omar
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6190d794d4
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Update README.md
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2018-03-07 10:01:20 +01:00 |
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omar
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3637193556
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_glfw.h
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
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2018-03-06 20:02:40 +01:00 |
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omar
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a2ed3ee2cf
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Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
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2018-03-06 19:48:30 +01:00 |
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omar
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cea7492bab
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Render: Removed the code that disable render if style.Alpha is 0.0f, it is both incorrect (as style Alpha can be modified mid-frame), not really necessary (just tested that full Alpha = 0 will lead to empty draw lists!) and misleading (bulk of the work was already done).
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2018-03-05 22:47:53 +01:00 |
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omar
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8e3274e137
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Viewport: Tracking current viewport we are appending to + added callback in PlatformInterface for DPI purpose (WIP). (#1542)
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2018-03-05 22:31:12 +01:00 |
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omar
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945f4d1ecd
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Removed redundant semi colons. (#1653)
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2018-03-05 16:16:27 +01:00 |
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omar
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51afaf7117
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Fixed type cast warning.
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2018-03-05 13:15:15 +01:00 |
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omar
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0ec356eb6e
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Comments, FAQ update.
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2018-03-05 13:05:47 +01:00 |
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omar
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5ed45d0aec
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Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481eba0 ).
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2018-03-04 17:55:59 +01:00 |
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omar
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bf7481eba0
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Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect.
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2018-03-04 17:44:17 +01:00 |
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omar
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968a8d2a3f
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Columns: Clamping MaxX above MinX. This shouldn't have much of a benefit / affect, but the internal values are more sane this way. (#125)
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2018-03-04 16:58:24 +01:00 |
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omar
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ee770af72c
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Columns: Adding per-window display in Metrics. Tidying up, removing old code/comments. (#125, #1499, #1656)
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2018-03-04 16:56:21 +01:00 |
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omar
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c4a158656e
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Merge branch 'master' into viewport
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/directx9_example/main.cpp
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_glfw.h
# examples/imgui_impl_vulkan.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.cpp
# imgui.h
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2018-03-03 23:13:31 +01:00 |
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omar
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e026c8d3b7
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Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
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2018-03-03 22:53:31 +01:00 |
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omar
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cab41d954e
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Examples: Vulkan: Further refactor.
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2018-03-03 22:38:24 +01:00 |
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omar
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69e700f869
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Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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2018-03-03 20:15:10 +01:00 |
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omar
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8a4093f38b
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Added ArrowButton(). Exposed ImGuiDir.
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2018-03-03 20:08:03 +01:00 |
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omar
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1549c5cf5e
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BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
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2018-03-03 19:43:31 +01:00 |
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omar
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ad7ff7504e
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Merge branch 'patch-1' of https://github.com/stfx/imgui into stfx-patch-1
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2018-03-03 19:34:47 +01:00 |
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omar
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839cdd37a3
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Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding.
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2018-03-03 19:23:48 +01:00 |
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omar
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11f13ab24f
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Internal: renamed RenderTriangle() to RenderArrow().
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2018-03-03 19:08:22 +01:00 |
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omar
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e0cbfd74d7
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Examples: Vulkan: Moved CreateOrResizeWindowData func to imgui_impl_vulkan.h
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2018-03-02 23:59:21 +01:00 |
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omar
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426930e028
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Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
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2018-03-02 23:05:23 +01:00 |
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omar
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e9fa17e1bf
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Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
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2018-03-02 22:44:06 +01:00 |
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omar
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b807347e94
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Viewport: When enabled we assert against using RenderDrawListFn to make user more aware of rendering order. (#1542)
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2018-03-02 22:22:14 +01:00 |
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omar
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7113fc7dee
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Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
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2018-03-02 21:37:14 +01:00 |
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omar
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e0f283cfcb
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Examples: Vulkan: Fix 7b968b098e
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2018-03-02 20:09:21 +01:00 |
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omar
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7b968b098e
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Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589714 by @ParticlePeter
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2018-03-02 20:01:18 +01:00 |
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omar
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e927a6ac4a
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Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
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2018-03-02 19:40:09 +01:00 |
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omar
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9da475e4e8
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Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
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2018-03-02 19:24:24 +01:00 |
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omar
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5b282bdd48
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Examples: Renamed glfw error callback so it's more clear what it is.
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2018-03-02 19:24:23 +01:00 |
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omar
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fc80f2b41a
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Merge branch 'examples_refactor' into viewport
# Conflicts:
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/sdl_vulkan_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.h
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2018-03-01 23:27:11 +01:00 |
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omar
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68e9ef9885
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Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
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2018-03-01 23:22:02 +01:00 |
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omar
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296db2ed33
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Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
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2018-03-01 23:22:02 +01:00 |
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omar
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3171d61dfc
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Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
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2018-03-01 23:22:01 +01:00 |
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omar
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00b9e70ba2
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Viewport: Always be lenient with invalid mouse position during dragging, since they are provided by back-end and technically acceptable inputs + comments. (#1542)
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2018-03-01 20:19:36 +01:00 |
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omar
|
57e9f61852
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Examples: Vulkan: Debug report tweak + always enable in Debug build.
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2018-03-01 18:59:07 +01:00 |
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omar
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cf365ed00b
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Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
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2018-03-01 18:41:19 +01:00 |
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omar
|
df8a9c49eb
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Allow user to override ImTextureId. (#1641)
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2018-03-01 16:29:32 +01:00 |
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omar
|
b37ef20c5c
|
Makefile: updated sdl_opengl3_example with all changes from #885.
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2018-03-01 15:54:12 +01:00 |
|
Sam Hocevar
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124d8522b1
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Do not store compiled objects outside the project tree.
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2018-03-01 15:50:39 +01:00 |
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Sam Hocevar
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b6f251103b
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Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
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2018-03-01 15:46:43 +01:00 |
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Sam Hocevar
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d4f63c3844
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Use make variables $@ and $^ where appropriate.
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2018-03-01 15:45:34 +01:00 |
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Sam Hocevar
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551932697d
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Ensure make clean is idempotent.
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
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2018-03-01 15:45:23 +01:00 |
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omar
|
6797ee4b68
|
Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
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2018-03-01 13:03:12 +01:00 |
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omar
|
c994796e26
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Internal: Moved IM_NEWLINE helper to imgui_internal.h
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2018-02-28 21:45:02 +01:00 |
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omar
|
b3594a6407
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Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
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2018-02-28 21:16:47 +01:00 |
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omar
|
d98a5d54aa
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 19:03:39 +01:00 |
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omar
|
8074d56bdd
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 18:58:34 +01:00 |
|
omar
|
2c9f45bbe7
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 18:51:40 +01:00 |
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