mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 22:26:34 +00:00
Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts: # examples/example_glfw_opengl3/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx9/main.cpp # examples/imgui_impl_glfw.cpp
This commit is contained in:
commit
a3d6554e8e
@ -78,7 +78,9 @@ Other Changes:
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in particular, points_count==0 could lead to a memory stomp if the draw list was previously empty.
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- Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects
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in the WM_SIZE handler. (#2088) [@ice1000]
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- Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
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- Examples: OpenGL3+GLFW: Fixed error condition when using the GLAD loader. (#2157) [@blackball]
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- Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) [@doug-moen]
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-----------------------------------------------------------------------
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|
@ -22,14 +22,16 @@ int main(int, char**)
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al_register_event_source(queue, al_get_keyboard_event_source());
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al_register_event_source(queue, al_get_mouse_event_source());
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||||
// Setup Dear ImGui binding
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||||
// Setup Dear ImGui context
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||||
IMGUI_CHECKVERSION();
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||||
ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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||||
// Setup Platform/Renderer bindings
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||||
ImGui_ImplAllegro5_Init(display);
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||||
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||||
// Setup style
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// Setup Style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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@ -237,16 +237,17 @@
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if ([view openGLContext] == nil)
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NSLog(@"No OpenGL Context!");
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// Setup Dear ImGui binding
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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// Setup Platform/Renderer bindings
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ImGui_ImplOSX_Init();
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ImGui_ImplOpenGL2_Init();
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// Setup style
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// Setup Style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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@ -95,16 +95,17 @@ int main(int argc, char** argv)
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// otherwise it is possible to install our own functions and call the imgui_impl_freeglut.h functions ourselves.
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glutDisplayFunc(glut_display_func);
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// Setup Dear ImGui binding
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// Setup Dear ImGui context
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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// Setup Platform/Renderer bindings
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ImGui_ImplFreeGLUT_Init();
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ImGui_ImplFreeGLUT_InstallFuncs();
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ImGui_ImplOpenGL2_Init();
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// Setup style
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// Setup Style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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@ -36,7 +36,7 @@ int main(int, char**)
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Setup Dear ImGui binding
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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@ -46,10 +46,11 @@ int main(int, char**)
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//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
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//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
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// Setup Platform/Renderer bindings
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL2_Init();
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// Setup style
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// Setup Style
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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|
@ -73,6 +73,8 @@ int main(int, char**)
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bool err = glewInit() != GLEW_OK;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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bool err = gladLoadGL() == 0;
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#else
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bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization.
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#endif
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if (err)
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||||
{
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||||
@ -80,7 +82,7 @@ int main(int, char**)
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||||
return 1;
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||||
}
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||||
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||||
// Setup Dear ImGui binding
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||||
// Setup Dear ImGui context
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||||
IMGUI_CHECKVERSION();
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||||
ImGui::CreateContext();
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||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
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||||
@ -90,10 +92,11 @@ int main(int, char**)
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//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
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||||
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||||
// Setup Platform/Renderer bindings
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||||
ImGui_ImplGlfw_InitForOpenGL(window, true);
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||||
ImGui_ImplOpenGL3_Init(glsl_version);
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||||
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||||
// Setup style
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||||
// Setup Style
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||||
ImGui::GetStyle().WindowRounding = 0.0f;
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||||
ImGui::StyleColorsDark();
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||||
//ImGui::StyleColorsClassic();
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||||
|
@ -350,7 +350,7 @@ int main(int, char**)
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ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
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SetupVulkanWindowData(wd, surface, w, h);
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||||
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||||
// Setup Dear ImGui binding
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||||
// Setup Dear ImGui context
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||||
IMGUI_CHECKVERSION();
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||||
ImGui::CreateContext();
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||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
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||||
@ -360,10 +360,8 @@ int main(int, char**)
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
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||||
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||||
// Setup GLFW binding
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||||
// Setup Platform/Renderer bindings
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||||
ImGui_ImplGlfw_InitForVulkan(window, true);
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// Setup Vulkan binding
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ImGui_ImplVulkan_InitInfo init_info = {};
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init_info.Instance = g_Instance;
