omar
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e6c78f9470
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InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211)
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2018-08-21 14:27:57 +02:00 |
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omar
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5942c08143
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Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025)
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2018-08-21 14:27:57 +02:00 |
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omar
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f23d29b481
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Added links to Discourse forums.
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2018-08-20 10:45:10 +02:00 |
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omar
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4910629f6a
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Internals: Moved code out of SliderBehaviorT to reduce code bloat and also because caller may have use for the grab_bb for styling purposes.
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2018-08-20 09:59:51 +02:00 |
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omar
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73fa5c29f4
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Update README.md
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2018-08-17 16:44:23 -07:00 |
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omar
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9d7480774f
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Merge branch 'master' into viewport
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2018-08-17 11:37:03 -07:00 |
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omar
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bb2de30e3e
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Internals: Added ImTextCountUtf8BytesFromChar() helper.
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2018-08-17 11:33:45 -07:00 |
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omar
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ac39c4b2a8
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SplitterBehavior: Fix for when the sizes are already under the minimum desired size.
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2018-08-17 11:33:40 -07:00 |
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omar
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341ebd961b
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Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. (#2023, #820, #956, #1875).
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2018-08-16 13:33:16 -07:00 |
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omar
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8972ebae73
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Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
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2018-08-15 16:28:39 -07:00 |
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omar
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5d630c930d
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Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
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2018-08-15 16:15:44 -07:00 |
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omar
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9852649e97
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Viewport: Initial viewport DpiScale only queried on viewport creation. Because AddUpdateViewport() is called repeatedly on MovingWindow or with ImGuiConfigFlags_ViewportsNoMerge, the DpiScale update would break ImGuiConfigFlags_DpiEnableScaleViewports. (#1542)
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2018-08-14 19:17:33 -07:00 |
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omar
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4e33aeed82
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Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
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2018-08-14 16:07:01 -07:00 |
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omar
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1722a31155
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Viewport: ImGuiWindowFlags_NoFocusOnAppearing affects viewport accordingly. (#1542)
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2018-08-14 14:58:19 -07:00 |
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omar
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e5f2295398
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-08-13 17:50:48 -07:00 |
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omar
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caaa746424
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Nav: NavWindowingList doesn't save to .ini file. TODO entries.
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2018-08-13 17:29:20 -07:00 |
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omar
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d4cd121ae1
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TODO + added missing _None enum for some internals flags.
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2018-08-09 21:03:17 +02:00 |
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omar
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fda9dc8e18
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Internals: Extracted RenderMouseCursor() out of EndFrame(). Moved to imgui_draw.cpp along with RenderArrowPointingAt(). Comments. (#2013)
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2018-08-09 18:07:49 +02:00 |
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omar
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421dc19798
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Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
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2018-08-09 17:49:48 +02:00 |
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Ryan Crandall
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9c0805010f
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imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
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2018-08-09 17:44:29 +02:00 |
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omar
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d5793102db
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imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
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2018-08-09 17:42:53 +02:00 |
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Ryan Crandall
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34203d5008
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imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
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2018-08-09 17:32:31 +02:00 |
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luk1337
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e3eb4111cc
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Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
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2018-08-08 18:55:09 +02:00 |
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omar
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35124cdd07
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imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
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2018-08-08 17:41:30 +02:00 |
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omar
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0065fe16a2
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Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag.
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2018-08-08 16:03:13 +02:00 |
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omar
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9d8a0374d3
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Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend 498c0dcb4c . We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. (#1926).
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2018-08-06 13:07:19 +02:00 |
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omar
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0905202f44
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Internals: Minor renaming for consistency.
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2018-08-05 18:13:24 +02:00 |
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omar
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9e9c8a8991
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Update to Contributing, and Issue/PR templates.
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2018-08-05 18:13:15 +02:00 |
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omar
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bc6ac8b2ae
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Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
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2018-08-03 18:12:36 +02:00 |
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omar
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00e29832d4
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Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
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2018-08-03 15:04:35 +02:00 |
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omar
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498c0dcb4c
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Using limits.h LLONG_MIN etc. to increase old-compiler compatibility (as ll and ull prefixes were not standard). Not tested much on old compilers, relying on Clang/GCC warnings.
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2018-08-03 11:41:07 +02:00 |
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omar
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fd2a90ee60
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Update CONTRIBUTING.md
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2018-08-02 16:53:51 +02:00 |
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omar
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8ef0ca9765
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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2018-08-01 12:27:56 +02:00 |
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omar
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d69b2a1c1d
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Changelog for #1989
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2018-08-01 12:23:59 +02:00 |
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Matthias Moulin
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6011ddf1e5
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imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
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2018-08-01 12:22:04 +02:00 |
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omar
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cc64bd9e3c
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Comments
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2018-08-01 11:54:54 +02:00 |
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omar
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87e2fea09d
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Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
Demo: Exposed flags in Demo.
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2018-08-01 11:50:57 +02:00 |
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omar
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b1fc988c6b
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imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
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2018-08-01 11:34:17 +02:00 |
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omar
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b217251a63
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Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
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2018-07-31 18:48:24 +02:00 |
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omar
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671e516377
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Demo: Fix using ambiguous InputFloat() call which redirect to obsolete version. (#1990)
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2018-07-31 18:38:15 +02:00 |
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omar
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65b46f62ef
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Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!)
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2018-07-31 17:28:18 +02:00 |
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omar
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7e1678ff00
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Drag and Drop: Elapse payload as soon as delivery is made. (#153)
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2018-07-31 17:28:08 +02:00 |
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omar
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c031ea088a
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Viewport: Fixed an assert on loss of valid mouse position while dragging a tooltip (would happen often when using debugger breakpoint). Not totally sure about best solution, may not be important.
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2018-07-31 13:46:37 +02:00 |
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omar
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faf2c34149
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Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
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2018-07-31 13:46:19 +02:00 |
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omar
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79ae6d3bf6
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Drag and Drop: Clear payload buffers more consistently in ClearDragAndDrop() + BeginDragDropTargetCustom() can't succeed with hidden contents. (#143)
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2018-07-31 13:45:25 +02:00 |
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omar
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9824bf1ba1
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-07-31 12:12:56 +02:00 |
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omar
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e13e5982ff
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Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725)
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2018-07-31 12:11:18 +02:00 |
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omar
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f88bf9cea3
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InvisibleButton: Added an assert to catch common type of passing zero-sized dimensions. (#1983)
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2018-07-30 18:48:10 +02:00 |
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omar
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067edd09f9
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imgui_impl_opengl3: Comments. (#1987)
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2018-07-30 18:44:58 +02:00 |
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omar
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a7ac9e8346
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Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987)
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2018-07-30 18:20:25 +02:00 |
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