ocornut
ac35b4bba2
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2021-06-24 18:21:19 +02:00
ocornut
e534c56485
Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels.
2021-06-24 17:15:14 +02:00
ocornut
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
2021-06-24 14:30:32 +02:00
Rokas Kupstys
0b8a247074
Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )
2021-06-23 15:25:10 +02:00
Ivan Sokolov
0905439c31
Backends: OpenGL3: Destroy shader objects right away ( #4244 )
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In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
2021-06-21 11:51:51 +02:00
ocornut
cce307a2be
Viewports: Fix popup/tooltip created without a parent window from being given a ParentViewportId value of the implicit/fallback window. ( #4236 , #2409 )
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Amend 3ead9820
2021-06-17 16:22:14 +02:00
ocornut
7c44d067e8
Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. ( #4233 )
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Amend 4ce6bd8cf
, but with usage of ImPool<> bug existed even before 4ce6bd8c
. Would only materialize if user called (ableGetSortSpecs and used data without checking SpecsDirty.
2021-06-17 15:18:11 +02:00
ocornut
0cca0d1617
Internals/experimental: BeginComboPreview(), EndComboPreview(). ( #4168 , #1658 )
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(amended)
2021-06-15 15:27:28 +02:00
Michel Lesoinne
90deb0959a
Backends, Viewports: Vulkan: Fix the use of the incorrect fence in wait for fence. ( #4208 )
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The fence being waited upon was not the one associated with the current frame.
This results in validation error detecting a reset of command buffers still in use and resetting fences while still in use.
Read more details in #4208
2021-06-14 17:54:19 +02:00
ocornut
98a6292165
Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )
2021-06-14 17:43:42 +02:00
ocornut
a44d4da87c
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_win32.cpp
2021-06-08 18:38:51 +02:00
ocornut
b66529fe3e
Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. ( #4200 , #4191 )
2021-06-08 18:38:20 +02:00
ocornut
020d1ced1d
Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments.
2021-06-08 17:10:24 +02:00
ocornut
7fc144edde
Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest.
2021-06-08 17:08:49 +02:00
ocornut
6ee398ac2b
Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). ( #3935 , #3740 )
2021-06-07 15:18:20 +02:00
ocornut
b918751ff4
Tables: Clarified that TableSetColumnEnabled() requires the table to use the ImGuiTableFlags_Hideable flag. ( #3935 )
2021-06-07 15:09:02 +02:00
ocornut
642426c15b
Tables: Fix columns order on TableSetupScrollFreeze() if previous data got frozen columns out of their section.
2021-06-07 11:23:43 +02:00
ocornut
1b4323a1b4
Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. ( #4206 )
2021-06-07 09:11:53 +02:00
ocornut
16abfa5eb6
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-06-04 17:28:45 +02:00
ocornut
5e528d9eea
Docking: Clicking on the right-most close button of a docking node closes all windows. ( #4186 )
2021-06-03 17:22:18 +02:00
ocornut
91704b773e
Docking: Fix IsWindowAppearing() and ImGuiCond_Appearing on docked windows. ( #4177 , #3982 , #1497 , #1061 )
2021-05-31 17:06:46 +02:00
ocornut
a640d8a6d2
Fixed printf-style format checks on non-MinGW flavors. ( #4183 , #3592 )
2021-05-31 13:03:50 +02:00
ocornut
79e18896fe
TabBar: Fixed using more than 32 KB-worth of tab names. ( #4176 )
2021-05-27 12:01:00 +02:00
ocornut
1ad1429c6d
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2021-05-25 18:45:54 +02:00
ocornut
3a941f95e9
Metrics, Demo: moved font details display to metrics code. ( #4171 )
2021-05-25 13:37:27 +02:00
ocornut
556689591c
Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. ( #4170 , #3998 )
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Expecting this to somehow cause another issue but we will fix it when it comes.
