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						2dc5ec95d7
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							Internals: InputText: Renaming. Comments.
						
						
						
						
						
						
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						2018-08-22 12:46:46 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						9f393c38e9
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							InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
						
						
						
						
						
						
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						2018-08-22 12:46:45 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						24ff259816
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							InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008).
						
						
						
						
						
						
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						2018-08-21 21:36:07 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						4de6e1f7e4
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							InputText: Internal renaming of some fields + final copy uses edit_state.CurLenA+1 instead of buf_size.
						
						
						
						
						
						
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						2018-08-21 15:14:10 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						0fd6e9bc0d
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							InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents.
						
						
						
						
						
						
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						2018-08-21 14:27:57 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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								omar
							
						 
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						e6c78f9470
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							InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211)
						
						
						
						
						
						
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						2018-08-21 14:27:57 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						5942c08143
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							Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025)
						
						
						
						
						
						
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						2018-08-21 14:27:57 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						f23d29b481
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							Added links to Discourse forums.
						
						
						
						
						
						
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						2018-08-20 10:45:10 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						4910629f6a
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							Internals: Moved code out of SliderBehaviorT to reduce code bloat and also because caller may have use for the grab_bb for styling purposes.
						
						
						
						
						
						
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						2018-08-20 09:59:51 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						73fa5c29f4
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							Update README.md
						
						
						
						
						
						
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						2018-08-17 16:44:23 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						9d7480774f
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							Merge branch 'master' into viewport
						
						
						
						
						
						
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						2018-08-17 11:37:03 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						bb2de30e3e
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							Internals: Added ImTextCountUtf8BytesFromChar() helper.
						
						
						
						
						
						
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						2018-08-17 11:33:45 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						ac39c4b2a8
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							SplitterBehavior: Fix for when the sizes are already under the minimum desired size.
						
						
						
						
						
						
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						2018-08-17 11:33:40 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						341ebd961b
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							Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. (#2023, #820, #956, #1875).
						
						
						
						
						
						
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						2018-08-16 13:33:16 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						8972ebae73
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							Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
						
						
						
						
						
						
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						2018-08-15 16:28:39 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						5d630c930d
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							Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
						
						
						
						
						
						
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						2018-08-15 16:15:44 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						9852649e97
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							Viewport: Initial viewport DpiScale only queried on viewport creation. Because AddUpdateViewport() is called repeatedly on MovingWindow or with ImGuiConfigFlags_ViewportsNoMerge, the DpiScale update would break ImGuiConfigFlags_DpiEnableScaleViewports. (#1542)
						
						
						
						
						
						
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						2018-08-14 19:17:33 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						4e33aeed82
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							Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
						
						
						
						
						
						
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						2018-08-14 16:07:01 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						1722a31155
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							Viewport: ImGuiWindowFlags_NoFocusOnAppearing affects viewport accordingly. (#1542)
						
						
						
						
						
						
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						2018-08-14 14:58:19 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						e5f2295398
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp 
						
						
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						2018-08-13 17:50:48 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						caaa746424
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							Nav: NavWindowingList doesn't save to .ini file. TODO entries.
						
						
						
						
						
						
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						2018-08-13 17:29:20 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						d4cd121ae1
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							TODO + added missing _None enum for some internals flags.
						
						
						
						
						
						
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						2018-08-09 21:03:17 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						fda9dc8e18
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							Internals: Extracted RenderMouseCursor() out of EndFrame(). Moved to imgui_draw.cpp along with RenderArrowPointingAt(). Comments. (#2013)
						
						
						
						
						
						
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						2018-08-09 18:07:49 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						421dc19798
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							Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
						
						
						
						
						
						
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						2018-08-09 17:49:48 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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								Ryan Crandall
							
						 
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						9c0805010f
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							imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
						
						
						
						
						
						
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						2018-08-09 17:44:29 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						d5793102db
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							imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
						
						
						
						
						
						
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						2018-08-09 17:42:53 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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								Ryan Crandall
							
						 
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						34203d5008
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							imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
						
						
						
						
						
						
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						2018-08-09 17:32:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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								luk1337
							
						 
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						e3eb4111cc
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							Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
						
						
						
						
						
						
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						2018-08-08 18:55:09 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						35124cdd07
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							imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
						
						
						
						
						
						
						
						Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested). 
						
