omar 
							
						 
					 
					
						
						
							
						
						da70c837da 
					 
					
						
						
							
							Viewport: Removed unnecessary fields (now that the coordinate system is consistent accross viewports): MouseRefPrevViewport, MouseClickedPosViewportId. ( #1542 )  
						
						
						
						
					 
					
						2018-04-26 15:30:19 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3b9b1956cd 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/allegro5_example/imgui_impl_a5.cpp
#	examples/allegro5_example/imgui_impl_a5.h
#	examples/allegro5_example/imgui_impl_allegro5.cpp
#	examples/allegro5_example/imgui_impl_allegro5.h
#	examples/allegro5_example/main.cpp
#	examples/imgui_impl_allegro5.cpp
#	examples/imgui_impl_allegro5.h
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2018-04-25 15:32:04 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						7a41e0b1ea 
					 
					
						
						
							
							Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. ( #1542 )  
						
						
						
						
					 
					
						2018-04-25 15:15:14 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						e3e4b7bdf5 
					 
					
						
						
							
							Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. ( #1542 )  
						
						... 
						
						
						
						Platform: Clarifying some comments in back-ends. 
						
						
					 
					
						2018-04-24 17:10:27 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						cb78e62df9 
					 
					
						
						
							
							Viewport, Platform: Fixed IME positioning for multi-viewport. Moved API from ImGuiIO to ImGuiPlatformIO. Because it is extremely unlikely to people redefined this API manually the moving-forward-breakage is ok.  ( #1542 )  
						
						... 
						
						
						
						SDL2 ime support under Win32 never worked properly because of SDL interferences. 
						
						
					 
					
						2018-04-24 12:40:38 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						376f2aec54 
					 
					
						
						
							
							Viewport: Clamp windows within monitors + fallback rescue window when it is out of sight (e.g. removed monitor, changed resolution) + Win32: declare primary monitor at the  beginning of the list. ( #1542 )  
						
						
						
						
					 
					
						2018-04-23 23:01:37 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d268471285 
					 
					
						
						
							
							Viewport: Added ImGuiConfigFlags_ViewportsNoMerge flag (to enforce a platform window for all floating windows) + minor tidying up and addition of non-functional wip code.  
						
						
						
						
					 
					
						2018-04-23 18:56:25 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						423577e14e 
					 
					
						
						
							
							Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it.  ( #1542 )  
						
						
						
						
					 
					
						2018-04-23 16:46:25 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						4433ce4312 
					 
					
						
						
							
							Viewport, Platform: Added work area in ImGuiPlatformMonitor. Renamed fields. ( #1542 )  
						
						
						
						
					 
					
						2018-04-23 12:38:20 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						456bbffcc4 
					 
					
						
						
							
							Viewport: Switched to using unified platform-absolute mouse coordinates, which simplify lots of problems and simplify/reduce tricky conversions, makes ImVec2 less ambiguous. Fixed various viewport/windowing/popups/synchronization bugs. Settings on host-viewport are stored as relative (made settings decently compatible between viewport enable/disabled settings). Merged ImGuiViewport::Pos and ::PlatformPos. Tweaked thumbnails. Better, smaller code. ( #1542 )  
						
						
						
						
					 
					
						2018-04-20 21:36:36 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						17a7f352b5 
					 
					
						
						
							
							Viewporrt. Examples: DirectX10,11: Make the platform SetWindowSize handler not crash on failure to resize, which could happen (rarely) on invalid data or bug in the code.  
						
						
						
						
					 
					
						2018-04-19 17:23:43 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						637d9c42bf 
					 
					
						
						
							
							Viewport: WIP for Tooltips, Popups, Menus to create their own viewport. Resizing a window allows it to leave the main viewport. ( #1542 )  
						
						
						
						
					 
					
						2018-04-19 13:12:02 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						bcac02809f 
					 
					
						
						
							
							Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.  
						
						
						
						
					 
					
						2018-04-18 21:55:12 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3913297384 
					 
					
						
						
							
							Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unecessary conversion (Allegro 5 doesn't support 16-bit indices).  
						
						
						
						
					 
					
						2018-04-18 21:51:14 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						1c385c2ca4 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2018-04-18 19:06:49 +02:00 
						 
				 
			
				
					
						
							
							
								daniel-murray 
							
						 
					 
					
						
						
							
						
						83d97d4a9b 
					 
					
						
						
							
							Fix typos KeyDown => KeysDown  
						
						
						
						
					 
					
						2018-04-14 10:28:10 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						950539b768 
					 
					
						
						
							
							Viewport, Platform, DPI: Back-end store per-monitor DPI information in ImGuiPlatformMonitor. ( #1542 ,  #1676 )  
						
						
						
						
					 
					
						2018-04-13 20:26:36 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						22d6f00110 
					 
					
						
						
							
							Viewport: Fixed DPI changing viewport from interfering with moving another window (disabling code) + metrics crash fix on closed viewport window + Windows 10 call to SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2) for DPI, with no noticeable improvements. ( #1542 ,  #1676 )  
						
						
						
						
					 
					
						2018-04-13 11:14:06 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						285269ef55 
					 
					
						
						
							
							Viewport, Platform: Added ImGuiViewportFlags_TopMost that will be used by tooltip window (without it, clicking and holding the window emitting the tooltip would move the tooltip to the back) + GLFW backend fixes for non-win32 platforms. ( #1542 )  
						
						
						
						
					 
					
						2018-04-11 21:27:19 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						83bd3595a4 
					 
					
						
						
							
							Viewport: Merged ImGuiPlatformData into ImGuiPlatformIO. Comments. ( #1542 )  
						
						
						
						
					 
					
						2018-04-10 22:58:39 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						32ee0a3947 
					 
					
						
						
							
							Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. ( #1542 )  
						
						
						
						
					 
					
						2018-04-10 22:32:08 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						7ddc22b326 
					 
					
						
						
							
							Viewports, DPI: Renamed config flags. ( #1542 )  
						
						
						
						
					 
					
						2018-04-10 20:02:43 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0d5042f0f3 
					 
					
						
						
							
							Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. ( #1542 )  
						
						
						
						
					 
					
						2018-04-10 19:15:44 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d4dd448511 
					 
					
						
						
							
							Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.  
						
