omar
6b43a314bf
Merge branch 'master' into docking
2019-02-26 12:53:38 +01:00
omar
cf3cb7cf7e
InputText: Fixed various display corruption related to swapping the underlying buffer while a input widget is active (both for writable and read-only paths). Often they would manifest when manipulating the scrollbar of a multi-line input text.
2019-02-26 12:50:44 +01:00
omar
b7b82520b4
Internal: InputText: Minor changes (intended to have side-effect but clarify next commit, however there is rarely such a thing as zero side effect in InputText land!)
2019-02-26 12:28:27 +01:00
omar
439f726945
InputText; Disabled rendering selection when inactive (it kinda work but I'm not sure this is desirable especially for single-line input, was not intended to be active).
2019-02-24 23:31:00 +01:00
omar
8915f7933a
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2019-02-24 23:24:07 +01:00
David Wingrove
5d7bd2309b
Fixes warning caused by a missing switch/case. ( #2382 , #2381 )
2019-02-24 23:19:36 +01:00
Elias Daler
c3ea1748dc
Fix -Wconversion warning ( #2379 )
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The warning was caused by implicit conversion from pointer type which
NULL has to non-pointer type, e.g. if ImTextureID is long int
2019-02-24 18:35:52 +01:00
omar
6f80179a1d
InputText: Fixed deactivated but-last-active InputText instance holding on displaying the last active version of the text and not reflecting change in the source. Fix/amend 2e9a175
. [+test]
2019-02-23 17:04:54 +01:00
omar
6cbf4b8121
Fixed uninitialized variable (leading to asserts in the docking branch). ( #2376 , #2371 )
2019-02-23 17:00:59 +01:00
omar
9558e327d2
Log/Capture: Fixed extraneous leading carriage return. Fixed an issue when empty string on a new line would not emit a carriage return.
2019-02-23 16:22:55 +01:00
omar
cd67d4d3c1
Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute tree depth instead of a relative one. Fixed CollapsingHeader trailing ascii representation being "#" instead of "##". Minor tidying up the of code.
2019-02-23 16:07:01 +01:00
omar
2cd7de5666
Internal: Log/Capture: Rework to add an internal LogToBuffer() function which is useful for writing automated tests. Clarified logging state by adding an enum.
2019-02-23 15:57:06 +01:00
omar
3eba840053
Nav: Fixed a tap on AltGR (e.g. German keyboard) from navigation to the menu layer. (follow and extend on e.g #369 , #370 )
2019-02-23 14:50:36 +01:00
omar
87ded34f9f
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
2019-02-22 12:29:18 +01:00
omar
9da48c16c5
TabBar: Added extra mis-usage error recovery. Past the assert, common mis-usage don't lead to hard crashes any more, facilitating integration with scripting languages. ( #1651 )
2019-02-22 12:27:41 +01:00
omar
0f83145aa8
TabBar: Fixed a crash when using BeginTabBar() recursively (didn't affect docking). ( #2371 )
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Added ImPool::Contains() helper.
2019-02-22 12:24:27 +01:00
omar
f988618ebe
Internal: InputText: Tweaks (including a large indentation change, compare ignoring space) to make next commit more digestible.
2019-02-21 23:06:26 +01:00
omar
be593f2c16
Internal: InputText: refactor the flow to easily decorrelate rendering of selection vs cursor, which would allow us to render selection on inactive items, and generally makes the code clearer. + Some renaming.
2019-02-21 22:56:09 +01:00
omar
332f8f2462
Internal: InputText: Made clipboard copy/cut use its own temporary buffer (like paste) so we can guarantee that TempBuffer if not altered and can be preserved. Renamed TempBufferA to TextA to celebrate this.
2019-02-21 19:55:37 +01:00
omar
81a8730022
Internal: InputText: Renamed is_editable to !is_readonly, Hopefully more explicit. Renamed internal member. Shuffled some code. Added comments, assert (_will_ trigger on !readonly > readonly edge, old bug).
2019-02-21 19:55:36 +01:00
omar
cc3be5d428
InputText: Fixed an edge case crash that would happen if another widget sharing the same ID is being swapped with an InputText that has yet to be activated.
2019-02-21 19:55:36 +01:00
omar
2e9a175057
Internal: InputText: Refactor to clarify access pattern to the InputTextState (we are now accessing via a pointer which can be NULL, shortened its name while we are at it) + added an assert to track an issue that existed already before.
2019-02-21 19:55:36 +01:00
omar
677e64e71e
Internal: InputText: Comments. Renamed internal member. Renamed ImGuiStb->ImStb.
2019-02-20 21:34:08 +01:00
omar
79f7778e48
Moved binaries to dearimgui.org/binaries
2019-02-20 15:11:18 +01:00
omar
2068dd509c
Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 , #2186 )
2019-02-20 14:31:19 +01:00
omar
782b747a17
InputText: Renamed some local variables to clarify code. Should be a no-op functionality wise. TODO items.