						
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						2018-08-08 17:41:30 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						0065fe16a2
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							Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
						
						
						
						
						
						
						
						While it was previously possible, you won't be able to CTRL-TAB out and immediately back in a window with the ImGuiWindow_NoNavFocus flag. 
						
						
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						2018-08-08 16:03:13 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						9d8a0374d3
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							Use literals in place of LLONG_MIN, LLONG_MAX ULLONG_MAX if they are not available. Amend 498c0dcb4c. We prefer using the defines if available in limits.h because they somehow tend to work without warnings when enabling strict C++03 compilation. The 3 literals are fallbacks.. (#1926).
						
						
						
						
						
						
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						2018-08-06 13:07:19 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						0905202f44
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							Internals: Minor renaming for consistency.
						
						
						
						
						
						
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						2018-08-05 18:13:24 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						9e9c8a8991
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							Update to Contributing, and Issue/PR templates.
						
						
						
						
						
						
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						2018-08-05 18:13:15 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						bc6ac8b2ae
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							Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
						
						
						
						
						
						
						
						Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows. 
						
						
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						2018-08-03 18:12:36 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						00e29832d4
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							Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
						
						
						
						
						
						
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						2018-08-03 15:04:35 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						498c0dcb4c
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							Using limits.h LLONG_MIN etc. to increase old-compiler compatibility (as ll and ull prefixes were not standard). Not tested much on old compilers, relying on Clang/GCC warnings.
						
						
						
						
						
						
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						2018-08-03 11:41:07 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						fd2a90ee60
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							Update CONTRIBUTING.md
						
						
						
						
						
						
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						2018-08-02 16:53:51 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						8ef0ca9765
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp 
						
						
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						2018-08-01 12:27:56 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						d69b2a1c1d
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							Changelog for #1989
						
						
						
						
						
						
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						2018-08-01 12:23:59 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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								Matthias Moulin
							
						 
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						6011ddf1e5
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							imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
						
						
						
						
						
						
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						2018-08-01 12:22:04 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						cc64bd9e3c
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							Comments
						
						
						
						
						
						
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						2018-08-01 11:54:54 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						87e2fea09d
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							Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
						
						
						
						
						
						
						
						Demo: Exposed flags in Demo. 
						
						
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						2018-08-01 11:50:57 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						b1fc988c6b
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							imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
						
						
						
						
						
						
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						2018-08-01 11:34:17 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						b217251a63
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							Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
						
						
						
						
						
						
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						2018-07-31 18:48:24 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						671e516377
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							Demo: Fix using ambiguous InputFloat() call which redirect to obsolete version. (#1990)
						
						
						
						
						
						
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						2018-07-31 18:38:15 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						65b46f62ef
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							Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!)
						
						
						
						
						
						
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						2018-07-31 17:28:18 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						7e1678ff00
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							Drag and Drop: Elapse payload as soon as delivery is made. (#153)
						
						
						
						
						
						
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						2018-07-31 17:28:08 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						c031ea088a
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							Viewport: Fixed an assert on loss of valid mouse position while dragging a tooltip (would happen often when using debugger breakpoint). Not totally sure about best solution, may not be important.
						
						
						
						
						
						
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						2018-07-31 13:46:37 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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						faf2c34149
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							Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
						
						
						
						
						
						
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						2018-07-31 13:46:19 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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								omar
							
						 
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						79ae6d3bf6
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							Drag and Drop: Clear payload buffers more consistently in ClearDragAndDrop() + BeginDragDropTargetCustom() can't succeed with hidden contents. (#143)
						
						
						
						
						
						
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						2018-07-31 13:45:25 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
						
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