Fixes for Visual Studio 2019 static analyzers. (#3938, #4073) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.

This commit is contained in:
ocornut
2021-04-29 16:20:47 +02:00
parent 2dec7b3301
commit d28535f351
10 changed files with 36 additions and 12 deletions

View File

@ -293,6 +293,7 @@ static void ImGui_ImplDX10_CreateFontsTexture()
subResource.SysMemPitch = desc.Width * 4;
subResource.SysMemSlicePitch = 0;
g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
IM_ASSERT(pTexture != NULL);
// Create texture view
D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;

View File

@ -305,6 +305,7 @@ static void ImGui_ImplDX11_CreateFontsTexture()
subResource.SysMemPitch = desc.Width * 4;
subResource.SysMemSlicePitch = 0;
g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
IM_ASSERT(pTexture != NULL);
// Create texture view
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;