omar
|
c8d8dc7f0a
|
Nav: Internals: Renamed RootNavWindow to NavRootWindow (#787)
|
2018-01-29 23:59:43 +01:00 |
|
omar
|
72485a5d04
|
Nav: Refactor NavMoveResult** flags into ImGuiNavMoveResult structure as we are going to want two instances of it. (#787) (+1 squashed commits)
+ store window inside result.
|
2018-01-29 23:59:42 +01:00 |
|
omar
|
1cf38d0334
|
Internals: Nav: Renamed ImGuiNavForward enum (#787)
|
2018-01-29 18:12:32 +01:00 |
|
omar
|
2933e6765c
|
Merge branch 'master' into navigation
|
2018-01-29 17:42:39 +01:00 |
|
omar
|
4654040bcb
|
Nav: Comments, added enum to clarify NavForward code. (#787)
|
2018-01-29 17:35:36 +01:00 |
|
omar
|
c8b9b2c6bd
|
Nav: Mouse hovering selectable / menu items only activate them if they are on the active NavLayer. (#787)
|
2018-01-29 15:46:41 +01:00 |
|
omar
|
21771adb94
|
Nav: Debug overlay uses default font. (#787)
|
2018-01-29 15:35:51 +01:00 |
|
omar
|
6a25a8720a
|
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
|
2018-01-29 14:38:46 +01:00 |
|
omar
|
91d77be36e
|
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
|
2018-01-29 00:55:16 +01:00 |
|
Omar Cornut
|
3cdd2096ec
|
Examples: Use Clang in old Makefile.
|
2018-01-29 00:48:21 +01:00 |
|
omar
|
ddff378daf
|
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
|
2018-01-29 00:38:00 +01:00 |
|
Omar Cornut
|
858d75ab59
|
Examples: Apple: Fixed filenames in OSX xcode project.
|
2018-01-28 23:24:57 +01:00 |
|
omar
|
66d5712a8a
|
Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
|
2018-01-28 20:03:41 +01:00 |
|
omar
|
94090eb08f
|
Added IMGUI_USER_CONFIG to define a custom configuration filename. (#255, #1573, #1144, #41)
|
2018-01-28 17:47:28 +01:00 |
|
omar
|
3571ab8b88
|
imconfig.h comments
|
2018-01-28 17:40:48 +01:00 |
|
omar
|
578016d08b
|
ImVector comment (#1577)
|
2018-01-27 17:26:59 +01:00 |
|
omar
|
3ded262776
|
Merge branch 'master' into navigation
|
2018-01-26 16:07:43 +01:00 |
|
omar
|
2d9d7a10ca
|
Scrollbar: Fix for ScrollbarY enable check after ScrollbarX has been enabled. (#1574) Looks like a bug introduced in c36e586cce .
|
2018-01-26 11:43:43 +01:00 |
|
omar
|
1f3b66b10a
|
Scrollbar: Fix ScrollbarX enable test subtracting WindowPadding.x. This has been here since 65a191c005 (#246) tho at the time it is possible that SizeContents wasn't calculated as evenly.
Test: auto-resize with: ImGui::Begin("Test", NULL, ImGuiWindowFlags_HorizontalScrollbar); ImGui::Button("##xxx", ImVec2(500,500)); ImGui::End();
|
2018-01-26 11:43:31 +01:00 |
|
omar
|
10a4a77b27
|
Nav: Drag, Slider: When already past a limit and pushing in the direction of the limit, we don't clamp values again. (#787)
|
2018-01-25 20:39:34 +01:00 |
|
omar
|
04d5783ffd
|
Nav: Cleaning up + using ImGuiInputSource source enum instead of a silly bool. (#787)
|
2018-01-25 19:36:38 +01:00 |
|
omar
|
d088bd86ad
|
Nav: Added keyboard moving and resizing via the CTRL-TAB windowing mode. (#787)
|
2018-01-25 19:25:30 +01:00 |
|
omar
|
486f0a8ba0
|
Fixed potential warning (forward declaration and definition didn't match signature. forward declaration only here for consistency)
|
2018-01-25 19:07:35 +01:00 |
|
omar
|
f2d5300408
|
Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. (#787)
|
2018-01-25 19:03:47 +01:00 |
|
omar
|
ed088b00be
|
Nav: Style: Improved display of windowing highlight (for focus selection via PadMenu or Ctrl+TAB). (#787, #707)
|
2018-01-25 18:50:30 +01:00 |
|
omar
|
827f4b17d3
|
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
|
2018-01-25 16:18:57 +01:00 |
|
omar
|
e9070e768e
|
Nav: Fixed renaming of c09016b12a that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. (#787)
|
2018-01-25 16:17:36 +01:00 |
|
omar
|
3967ff58b2
|
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
|
2018-01-25 16:02:33 +01:00 |
|
omar
|
5d31e1696f
|
Fix SetNextWindowContentSize() with 0.0f on Y axis (or SetNextWindowContentWidth()) overwriting the contents size. Broken in eab6333a0b . (#1363)
|
2018-01-25 15:37:24 +01:00 |
|
omar
|
8bf0c89c0d
|
Internals: ImRect::Contains(ImRect&) include boundaries (whereas Contains(ImVec2) should not).
