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SplitterBehavior: Fix for when the sizes are already under the minimum desired size.
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parent
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commit
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26
imgui.cpp
26
imgui.cpp
@ -13050,17 +13050,25 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
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float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
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// Minimum pane size
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if (mouse_delta < min_size1 - *size1)
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mouse_delta = min_size1 - *size1;
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if (mouse_delta > *size2 - min_size2)
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mouse_delta = *size2 - min_size2;
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float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1);
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float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2);
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if (mouse_delta < -size_1_maximum_delta)
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mouse_delta = -size_1_maximum_delta;
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if (mouse_delta > size_2_maximum_delta)
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mouse_delta = size_2_maximum_delta;
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// Apply resize
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*size1 += mouse_delta;
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*size2 -= mouse_delta;
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bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
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MarkItemValueChanged(id);
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if (mouse_delta != 0.0f)
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{
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if (mouse_delta < 0.0f)
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IM_ASSERT(*size1 + mouse_delta >= min_size1);
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if (mouse_delta > 0.0f)
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IM_ASSERT(*size2 - mouse_delta >= min_size2);
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*size1 += mouse_delta;
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*size2 -= mouse_delta;
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bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
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MarkItemValueChanged(id);
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}
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}
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// Render
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