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	Nav: FocusWindow() doesn't reset NavRectRel (which was flickering e.g. when returning to a parent menu). This was added in the initial nav branch commit and I don't see a reason for it. (#787)
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		| @@ -3057,7 +3057,8 @@ static void ImGui::NavUpdate() | ||||
|     g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen.Min.x; | ||||
|     //g.OverlayDrawList.AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG] | ||||
| #if IMGUI_DEBUG_NAV_RECTS | ||||
|     if (g.NavWindow) for (int layer = 0; layer < 2; layer++) g.OverlayDrawList.AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); // [DEBUG] | ||||
|     if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) g.OverlayDrawList.AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]  | ||||
|     if (g.NavWindow) { ImU32 col = (g.NavWindow->HiddenFrames <= 0) ? IM_COL32(255,0,255,255) : IM_COL32(255,0,0,255); ImVec2 p = NavCalcPreferredMousePos(); char buf[32]; ImFormatString(buf, 32, "%d", g.NavLayer); g.OverlayDrawList.AddCircleFilled(p, 3.0f, col); g.OverlayDrawList.AddText(NULL, 13.0f, p + ImVec2(8,-4), col, buf); } | ||||
| #endif | ||||
| } | ||||
|  | ||||
| @@ -6151,8 +6152,6 @@ void ImGui::FocusWindow(ImGuiWindow* window) | ||||
|         g.NavLayer = 0; | ||||
|         if (window && g.NavDisableMouseHover) | ||||
|             g.NavMousePosDirty = true; | ||||
|         if (window) | ||||
|             window->NavRectRel[0].Min = window->NavRectRel[0].Max = window->DC.CursorStartPos - window->Pos; | ||||
|         g.NavWindow = window; | ||||
|     } | ||||
|  | ||||
|   | ||||
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