omar
2933e6765c
Merge branch 'master' into navigation
2018-01-29 17:42:39 +01:00
omar
6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
2018-01-29 14:38:46 +01:00
omar
91d77be36e
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
2018-01-29 00:55:16 +01:00
Omar Cornut
3cdd2096ec
Examples: Use Clang in old Makefile.
2018-01-29 00:48:21 +01:00
omar
ddff378daf
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
2018-01-29 00:38:00 +01:00
Omar Cornut
858d75ab59
Examples: Apple: Fixed filenames in OSX xcode project.
2018-01-28 23:24:57 +01:00
omar
66d5712a8a
Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
2018-01-28 20:03:41 +01:00
omar
3ded262776
Merge branch 'master' into navigation
2018-01-26 16:07:43 +01:00
omar
827f4b17d3
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). ( #787 )
2018-01-25 16:18:57 +01:00
omar
3967ff58b2
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). ( #787 )
2018-01-25 16:02:33 +01:00
Jérôme Pasquier
94ed44b5cb
Fix allegro5_example build instructions
2018-01-25 13:33:35 +01:00
Jérôme Pasquier
c226e02ca0
Fix sdl_opengl2_example filename in README.md's build instructions
2018-01-25 13:27:57 +01:00
omar
2c7324da56
TODO list, added uSynergy README
2018-01-25 12:38:15 +01:00
omar
8c57d8cc1e
Natvis: Fix ImRect expanded height display being broken and dumb. ( #1569 )
2018-01-24 19:10:09 +01:00
omar
6f27d6b5b8
Natvis: Made ImGuiWindow display shorter.
2018-01-24 18:52:26 +01:00
omar
c2e92ab61b
Added imgui.natvis helper for visual studio users. Added to examples projects.
2018-01-24 18:40:54 +01:00
omar
277f6e7842
Examples: Comments
2018-01-24 18:40:23 +01:00
omar
7e7c017b75
Examples: Simplified mouse wheel handling. ( #1463 )
2018-01-20 12:45:31 +01:00
omar
7dea158175
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. ( #1463 )
2018-01-20 12:36:59 +01:00
omar
0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )
2018-01-20 12:36:16 +01:00
omar
6f6b6194b2
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
...
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-01-20 12:06:06 +01:00
omar
f3e510a9bf
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. ( #1559 )
...
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
2018-01-19 10:46:54 +01:00
omar
00351ee2ab
Examples: SDL: Minor renaming.
2018-01-19 09:55:49 +01:00
omar
ba99900023
Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.
2018-01-19 09:50:58 +01:00
omar
79dca9d5e6
Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
2018-01-19 09:50:58 +01:00
omar
15fd5b6c4c
Examples: SDL: Minor renaming.
2018-01-19 09:43:28 +01:00
omar
ce17e0f274
Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. ( #1559 )
2018-01-19 09:25:31 +01:00
omar
60d5dc7902
Examples: SDL: Fixed mapping of Insert key ( #1555 , fix bug introduced in #1541 )
2018-01-18 10:01:36 +01:00
omar
ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. ( #1541 )
2018-01-08 15:30:39 +01:00
omar
39cb56c39e
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 ( #1466 )
2018-01-07 19:09:34 +01:00
omar
7484c63449
Examples: OpenGL3+SDL: Changed GLSL shader version to 150 ( #1466 , #1504 )
2018-01-07 19:09:33 +01:00
omar
3d24a9eb40
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. ( #1538 )
2018-01-05 22:32:27 +01:00
omar
65dd55cb2b
Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
...
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (#1538 , #754 )
2018-01-05 22:27:40 +01:00
omar
407955d9fb
Examples: Using IM_OFFSETOF macro. + Comments
2018-01-05 22:05:02 +01:00
Nick Dandoulakis
bfc25bc8a3
CS_DBLCLKS support for DirectX 11
2018-01-05 22:28:27 +02:00
Nick Dandoulakis
583e97b297
CS_DBLCLKS support for DirectX 10
2018-01-05 22:25:30 +02:00
Nick Dandoulakis
20ae6439ea
CS_DBLCLKS support for Directx9
2018-01-05 22:16:35 +02:00
omar
4c90529c62
Examples: Visual Studio projects: Disabled extraneous function-level check in Release build.
2018-01-04 11:42:05 +01:00
omar
9f8632b131
Examples: Comments about invalid mouse pos.
2017-12-29 15:03:36 +01:00
omar
78f48bb795
Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code.
2017-12-25 14:54:54 +01:00
omar
3a4a2bb27c
Examples: Vulkan: Tweak
2017-12-24 18:49:19 +01:00
omar
ce13426a1a
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
2017-12-24 18:45:11 +01:00
omar
1b86e7343f
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
2017-12-24 18:16:22 +01:00
omar
b263bc5689
Examples: DirectX: Using IM_ARRAYSIZE()
2017-12-23 14:07:27 +01:00
omar
cf9b893841
Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library.
2017-12-23 13:40:01 +01:00
omar
c8b5b569da
Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d447cd
2017-11-28 11:26:14 +01:00
omar
e000ee0116
Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). ( #1464 )
2017-11-28 10:48:01 +01:00
Emmanuel Benoît
77a310736d
Horizontal mouse wheel support
...
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
omar
ef5dd30625
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:27:45 +01:00
omar
6bd3b45b34
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:23:17 +01:00