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Commit Graph

19 Commits

Author SHA1 Message Date
ocornut
f7f30476d5 Added comments about requirement for bilinear filtering. (, ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). () 2022-04-07 14:28:08 +02:00
ocornut
fd06ed833b Misc: tweaks + fix warnings on backends withtout -wno-memaccess (, ) 2022-03-13 17:57:32 +07:00
ocornut
c80e8b964c Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. () 2021-12-08 16:26:52 +01:00
ocornut
440824d431 Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (, )
Amend/fix 2b0bd40b
2021-11-30 21:48:29 +01:00
ocornut
c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. () 2021-09-20 18:43:05 +02:00
Rokas Kupstys
2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ()
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
2021-08-24 18:23:13 +02:00
ocornut
cf2daf353e Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links ()
2021-06-30 15:50:15 +02:00
ocornut
23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). () + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. 2021-06-29 18:16:47 +02:00
ocornut
4cec3a0467 Backends: support for multiple imgui context with little testing (, , , , , )
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
ocornut
70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (, , , , , )
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
ocornut
95db098477 ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend. 2021-06-25 17:27:17 +02:00
ocornut
838c16533d Backends: Comments. 2021-05-27 13:59:35 +02:00
thedmd
3c72e5142b Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. () 2021-05-19 18:39:18 +02:00
ocornut
bda12e5fdd Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (, , , , , , )
Some of the viewport ideas from  are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
2021-02-18 11:38:41 +01:00
ocornut
58a0a7058c Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually. 2021-02-03 18:30:26 +01:00
ocornut
9bcf77eb81 Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). () + fix some PVS warnings, fix typo, blanks.
Amend e28b1078
2021-01-04 19:15:20 +01:00
ocornut
7d5d5711c2 Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., (, ) 2021-01-03 17:01:54 +01:00
ocornut
b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
ocornut
d9b2fb7338 Moving backends code from examples/ to backends/ (step 1: moving source files) 2020-10-14 14:41:40 +02:00