Viewport: Fixed SDL+OpenGL2 example to work with multi-viewports. (#2175)

This commit is contained in:
omar
2018-11-06 09:51:09 +01:00
parent 5ea08394f5
commit 797f2044cd
2 changed files with 10 additions and 1 deletions

View File

@ -135,6 +135,15 @@ int main(int, char**)
glClear(GL_COLOR_BUFFER_BIT);
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
// Update and Render additional Platform Windows
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SwapWindow(window);
}