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								 omar | df9051ded2 | Examples: Vulkan: Added support for io.DisplayPos. | 2018-02-18 21:15:51 +01:00 |  | 
			
				
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								 omar | 230c5ca735 | Examples: Vulkan: Fixed GLFW calls. | 2018-02-18 21:15:41 +01:00 |  | 
			
				
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								 omar | 3bd3693fb7 | Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos. | 2018-02-18 21:09:28 +01:00 |  | 
			
				
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								 omar | 6d0f9244b8 | Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_ | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 80a8aea7e3 | Examples: Added SDL, Vulkan examples to .sln file. | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 4f0db01f7c | Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9 | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 6cd4e30b58 | Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10 | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 19540479d4 | Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32 | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 90dffb5a06 | Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files. | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | ef521d1e0b | Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files. | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 42c32bf00c | Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples. | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | c8a9969511 | Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | b0a8734c92 | Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip) | 2018-02-18 20:26:19 +01:00 |  | 
			
				
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								 omar | f5f3730b16 | Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples. | 2018-02-16 23:19:38 +01:00 |  | 
			
				
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								 omar | 9e713b115f | Examples: Renamed .sln file. | 2018-02-16 22:38:19 +01:00 |  | 
			
				
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								 omar | 243fd67b1c | Examples: Vulkan: Fix for empty draw data (init time) + fixed warning. | 2018-02-16 22:37:46 +01:00 |  | 
			
				
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								 omar | 10752423ec | Examples: Vulkan: Added .vcproj files. | 2018-02-16 22:37:41 +01:00 |  | 
			
				
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								 omar | 31158e575f | Examples: SDL: Fixed minor warning. | 2018-02-16 22:37:29 +01:00 |  | 
			
				
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								 omar | 00b24f27c2 | Examples: SDL: Added .vcproj files. | 2018-02-16 22:37:24 +01:00 |  | 
			
				
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								 omar | 03a44acf6f | Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626) | 2018-02-16 19:55:16 +01:00 |  | 
			
				
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								 omar | 7c75835200 | Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626) | 2018-02-16 19:49:33 +01:00 |  | 
			
				
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								 Oliver Faircliff | ffb6e89f30 | Use SDL system cursors in SDL examples. (#1626) (Squashed 4 commits) | 2018-02-16 19:41:27 +01:00 |  | 
			
				
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								 omar | 63332d152a | Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) Examples: Updated examples. | 2018-02-16 19:18:16 +01:00 |  | 
			
				
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								 omar | 0cefd40888 | Examples: Added Changelog to make updates easier. | 2018-02-16 17:20:18 +01:00 |  | 
			
				
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								 omar | 41ecebff5a | Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618) | 2018-02-15 11:11:31 +01:00 |  | 
			
				
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								 omar | 7cc1bc7635 | Added IsAnyMouseDown() helper. Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function. | 2018-02-10 16:50:19 +01:00 |  | 
			
				
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								 omar | 2493f609ef | Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that) | 2018-02-06 20:57:33 +01:00 |  | 
			
				
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								 omar | f0364aa359 | Merge branch 'context' # Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp | 2018-02-06 20:16:03 +01:00 |  | 
			
				
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								 omar | ae30efc0fd | Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787) | 2018-02-06 19:58:23 +01:00 |  | 
			
				
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								 omar | 3171f90a1a | Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) | 2018-02-06 19:54:30 +01:00 |  | 
			
				
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								 omar | 057807f4a7 | Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787) | 2018-02-06 19:29:31 +01:00 |  | 
			
				
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								 omar | 7e32fc7109 | Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787) | 2018-02-06 19:23:12 +01:00 |  | 
			
				
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								 omar | cea8017e0b | Merge branch 'master' into context | 2018-02-06 18:04:44 +01:00 |  | 
			
				
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								 omar | 4b49f03a40 | Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) | 2018-02-05 23:16:40 +01:00 |  | 
			
				
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								 omar | 7e1496e994 | Merge branch 'master' into navigation | 2018-02-05 23:14:42 +01:00 |  | 
			
				
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								 omar | fcf1c9d151 | Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996) | 2018-02-05 23:13:53 +01:00 |  | 
			
				
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								 omar | 60fb7d31fd | Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. | 2018-02-05 22:35:29 +01:00 |  | 
			
				
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								 omar | 73d493c780 | Examples: Organized header files to make available features more visible. | 2018-02-05 20:34:11 +01:00 |  | 
			
				
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								 omar | 533fe8cb55 | Merge branch 'master' into navigation # Conflicts:
#	imgui.cpp | 2018-02-05 14:55:57 +01:00 |  | 
			
				
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								 Gerry Hernandez | 4786321754 | Fix iOS code; fixes entire XCode build for Apple example | 2018-02-04 21:47:08 -05:00 |  | 
			
				
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								 omar | 27980d9688 | Merge branch 'master' into context | 2018-01-31 16:02:26 +01:00 |  | 
			
				
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								 omar | 47e81a6194 | Merge branch 'master' into navigation | 2018-01-31 16:00:25 +01:00 |  | 
			
				
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								 omar | cd3dd886de | Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) | 2018-01-31 16:00:07 +01:00 |  | 
			
				
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								 omar | 23c11e9764 | Merge branch 'master' into navigation # Conflicts:
#	imgui.cpp | 2018-01-31 15:43:19 +01:00 |  | 
			
				
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								 omar | 6c38aa2dc7 | Examples: Apple: Tweak code and sync with other examples better (untested). | 2018-01-31 00:16:44 +01:00 |  | 
			
				
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								 omar | cca9c3e3da | Examples: Using Dark theme by default. (#707). Tweaked demo code. | 2018-01-31 00:15:47 +01:00 |  | 
			
				
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								 omar | 955d86199f | Examples: Tweaks formatting. | 2018-01-30 23:55:23 +01:00 |  | 
			
				
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								 omar | 2933e6765c | Merge branch 'master' into navigation | 2018-01-29 17:42:39 +01:00 |  | 
			
				
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								 omar | 6a25a8720a | Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. | 2018-01-29 14:38:46 +01:00 |  | 
			
				
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								 omar | 91d77be36e | Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++) | 2018-01-29 00:55:16 +01:00 |  |