omar
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ddc3f8f069
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Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
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2018-11-26 15:32:04 +01:00 |
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omar
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5261e5a6ba
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
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2018-11-26 14:53:51 +01:00 |
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omar
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35d648341b
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Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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2018-11-23 18:12:37 +01:00 |
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omar
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d8ab2c1ac9
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Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo
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2018-11-23 16:55:33 +01:00 |
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omar
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862781b195
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Viewport: Avoid unnecessary reapplying platform pos/size every frame. (#2205) + Fix GLFW ImGui_ImplGlfw_CreateWindow() from not applying position immediately. Clear LastNameHash properly (bug already fixed in Docking branch)
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2018-11-23 16:35:17 +01:00 |
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omar
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2515413080
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Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui_widgets.cpp
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2018-11-22 15:29:18 +01:00 |
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omar
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d87b80c6c1
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
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2018-11-22 15:28:27 +01:00 |
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omar
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c00a3bd98f
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Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
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2018-11-21 18:43:25 +01:00 |
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omar
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be66f94639
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Examples: OpenGL3: More explicit testing for == GL_UPPER_LEFT in case glGetIntegerv(GL_CLIP_ORIGIN is not honored properly. (#2186, #2195) Fix f52f0a5277
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2018-11-21 18:24:24 +01:00 |
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omar
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4a43f347bb
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Merge branch 'viewport' into docking
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_marmalade/main.cpp
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2018-11-15 14:00:01 +01:00 |
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omar
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dcbf976a8e
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Merge branch 'master' into viewport + comments
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-11-15 13:58:46 +01:00 |
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omar
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f52f0a5277
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Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
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2018-11-13 18:54:02 +01:00 |
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omar
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a3d6554e8e
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Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_glfw.cpp
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2018-11-08 16:56:51 +01:00 |
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omar
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772354377b
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Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
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2018-11-08 16:24:41 +01:00 |
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omar
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9d155c73bc
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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2018-11-08 16:06:22 +01:00 |
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omar
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a419d46205
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Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
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2018-11-08 15:14:09 +01:00 |
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omar
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565af90958
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Merge branch 'viewport' into docking
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2018-11-06 09:52:38 +01:00 |
|
omar
|
131bf5ee4a
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Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
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2018-11-06 09:51:21 +01:00 |
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omar
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797f2044cd
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Viewport: Fixed SDL+OpenGL2 example to work with multi-viewports. (#2175)
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2018-11-06 09:51:09 +01:00 |
|
omar
|
5ea08394f5
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Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
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2018-11-06 09:46:43 +01:00 |
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omar
|
9ee86f22b7
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Examples: Win32: Handle UTf-8 in platform window title setting. (#2164)
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2018-11-05 17:37:06 +01:00 |
|
omar
|
52ca91ca57
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Merge branch 'master' into viewport
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2018-11-05 17:29:31 +01:00 |
|
omar
|
f388216ff0
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Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
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2018-11-05 17:28:09 +01:00 |
|
Michał Janiszewski
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2e6e1bec58
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Examples: Add missing include guards (#2166)
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2018-11-01 20:56:36 +01:00 |
|
Cort
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ed0f7004d0
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Examples: Vulkan: Avoid unreferenced parameter warning. (#2162)
|
2018-10-30 21:15:30 +01:00 |
|
Hui
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e6db078eda
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gladLoadGL() return 0 to indicate failure (#2157)
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2018-10-29 15:51:32 +01:00 |
|
omar
|
168af9b377
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui_demo.cpp
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2018-10-25 23:45:19 +02:00 |
|
omar
|
50f6e12d31
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
|
2018-10-25 23:41:13 +02:00 |
|
omar
|
ac9aaf4b6e
|
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
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2018-10-25 17:45:48 +02:00 |
|
omar
|
5f8c9ae0ef
|
Merge branch 'viewport' into docking
# Conflicts:
# imgui.cpp
# imgui.h
|
2018-10-18 10:57:54 +02:00 |
|
omar
|
056af2b1af
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui.h
|
2018-10-18 10:56:26 +02:00 |
|
Brandon
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5f79a28a07
|
Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676)
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2018-10-18 10:48:18 +02:00 |
|
omar
|
745f01022e
|
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
|
2018-10-17 10:48:53 +02:00 |
|
Warren Moore
|
b4488d4f48
|
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133)
|
2018-10-17 10:46:49 +02:00 |
|
omar
|
e73217d6f7
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2018-10-12 15:50:48 +02:00 |
|
omar
|
c398153b40
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
# imgui_internal.h
|
2018-10-12 13:01:20 +02:00 |
|
hesiod
|
500a60debc
|
Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
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2018-10-07 18:14:24 +02:00 |
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omar
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02afbaeef0
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Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
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2018-10-06 11:35:05 +02:00 |
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omar
|
a3b0e0acfa
|
Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
|
2018-10-05 11:36:49 +02:00 |
|
Michael Vetter
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084c26aa41
|
Fix spacing in imgui_imp_sdl example (#2111)
|
2018-10-05 10:04:10 +02:00 |
|
omar
|
2cff3f6a65
|
Docking: Renamed io.ConfigDockingWithKeyMode to io.ConfigDockingWithShift.
|
2018-10-01 18:35:21 +02:00 |
|
omar
|
c6193d0605
|
Merge branch 'viewport' into docking
|
2018-09-26 21:35:09 +02:00 |
|
omar
|
6cc380fc41
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
|
2018-09-26 21:34:52 +02:00 |
|
omar
|
788febf044
|
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
|
2018-09-24 10:13:01 +02:00 |
|
omar
|
fda57f48d5
|
Merge branch 'viewport' into docking
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
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2018-09-21 11:52:32 +02:00 |
|
omar
|
7abc368927
|
Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
|
2018-09-20 18:46:36 +02:00 |
|
omar
|
7c3b9172ad
|
Examples: Referring to missing gamepad support in back-end that are missing it.
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2018-09-20 10:37:55 +02:00 |
|
omar
|
b57baa5ba0
|
Viewport: Enabled viewports by default in more example apps.
|
2018-09-20 10:31:23 +02:00 |
|
omar
|
e32256b4b4
|
Merge branch 'viewport' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui_demo.cpp
# imgui_internal.h
|
2018-09-14 11:38:10 +02:00 |
|
omar
|
b85f345369
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
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2018-09-14 11:32:55 +02:00 |
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