2021-05-24 23:46:25 +02:00
ocornut
1b435ae3e0
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2021-05-24 17:49:20 +02:00
ocornut
ad5d1a8429
Version 1.83
2021-05-24 17:39:25 +02:00
ocornut
029c83c73e
Combos: Changed the combo popup to use a different id to also using a context menu with the default item id. ( #4167 )
2021-05-24 15:09:39 +02:00
ocornut
c708299ca9
Docs: Improvements to description of using colored glyphes/emojis. ( #4169 , #3369 ) + Add Fonts to Metrics. Removed IMGUI_HAS_TABLE markers.
2021-05-24 13:07:26 +02:00
ocornut
b474bff6c6
Nav: Fixed single frame CTRL+Tab from properly enabling the menu layer of target window if it doesn't have other active layers.
2021-05-21 18:39:17 +02:00
ocornut
5d77b6f274
Docs: update links, sponsors
2021-05-21 15:24:57 +02:00
ocornut
105d82d134
Docking: Docking node tab bar honors ItemInnerSpacing.x before first tab. Tweak rendering and alignment of dock node menu marker. ( #4130 )
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+ Fix ~0 in EndFrameDrawDimmedBackgrounds() which is obsolete way of signifying "all round corners".
2021-05-20 18:14:16 +02:00
ocornut
45f5ed52c1
Menus: made MenuItem() in a menu bar reflect the 'selected' argument with a highlight. ( #4128 )
2021-05-20 15:00:36 +02:00
ocornut
86c2b609ef
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-05-19 19:05:01 +02:00
ocornut
fd06dc511f
Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [ #4124 ]
2021-05-19 19:03:15 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
ocornut
26a1bbfe1e
InputText: Fixed CTRL+Arrow or OSX double-click leaking the presence of spaces when ImGuiInputTextFlags_Password is used. ( #4155 , #4156 ) [@michael-swan]
2021-05-18 14:46:25 +02:00
ocornut
41030cbfe2
Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. ( #4138 )
2021-05-16 20:37:38 +02:00
Basil Fierz
83bdfef8e0
Backends: WGPU: update to latest specs. ( #4116 , #3632 )
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Merged 13 commits.
2021-05-16 19:09:22 +02:00
ocornut
4ce6bd8cff
Tables: sharing splitter and sort buffers between tables, reducing memory footprints. ( #3740 )
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+ GC pass on that data.
2021-05-07 20:49:52 +02:00
Bartosz Taudul
4c9f0cec27
Add and use SSE-enabled ImRsqrt() in place of 1.0f / ImSqrt(). ( #4091 )
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Squashed 3 commits.
2021-05-06 17:27:19 +02:00
ocornut
84545dbe6f
Disabling some of MSVC most aggressive Debug runtime checks for some simple/low-level functions
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(e.g. ImVec2, ImVector) leading to a 10-20% increase of performances with MSVC "default" Debug settings.
2021-05-06 13:04:35 +02:00
ocornut
31290807dc
Merge branch 'master' into docking
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+ fix warning fix for mingw+dx9
# Conflicts:
# backends/imgui_impl_dx9.cpp
# imgui.cpp
2021-04-30 22:52:46 +02:00
ocornut
2c3f25d2d9
Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. ( #787 )
2021-04-30 21:49:40 +02:00
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
2021-04-29 17:10:27 +02:00
ocornut
2dec7b3301
InputText: Align caret/cursor to pixel coordinates. ( #4080 )
2021-04-27 13:31:32 +02:00
ocornut
b493cae8c9
Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. ( #787 )
2021-04-23 19:17:20 +02:00
Rokas Kupstys
21428ad3f4
Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. ( #370 )
2021-04-23 18:50:46 +02:00
ocornut
4540177ce7
Nav: clear activeid on menu toggle (so pressing Alt leaving an InputText will steal ActiveID. Previously wouldn't not, but ButtonBehavior() hover logic would not show Menu layer item as hovered when ActiveId != 0). ( #787 )
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(Adjacent to #370 )
2021-04-23 18:50:46 +02:00