 
						 
				 
			
				
					
						
							
							
								Vladimir Davidovich 
							
						 
					 
					
						
						
							
						
						142c866bd9 
					 
					
						
						
							
							Backends: WebGPU: Support draw_data->FramebufferScale ( #4163 )  
						
						
						
						
					 
					
						2021-05-24 17:12:23 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fd06dc511f 
					 
					
						
						
							
							Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [ #4124 ]  
						
						
						
						
					 
					
						2021-05-19 19:03:15 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4181ccceea 
					 
					
						
						
							
							Backends: WebGPU: Fix build, amend   3c72e51. ( #3761 )  
						
						
						
						
					 
					
						2021-05-19 18:50:31 +02:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						3c72e5142b 
					 
					
						
						
							
							Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )  
						
						
						
						
					 
					
						2021-05-19 18:39:18 +02:00 
						 
				 
			
				
					
						
							
							
								Basil Fierz 
							
						 
					 
					
						
						
							
						
						83bdfef8e0 
					 
					
						
						
							
							Backends: WGPU: update to latest specs. ( #4116 ,  #3632 )  
						
						... 
						
						
						
						Merged 13 commits. 
						
						
					 
					
						2021-05-16 19:09:22 +02:00 
						 
				 
			
				
					
						
							
							
								Mertcan Davulcu 
							
						 
					 
					
						
						
							
						
						cbcd89152b 
					 
					
						
						
							
							Backends: Android: Tweaks. ( #4034 )  
						
						
						
						
					 
					
						2021-05-07 17:43:42 +02:00 
						 
				 
			
				
					
						
							
							
								Hattrick HttrckCldHKS 
							
						 
					 
					
						
						
							
						
						a8dcab8e2a 
					 
					
						
						
							
							Backends: DX9: Fix potential resource leak ( #4093 )  
						
						
						
						
					 
					
						2021-05-07 15:17:24 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d28535f351 
					 
					
						
						
							
							Fixes for Visual Studio 2019 static analyzers. ( #3938 ,  #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.  
						
						
						
						
					 
					
						2021-04-29 17:10:27 +02:00 
						 
				 
			
				
					
						
							
							
								Jarhmander 
							
						 
					 
					
						
						
							
						
						7b8932554e 
					 
					
						
						
							
							Backends: Win32: Change the case of XInput.h include, so it cross-compile nicely on unices. ( #4074 )  
						
						
						
						
					 
					
						2021-04-26 09:29:38 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						06545c4f2a 
					 
					
						
						
							
							Backends: DirectX9: explicitely setting up more graphics states to increase compatibility with unusual non-default states. ( #4063 )  
						
						... 
						
						
						
						Added D3DRS_FILLMODE, D3DRS_ZWRITEENABLE, D3DRS_RANGEFOGENABLE, D3DRS_SPECULARENABLE, D3DRS_STENCILENABLE, D3DRS_CLIPPING. Reordered some to match order in DX9 headers. 
						
						
					 
					
						2021-04-23 18:39:07 +02:00 
						 
				 
			
				
					
						
							
							
								rokups 
							
						 
					 
					
						
						
							
						
						6d53884487 
					 
					
						
						
							
							Backends: OSX: Fix keys remaining stuck in pressed state when CMD-tabbing to a different application. ( #3832 )  
						
						
						
						
					 
					
						2021-04-19 15:15:23 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						858ea17eba 
					 
					
						
						
							
							Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. ( #4045 )  
						
						
						
						
					 
					
						2021-04-15 13:29:42 +02:00 
						 
				 
			
				
					
						
							
							
								Sam Jones 
							
						 
					 
					
						
						
							
						
						71dda216ef 
					 
					
						
						
							
							Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. ( #3998 ,  #2366 ,  #2186 )  
						
						
						
						
					 
					
						2021-04-06 12:39:47 +02:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1491d2c916 
					 
					
						
						
							
							Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). ( #2062 ,  #3532 ,  #3961 )  
						
						
						
						
					 
					
						2021-03-23 16:48:10 +01:00 
						 
				 
			
				
					
						
							
							
								Nikolai Wuttke 
							
						 
					 
					
						
						
							
						
						186b734db0 
					 
					
						
						
							
							Backends: SDL2: Extend global mouse pos availability check ( #3950 )  
						
						
						
						
					 
					
						2021-03-22 15:08:13 +01:00 
						 
				 
			
				
					
						
							
							
								John Asper 
							
						 
					 
					
						
						
							
						
						6d3a980f38 
					 
					
						
						
							
							Backends: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. ( #3957 )  
						
						... 
						
						
						
						If using Vulkan backend and either vertex_size or index_size is not aligned to VkPhysicalDeviceLimits::nonCoherentAtomSize, then the call to vkFlushMappedMemoryRanges in ImGui_ImplVulkan_RenderDrawData will result to validation error. 
						
						
					 
					
						2021-03-22 12:41:45 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						61a0908713 
					 
					
						
						
							
							Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . ( #3857 )  
						
						
						
						
					 
					
						2021-03-18 18:04:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						412d6f7efe 
					 
					
						
						
							
							Fixes zealous MSVC static analyzers warnings ( #3938 )  
						
						... 
						
						
						
						Other unfixed as I'm not happy with caving to false positives of every analyzers. 
						
						
					 
					
						2021-03-18 16:10:25 +01:00