						
						
						
					 
					
						2018-04-09 22:01:58 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						56ad2a2d74 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/vulkan_example/main.cpp
#	imgui.h 
						
						
					 
					
						2018-04-09 19:35:14 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						660c157880 
					 
					
						
						
							
							Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.  
						
						
						
						
					 
					
						2018-04-09 19:16:47 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						54fca1d1b8 
					 
					
						
						
							
							Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes  6cee2fca94)  ( #1733 , ~#1731) + assert  
						
						
						
						
					 
					
						2018-04-09 13:13:06 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f421e73b40 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.cpp
#	imgui.h
#	imgui_internal.h 
						
						
					 
					
						2018-04-06 23:36:23 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						72b7f48870 
					 
					
						
						
							
							Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to  75c3793db5 two weeks ago. ( #787 ,  #1495 ,  #1202 ) + comments  
						
						
						
						
					 
					
						2018-04-06 18:12:21 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						72899318e6 
					 
					
						
						
							
							Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha ( #1542 ) + fixes for GLFW 3.3  
						
						
						
						
					 
					
						2018-04-05 17:07:46 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						84c6ea0cee 
					 
					
						
						
							
							Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. ( #1542 )  
						
						
						
						
					 
					
						2018-04-05 12:27:17 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						9d8bc79025 
					 
					
						
						
							
							Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. ( #1542 )  
						
						
						
						
					 
					
						2018-04-05 11:06:00 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0cad274b87 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.h
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
#	imgui.cpp 
						
						
					 
					
						2018-04-04 19:39:42 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						664ab85f76 
					 
					
						
						
							
							Examples: Tweak comments. ( #1704 ,  #1708 ).  
						
						
						
						
					 
					
						2018-04-02 17:31:51 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ca39070ca0 
					 
					
						
						
							
							Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW ( #1704 ,  #1463 )  
						
						
						
						
					 
					
						2018-03-28 23:32:02 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						cd602b8832 
					 
					
						
						
							
							Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).  
						
						
						
						
					 
					
						2018-03-23 12:03:57 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						200754b013 
					 
					
						
						
							
							Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. ( #1202 ) [@PhilCK]  
						
						
						
						
					 
					
						2018-03-20 22:42:05 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						94116f1143 
					 
					
						
						
							
							Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. ( #1202 ) [@PhilCK]  
						
						
						
						
					 
					
						2018-03-20 22:41:05 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						42ad3c1dd3 
					 
					
						
						
							
							Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. ( #1542 ) + Metrics: Fix undisplayed flag.  
						
						
						
						
					 
					
						2018-03-20 22:19:41 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						172570acae 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.h 
						
						
					 
					
						2018-03-20 22:14:34 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						75c3793db5 
					 
					
						
						
							
							IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. ( #787 ,  #1495 ,  #1202 )  
						
						
						
						
					 
					
						2018-03-20 21:19:23 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						dcf7c3d188 
					 
					
						
						
							
							Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. ( #787 ,  #1542 )  
						
						
						
						
					 
					
						2018-03-20 20:39:44 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						170f44e6f0 
					 
					
						
						
							
							IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming ( #787 )  
						
						
						
						
					 
					
						2018-03-20 20:12:34 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c29971cf72 
					 
					
						
						
							
							Merge branch 'master' into viewport  
						
						... 
						
						
						
						# Conflicts:
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp 
						
						
					 
					
						2018-03-20 16:05:31 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						74b7dce394 
					 
					
						
						
							
							Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks  
						
						
						
						
					 
					
						2018-03-20 16:00:59 +01:00 
						 
				 
			
				
					
						
							
							
								Christian Forfang 
							
						 
					 
					
						
						
							
						
						4485e56e02 
					 
					
						
						
							
							Examples: Vulkan: Fix missing subpass dependency  
						
						... 
						
						
						
						Without a dependency between pWaitDstStageMask (COLOR_ATTACHMENT_OUTPUT)
and the render-pass, the UNDEFINED -> COLOR_ATTACHMENT_OPTIMAL transition
might happen before the image is ready to be used. 
						
						
					 
					
						2018-03-19 16:48:03 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						a73f6d06e0 
					 
					
						
						
							
							Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. ( #1042 )  
						
						
						
						
					 
					
						2018-03-19 16:47:28 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						2fecd332fc 
					 
					
						
						
							
							Viewport, Platform: Added void* to render/swap buffer functions. Comments. ( #1542 ,  #1042 )  
						
						
						
						
					 
					
						2018-03-19 15:20:47 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0e09032750 
					 
					
						
						
							
							Viewport, Examples: Renamed types used by examples. ( #1542 )  
						
						
						
						
					 
					
						2018-03-18 22:19:02 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						46b61427e1 
					 
					
						
						
							
							Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. ( #1542 ,  #1042 )  
						
						
						
						
					 
					
						2018-03-18 18:44:57 +01:00