|
2018-01-25 14:24:57 +01:00 |
|
omar
|
194850db31
|
Merge pull request #1572 from rainbru/build-examples-fix
Fix building instruction in a couple of README
|
2018-01-25 13:58:27 +01:00 |
|
Jérôme Pasquier
|
94ed44b5cb
|
Fix allegro5_example build instructions
|
2018-01-25 13:33:35 +01:00 |
|
Jérôme Pasquier
|
c226e02ca0
|
Fix sdl_opengl2_example filename in README.md's build instructions
|
2018-01-25 13:27:57 +01:00 |
|
omar
|
2c7324da56
|
TODO list, added uSynergy README
|
2018-01-25 12:38:15 +01:00 |
|
omar
|
5f7f27c8de
|
Nav: Comments. (#787)
|
2018-01-24 20:07:35 +01:00 |
|
omar
|
d404b93b6b
|
Nav: Mouse clicking on a window (to select/move) disables hides nav highlight. (#787) + comments
|
2018-01-24 19:57:39 +01:00 |
|
omar
|
89b0ca1f8f
|
Nav: FocusWindow() doesn't reset NavRectRel (which was flickering e.g. when returning to a parent menu). This was added in the initial nav branch commit and I don't see a reason for it. (#787)
|
2018-01-24 19:55:56 +01:00 |
|
omar
|
c8def61f5c
|
Merge branch 'master' into navigation
|
2018-01-24 19:36:48 +01:00 |
|
omar
|
8c57d8cc1e
|
Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
|
2018-01-24 19:10:09 +01:00 |
|
omar
|
6f27d6b5b8
|
Natvis: Made ImGuiWindow display shorter.
|
2018-01-24 18:52:26 +01:00 |
|
omar
|
c2e92ab61b
|
Added imgui.natvis helper for visual studio users. Added to examples projects.
|
2018-01-24 18:40:54 +01:00 |
|
omar
|
277f6e7842
|
Examples: Comments
|
2018-01-24 18:40:23 +01:00 |
|
omar
|
6f366fff6b
|
Demo: Tweaked example menu with colors + menu items, was currently particularly inconvenient for Nav. Will rework later. (#787)
|
2018-01-24 17:41:47 +01:00 |
|
omar
|
455989b8b1
|
Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use (#787)
|
2018-01-24 17:41:47 +01:00 |
|
omar
|
28671aa821
|
Nav: Internals: Moved some enums and functions to internals, renamed ImGuiNavReadMode to ImGuiInputReadMode as well. (#787)
|
2018-01-24 17:41:47 +01:00 |
|
omar
|
8227176c17
|
Nav: Menus: Fix for using Left direction inside a menu with widgets layed out horizontally. Left to close is now handled as a fallback inside EndMenu(). (#787)
|
2018-01-24 17:41:47 +01:00 |
|
omar
|
c09016b12a
|
Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)
|
2018-01-24 17:41:47 +01:00 |
|
omar
|
bd278e958e
|
Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. (#787)
|
2018-01-24 17:41:47 +01:00 |
|
ocornut
|
680162eb32
|
Merge branch 'master' into navigation
|
2018-01-24 17:41:14 +01:00 |
|
omar
|
5148937d4d
|
Fixed old Begin() calling SetNextWindowBgAlpha() with negative values. (#1567, #1568)
|
2018-01-24 17:39:21 +01:00 |
|