2019-02-20 00:45:45 +01:00
omar
7c51cba74f
InputInt, InputFloat, InputScalar: Fix to keep the label of the +/- buttons centered when style.FramePadding.x is abnormally larger than style.FramePadding.y. Since the buttons are meant to be square (to align with e.g. color button) we always use FramePadding.y. ( #2367 )
2019-02-20 00:20:11 +01:00
omar
257f5d204e
Version 1.69 WIP
2019-02-20 00:11:36 +01:00
omar
93b06e6e7c
Internal: Changed Scrollbar() signature. Using GetScrollbarID() in InputTextMultiline().
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Removed multiple semi-colons (#2368 )
2019-02-20 00:08:21 +01:00
omar
91cc32379d
Updated binaries (now auto-generated by a script! next step would be to slowly transition all this stuff into a public repo)
2019-02-19 20:27:47 +01:00
omar
d0c98bf880
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
2019-02-19 20:13:06 +01:00
omar
77833003ff
Fixed unused argument warning when compiling with IM_ASERT() evaluating to an empty macro.
2019-02-19 17:32:14 +01:00
omar
ff0f9aa856
Comments for Linux/Mac ( #2117 )
2019-02-19 16:36:06 +01:00
omar
9dc02464a4
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2019-02-19 13:04:35 +01:00
omar
3c15dffc94
Version 1.68
2019-02-19 12:50:46 +01:00
omar
7573d10a4a
Docking: Fixed bad ever-growing/ leak (accumulating text into TabsNames forever, fix d38f4dc14
from February 5th, affected docking branch only). ( #2109 )
2019-02-18 16:50:39 +01:00
omar
5412cdf2c8
Docking: Made DockBuilderSplitNode/DockNodeTreeSplit work even if the node doesn't have a size yet. ( #2357 , #2109 )
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Followup to fa0ce4b7d
, at that time I came to the conclusion that programmatic split couldn't work without knowing the size ahead of it. I forgot the reason for that. May bite us back!
2019-02-18 16:23:54 +01:00
omar
3de440fda2
Docking: Fixed assert in DockContextProcessDock() preventing some uses of DockNodeBuilder api. ( #2357 , #2109 )
2019-02-18 16:13:17 +01:00
omar
5bf9029bf9
Merge branch 'master' into docking
2019-02-18 12:16:13 +01:00
omar
f5bf6e38d2
Font: Fixed assert when specifying duplicate/overlapping ranges within a same font. ( #2353 , #2233 )
2019-02-18 12:11:46 +01:00
omar
db40699990
imgui_freeetype: Updated suggested test code.
2019-02-18 12:08:19 +01:00
omar
d972533d09
Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.
2019-02-16 12:33:38 +01:00
omar
dd14adc731
Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c
for on Metal/GL2/GL3. ( #2306 , #1676 )
2019-02-16 12:32:44 +01:00
omar
f977871854
ImFont: Minor adjustment to the structure.
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Examples: Removed unused variable.
2019-02-15 18:56:08 +01:00
omar
09c9bf2edb
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
2019-02-14 20:35:11 +01:00
omar
76dbff37cd
Selectable: Tweaks for #2347 (demo, changelog, member position)
2019-02-14 20:29:50 +01:00
haldean
b277cfffc8
Selectable: add support for specifying text alignment on selectables ( #2347 )
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Adds a style variable to Selectable that allows clients to specify the
text alignment within Selectables, adds a section in the demo to
demonstrate selectable text alignment, and a pair of sliders in the
style editor to change selectable alignment on the fly.
In terms of implementation, this one is extremely simple: Selectable was
already calling an API that supports text alignment, but had hard-coded
it to top-left. This changes that to just pass the style variable
straight through to RenderTextClipped. Backwards-compatibility is
preserved by defaulting the text_align parameter to (0, 0), i.e.,
top-left.
This also fixes a bug with selectable text rendering that caused
right-aligned text in a selectable to be clipped incorrectly, because
the wrong clipping rectangle was being used.
2019-02-14 19:38:57 +01:00
omar
93d1179805
Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.
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Added more link to nothing's oversample document. Spacing bits.
2019-02-14 19:29:09 +01:00
omar
3c07ec6a61
Made it illegal/assert when io.DisplayTime == 0.0f (with an exception for the first frame).
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Causing too many subtle side-effect, e.g. IsNavInputPressed() would return true multiple times in a row.
2019-02-14 17:14:29 +01:00
omar
2206df9e7a
Demo: Added Auto-Scroll option in Log/Console. Comments. Removed some ImColor() uses.
2019-02-14 14:08:36 +01:00