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init_info.PhysicalDevice = g_PhysicalDevice;
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@ -376,7 +374,7 @@ int main(int, char**)
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init_info.CheckVkResultFn = check_vk_result;
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ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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||||
// Setup style
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||||
// Setup Style
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||||
ImGui::StyleColorsDark();
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||||
//ImGui::StyleColorsClassic();
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||||
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||||
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@ -16,14 +16,16 @@ int main(int, char**)
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||||
{
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||||
IwGxInit();
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||||
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||||
// Setup Dear ImGui binding
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||||
// Setup Dear ImGui context
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||||
IMGUI_CHECKVERSION();
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||||
ImGui::CreateContext();
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||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
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||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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||||
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||||
// Setup Platform/Renderer bindings
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||||
ImGui_Marmalade_Init(true);
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||||
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||||
// Setup style
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||||
// Setup Style
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||||
ImGui::StyleColorsDark();
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||||
//ImGui::StyleColorsClassic();
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||||
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||||
|
@ -34,7 +34,7 @@ int main(int, char**)
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||||
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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||||
SDL_GL_SetSwapInterval(1); // Enable vsync
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||||
|
||||
// Setup Dear ImGui binding
|
||||
// Setup Dear ImGui context
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||||
IMGUI_CHECKVERSION();
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||||
ImGui::CreateContext();
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||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
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||||
@ -43,10 +43,11 @@ int main(int, char**)
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
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||||
|
||||
// Setup Platform/Renderer bindings
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||||
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
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||||
ImGui_ImplOpenGL2_Init();
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||||
|
||||
// Setup style
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||||
// Setup Style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
|
@ -65,6 +65,8 @@ int main(int, char**)
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||||
bool err = glewInit() != GLEW_OK;
|
||||
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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||||
bool err = gladLoadGL() == 0;
|
||||
#else
|
||||
bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization.
|
||||
#endif
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||||
if (err)
|
||||
{
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||||
@ -72,7 +74,7 @@ int main(int, char**)
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||||
return 1;
|
||||
}
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||||
|
||||
// Setup Dear ImGui binding
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||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
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||||
ImGui::CreateContext();
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||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
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||||
@ -81,10 +83,11 @@ int main(int, char**)
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
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||||
|
||||
// Setup Platform/Renderer bindings
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||||
ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
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||||
ImGui_ImplOpenGL3_Init(glsl_version);
|
||||
|
||||
// Setup style
|
||||
// Setup Style
|
||||
ImGui::StyleColorsDark();
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||||
//ImGui::StyleColorsClassic();
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||||
|
||||
|
@ -333,7 +333,7 @@ int main(int, char**)
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||||
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
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||||
SetupVulkanWindowData(wd, surface, w, h);
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||||
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||||
// Setup Dear ImGui binding
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||||
// Setup Dear ImGui context
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||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
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||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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||||
@ -341,10 +341,8 @@ int main(int, char**)
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
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||||
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||||
// Setup SDL binding
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||||
// Setup Platform/Renderer bindings
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||||
ImGui_ImplSDL2_InitForVulkan(window);
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||||
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||||
// Setup Vulkan binding
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||||
ImGui_ImplVulkan_InitInfo init_info = {};
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||||
init_info.Instance = g_Instance;
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||||
init_info.PhysicalDevice = g_PhysicalDevice;
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||||
@ -357,7 +355,7 @@ int main(int, char**)
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||||
init_info.CheckVkResultFn = check_vk_result;
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||||
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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||||
|
||||
// Setup style
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||||
// Setup Style
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||||
ImGui::StyleColorsDark();
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||||
//ImGui::StyleColorsClassic();
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||||
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||||
|
@ -112,7 +112,7 @@ int main(int, char**)
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||||
ShowWindow(hwnd, SW_SHOWDEFAULT);
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||||
UpdateWindow(hwnd);
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||||
|
||||
// Setup Dear ImGui binding
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
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||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
@ -121,10 +121,11 @@ int main(int, char**)
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||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
|
||||
|
||||
// Setup Platform/Renderer bindings
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
ImGui_ImplDX10_Init(g_pd3dDevice);
|
||||
|
||||
// Setup style
|
||||
// Setup Style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
|
@ -128,7 +128,7 @@ int main(int, char**)
|
||||
ShowWindow(hwnd, SW_SHOWDEFAULT);
|
||||
UpdateWindow(hwnd);
|
||||
|
||||
// Setup Dear ImGui binding
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
@ -140,10 +140,11 @@ int main(int, char**)
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; // FIXME-DPI: THIS CURRENTLY DOESN'T WORK AS EXPECTED. DON'T USE IN USER APP!
