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Merge branch 'viewport' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui_widgets.cpp
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@ -491,8 +491,9 @@ int main(int, char**)
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ImGui_ImplVulkan_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_DestroyWindow(window);
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CleanupVulkan();
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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@ -179,8 +179,9 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
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bool clip_origin_lower_left = true;
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#ifdef GL_CLIP_ORIGIN
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GLenum last_clip_origin; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&last_clip_origin); // Support for GL 4.5's glClipControl(GL_UPPER_LEFT)
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clip_origin_lower_left = (last_clip_origin == GL_LOWER_LEFT);
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GLenum last_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&last_clip_origin); // Support for GL 4.5's glClipControl(GL_UPPER_LEFT)
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if (last_clip_origin == GL_UPPER_LEFT)
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clip_origin_lower_left = false;
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#endif
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
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