ocornut
d80869189a
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods ( fix #279 )
2015-08-20 22:32:07 +01:00
Andres Vahter
ccbc72e98b
add mac os x build instructions for sdl_opengl_example
2015-08-18 10:16:16 +03:00
ocornut
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
2015-08-13 23:13:20 -06:00
ocornut
c016f6c171
Examples: DirectX9: tweaks.
2015-08-13 23:07:53 -06:00
ocornut
698c7cae85
Examples: DirectX9: resizing vertex and index buffers dynamically ( #299 )
2015-08-13 23:06:11 -06:00
Thomas Pöchtrager
3604aecf8f
Minor Windows adjustments
2015-08-09 17:24:10 +02:00
Thomas Pöchtrager
947cf3434f
Added printf attribute to printf like text formatting functions
2015-08-08 19:29:11 +02:00
ocornut
470200ee5c
Update documentation
2015-08-05 21:59:07 -06:00
ocornut
85dab1a680
Fixed documentation
2015-08-05 19:19:12 -06:00
ocornut
8be4d41540
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-05 09:32:29 -06:00
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
2015-08-04 14:22:05 +01:00
ocornut
e099798c97
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-01 22:12:51 -06:00
ocornut
11d91a27a4
Carriage return ( #289 )
2015-08-01 17:18:01 -06:00
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
2015-08-02 01:35:43 -07:00
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
...
Didn't update iOS example (#247 )
2015-07-21 17:04:03 -06:00
ocornut
0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 , #278 )
2015-07-19 10:52:51 -06:00
ocornut
dc1cb9e625
Tweak
2015-07-19 10:49:56 -06:00
Nik Voss
bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes ocornut/imgui#277 ).
2015-07-19 17:56:14 +02:00
omar
98047b1b65
Update README.txt
2015-07-16 14:28:16 -06:00
omar
f53d5da0f8
Update README.txt
2015-07-16 14:27:35 -06:00
Daniel Gibson
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
...
Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
Daniel Gibson
02a0967243
Fix SDL2-example for Linux
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The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
2015-07-15 14:56:29 -06:00
ocornut
0224d29a35
Examples: comments.
2015-07-15 09:05:17 -06:00
ocornut
fcec337061
Examples: Simplified font examples comments.
2015-07-15 07:05:34 -06:00
ocornut
fd44b9440b
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
imgui.cpp
2015-07-10 21:45:25 -06:00
ocornut
f2bed00d80
Examples: README
2015-07-09 08:39:44 -06:00
ocornut
5ab23ab1c0
Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval
2015-07-08 17:25:56 -06:00
ocornut
2f574ef952
Allegro 5 example: converted for indexed rendering.
2015-07-08 12:55:40 -06:00
ocornut
60dd221737
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-08 12:49:18 -06:00
ocornut
bbaaab7537
Allegro 5 example: fixed uv coordinate of non-default texture.
2015-07-08 12:41:09 -06:00
ocornut
4d2d0ce5cd
Allegro 5 example: handling of hardware and software mouse cursor rendering.
2015-07-08 12:16:50 -06:00
ocornut
8db229b96f
Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup.
2015-07-08 12:04:13 -06:00
ocornut
c58d61dfd1
Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
2015-07-08 11:53:30 -06:00
ocornut
489e28ec11
Allegro 5 example: main.cpp matches other examples. added window title.
2015-07-08 11:46:18 -06:00
ocornut
1845ff4690
SDL example: tweaks ( #233 #226 )
2015-07-08 11:42:43 -06:00
ocornut
19e3c1506f
Allegro5 example: added example from https://github.com/bggd/a5imgui_example
2015-07-08 11:34:36 -06:00
ocornut
e49977a913
SDL example: hasty readme.
2015-07-08 11:08:58 -06:00
ocornut
d041ebc6d4
Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives
2015-07-08 10:33:25 -06:00
ocornut
b7e63c163c
SDL example: update for indexed rendering.
2015-07-08 10:32:55 -06:00
ocornut
b36ff2fec3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-08 10:30:30 -06:00
omar
12aba576fb
Merge pull request #264 from joeld42/antialias-ios-fix
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AA branch: iOS Example: update for API changes and index rendering
2015-07-08 10:29:39 -06:00
ocornut
a14f6696a3
SDL example: more cleanup to match other examples ( #233 #226 )
2015-07-08 10:27:25 -06:00
ocornut
22e099366f
SDL example: further cleanup to match other examples ( #233 #226 )
2015-07-08 10:20:08 -06:00
ocornut
4167528001
SDL example: moved event loop to main.cpp , adding page up/page down. ( #226 )
2015-07-08 10:10:54 -06:00
Joel Davis
81cebb9c85
Simplified to not combine vert buffers like the opengl3 example
2015-07-08 09:01:10 -07:00
ocornut
b7a2a6b23f
SDL example: renamed folder, added in README
2015-07-08 09:49:32 -06:00
ocornut
b3ae2976c5
SDL example: tweaks and fixes.
2015-07-08 09:46:55 -06:00
ocornut
046dbf502c
Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
2015-07-08 09:01:04 -06:00
ocornut
e3b9a61883
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264 )
2015-07-08 08:27:36 -06:00