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; // FIXME-DPI
|
||||
|
||||
// Setup Platform/Renderer bindings
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
|
||||
|
||||
// Setup style
|
||||
// Setup Style
|
||||
ImGui::GetStyle().WindowRounding = 0.0f;
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
@ -286,7 +286,7 @@ int main(int, char**)
|
||||
ShowWindow(hwnd, SW_SHOWDEFAULT);
|
||||
UpdateWindow(hwnd);
|
||||
|
||||
// Setup Dear ImGui binding
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
@ -295,13 +295,14 @@ int main(int, char**)
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
|
||||
|
||||
// Setup Platform/Renderer bindings
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
ImGui_ImplDX12_Init(g_pd3dDevice, NUM_FRAMES_IN_FLIGHT,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
g_pd3dSrvDescHeap->GetCPUDescriptorHandleForHeapStart(),
|
||||
g_pd3dSrvDescHeap->GetGPUDescriptorHandleForHeapStart());
|
||||
|
||||
// Setup style
|
||||
// Setup Style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
|
@ -75,7 +75,7 @@ int main(int, char**)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Setup Dear ImGui binding
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
@ -84,10 +84,11 @@ int main(int, char**)
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoTaskBarIcons;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsNoMerge;
|
||||
|
||||
// Setup Platform/Renderer bindings
|
||||
ImGui_ImplWin32_Init(hwnd);
|
||||
ImGui_ImplDX9_Init(g_pd3dDevice);
|
||||
|
||||
// Setup style
|
||||
// Setup Style
|
||||
ImGui::StyleColorsDark();
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them.
|
||||
// 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls.
|
||||
// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
|
||||
// 2018-06-08: Misc: Extracted imgui_impl_glfw.cpp/.h away from the old combined GLFW+OpenGL/Vulkan examples.
|
||||
@ -54,12 +55,18 @@ enum GlfwClientApi
|
||||
GlfwClientApi_OpenGL,
|
||||
GlfwClientApi_Vulkan
|
||||
};
|
||||
static GLFWwindow* g_Window = NULL;
|
||||
static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown;
|
||||
static double g_Time = 0.0;
|
||||
static bool g_MouseJustPressed[5] = { false, false, false, false, false };
|
||||
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
|
||||
static bool g_WantUpdateMonitors = true;
|
||||
static GLFWwindow* g_Window = NULL; // Main window
|
||||
static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown;
|
||||
static double g_Time = 0.0;
|
||||
static bool g_MouseJustPressed[5] = { false, false, false, false, false };
|
||||
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
|
||||
static bool g_WantUpdateMonitors = true;
|
||||
|
||||
// Chain GLFW callbacks for main viewport: our callbacks will call the user's previously installed callbacks, if any.
