dd9db5e889
Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. ( #6375 )
2023-05-09 15:09:47 +02:00
6cdedf5834
Drag, Sliders: if the format string doesn't contain any %, when using CTRL+Click to input we use a default format. ( #6405 )
2023-05-09 12:04:04 +02:00
70cca1eac0
Backends: avoid null dereference in metal and osx shutdown ( #6385 , #6334 )
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Co-authored-by: Alexander Rath <alex@ist.besonders.cool >
2023-05-04 17:18:29 +02:00
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )
2023-05-04 17:06:36 +02:00
7c291ba31b
Tables: Fixed command merging when compiling with VS2013. ( #6377 )
2023-04-28 13:58:59 +02:00
085fa42b7d
Adedd workaround for GCC erroneous/zealous warning ( #5343 )
2023-04-27 19:16:00 +02:00
031e152d29
Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. ( #6374 )
2023-04-27 14:57:09 +02:00
15da1a9abc
Fixed misleading local name ( #4493 ) + minor typo ( #6369 )
2023-04-25 16:39:02 +02:00
fd943182bd
ImVec2: Added unary minus operator ( #6368 )
2023-04-25 16:24:50 +02:00
d3ad2f357f
Menus: Fixed an issue when opening a menu hierarchy in a given menu-bar would allow opening another via simple hovering. ( #3496 , #4797 )
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Amend 48f26333
2023-04-25 12:17:37 +02:00
b47507951e
Nav: Fixed CTRL+Tab into a root window with only childs with _NavFlattened flags erroneously initializing default nav layer to menu layer.
2023-04-24 21:00:00 +02:00
eed7b0e9c5
Nav: remove other-axis clamping, now that columns themselves are clamped. ( #2221 )
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Amend 00d3f92
+ older f2d14724
, 0cc20fca8
+ Add ImGuiNavMoveFlags_WrapMask_ for good measure.
2023-04-24 20:04:05 +02:00
da3d7e1587
Focus: added an early out in FocusWindow() for the common case.
2023-04-24 12:18:55 +02:00
565aa0b763
Examples: Vulkan: pick integrated GPU if nothing else is available. ( #6359 )
2023-04-24 12:17:49 +02:00
0fbf2888e7
Examples: example_glut_opengl2: Fixed compilation issue ( #6361 )
2023-04-23 10:39:13 +02:00
4d42450a73
Focus: amend ImGuiFocusRequestFlags_UnlessBelowModal to bring to front-most below the modal, simplify code in Begin(). ( #6357 , #4317 )
2023-04-21 19:07:45 +02:00
01ca196530
Focus: move focused child restore code in FocusWindow() with ImGuiFocusRequestFlags_RestoreFocusedChild flag. ( #6357 )
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# Conflicts:
# imgui.cpp
2023-04-21 19:07:08 +02:00
30eceaf95f
Focus: start moving modal check into FocusWindow(), add ImGuiFocusRequestFlags_UnlessBelowModal (currently opt-in, should try to make opt-out). ( #6357 , #4317 )
2023-04-21 19:06:11 +02:00
f0fe1957a8
Focus: merge extra param for FocusTopMostWindowUnderOne() from docking branch to facilitate merge.
2023-04-21 19:05:58 +02:00
00d3f9295e
Nav: Fixed navigation within tables/columns where item boundaries goes beyond columns limits. ( #2221 )
2023-04-20 16:42:52 +02:00
8d9e50c807
Nav: fixed IMGUI_DEBUG_NAV_SCORING not setting NavMoveClipDir, leading to debug result not matching real results.
2023-04-20 16:04:05 +02:00
662ce46971
Debug Log: Fixed not parsing 0xXXXXXXXX values when the identifier is at the end of the line.
2023-04-20 14:52:59 +02:00
a89590b425
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc
( #3218 )
2023-04-20 10:38:45 +02:00
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:28:15 +02:00
a566ecc58f
Examples: Add Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
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Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
2023-04-19 16:22:53 +02:00
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:40 +02:00
d0836aa89a
Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
2023-04-19 11:55:36 +02:00
d6a7aca2f4
Nav: Debug: tweak debug facilities.
2023-04-18 15:47:29 +02:00
0948cfc19e
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. ( #6341 )
2023-04-18 11:35:12 +02:00
e49d31a1c9
Tables: do not show empty tooltip when user submits TableHeader with no label to display. ( #6342 )
2023-04-18 11:25:07 +02:00
f94a8344f6
Fix minor typos in FAQ ( #6328 )
2023-04-17 15:00:10 +02:00
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
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Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
2023-04-17 14:44:56 +02:00
064153fca4
Version 1.89.6 WIP
2023-04-17 14:40:00 +02:00
1ebb913827
Version 1.89.5
2023-04-13 16:17:49 +02:00
ba98667c65
Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. ( #6109 , #6172 , #6101 )
2023-04-13 16:08:51 +02:00
6324280432
Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 , #6172 , #6101 )
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Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2023-04-13 15:48:19 +02:00
995f92a456
Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows.
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+ Added ImGuiDebugLogFlags_EventSelection unused in this branch.
2023-04-12 21:38:47 +02:00
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
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Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
2023-04-11 16:03:26 +02:00
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
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Amend from original pr to use a macro.
2023-04-11 15:46:05 +02:00
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
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In theory supporting multiple contexts (untested).
2023-04-11 15:25:21 +02:00
18d72a9142
Inputs: added a unique event identifier in ImGuiInputEvent.
2023-04-11 15:07:42 +02:00
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
2023-04-11 11:33:50 +02:00
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
2023-04-11 11:22:42 +02:00
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
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Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
2023-04-11 10:14:53 +02:00
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
2023-04-11 10:01:53 +02:00
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 , #6071 , #1953 )
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Amend 734c6af187
2023-04-06 19:12:10 +02:00
8738ed88f0
Fixed FindWindowSettingsByID() being able to return a deleted setting.
2023-04-06 18:50:24 +02:00
47a07d8476
ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )
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+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
2023-04-05 18:34:49 +02:00
c9fe7ebc7b
IO: Input queue trickling adjustment for touch screens. ( #2702 , #4921 )
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+ amend two comments in imgui.h
2023-04-04 21:05:27 +02:00