|
||||
static GLFWmousebuttonfun g_PrevUserCallbackMousebutton = NULL;
|
||||
static GLFWscrollfun g_PrevUserCallbackScroll = NULL;
|
||||
static GLFWkeyfun g_PrevUserCallbackKey = NULL;
|
||||
static GLFWcharfun g_PrevUserCallbackChar = NULL;
|
||||
|
||||
// Forward Declarations
|
||||
static void ImGui_ImplGlfw_InitPlatformInterface();
|
||||
@ -76,49 +83,53 @@ static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
|
||||
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (g_PrevUserCallbackMousebutton != NULL && window == g_Window)
|
||||
g_PrevUserCallbackMousebutton(window, button, action, mods);
|
||||
|
||||
if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(g_MouseJustPressed))
|
||||
g_MouseJustPressed[button] = true;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow*, double xoffset, double yoffset)
|
||||
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
if (g_PrevUserCallbackScroll != NULL && window == g_Window)
|
||||
g_PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.MouseWheelH += (float)xoffset;
|
||||
io.MouseWheel += (float)yoffset;
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
|
||||
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (g_PrevUserCallbackKey != NULL && window == g_Window)
|
||||
g_PrevUserCallbackKey(window, key, scancode, action, mods);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (action == GLFW_PRESS)
|
||||
io.KeysDown[key] = true;
|
||||
if (action == GLFW_RELEASE)
|
||||
io.KeysDown[key] = false;
|
||||
|
||||
(void)mods; // Modifiers are not reliable across systems
|
||||
// Modifiers are not reliable across systems
|
||||
io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL];
|
||||
io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT];
|
||||
io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT];
|
||||
io.KeySuper = io.KeysDown[GLFW_KEY_LEFT_SUPER] || io.KeysDown[GLFW_KEY_RIGHT_SUPER];
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)
|
||||
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
||||
{
|
||||
if (g_PrevUserCallbackChar != NULL && window == g_Window)
|
||||
g_PrevUserCallbackChar(window, c);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (c > 0 && c < 0x10000)
|
||||
io.AddInputCharacter((unsigned short)c);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
|
||||
{
|
||||
glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
|
||||
glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
|
||||
glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
|
||||
}
|
||||
|
||||
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
|
||||
{
|
||||
g_Window = window;
|
||||
@ -169,8 +180,18 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
|
||||
g_MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
|
||||
|
||||
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
|
||||
g_PrevUserCallbackMousebutton = NULL;
|
||||
g_PrevUserCallbackScroll = NULL;
|
||||
g_PrevUserCallbackKey = NULL;
|
||||
g_PrevUserCallbackChar = NULL;
|
||||
if (install_callbacks)
|
||||
ImGui_ImplGlfw_InstallCallbacks(window);
|
||||
{
|
||||
g_PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
g_PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
|
||||
g_PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
|
||||
g_PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
|
||||
}
|
||||
|
||||
// Our mouse update function expect PlatformHandle to be filled for the main viewport
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
@ -388,7 +409,12 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
|
||||
data->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window);
|
||||
data->WindowOwned = true;
|
||||
viewport->PlatformHandle = (void*)data->Window;
|
||||
ImGui_ImplGlfw_InstallCallbacks(data->Window);
|
||||
|
||||
// Install callbacks for secondary viewports
|
||||
glfwSetMouseButtonCallback(data->Window, ImGui_ImplGlfw_MouseButtonCallback);
|
||||
glfwSetScrollCallback(data->Window, ImGui_ImplGlfw_ScrollCallback);
|
||||
glfwSetKeyCallback(data->Window, ImGui_ImplGlfw_KeyCallback);
|
||||
glfwSetCharCallback(data->Window, ImGui_ImplGlfw_CharCallback);
|
||||
glfwSetWindowCloseCallback(data->Window, ImGui_ImplGlfw_WindowCloseCallback);
|
||||
glfwSetWindowPosCallback(data->Window, ImGui_ImplGlfw_WindowPosCallback);
|
||||
glfwSetWindowSizeCallback(data->Window, ImGui_ImplGlfw_WindowSizeCallback);
|
||||
|
@ -26,9 +26,8 @@ IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool in
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||
|
||||
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
|
||||
// Provided here if you want to chain callbacks.
|
||||
// You can also handle inputs yourself and use those as a reference.
|
||||
// InitXXX function with 'install_callbacks=true': install GLFW callbacks. They will call user's previously installed callbacks, if any.
|
||||
// InitXXX function with 'install_callbacks=false': do not install GLFW callbacks. You will need to call them yourself from your own GLFW callbacks.
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
|
Loading…
Reference in New Issue
Block a user