omar
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b471813f54
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Made it illegal to call Begin("") with an empty string. This somehow accidentally worked before but had various undesirable side-effect as the window would have ID zero. In particular it is causing problems in viewport/docking branches.
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2018-12-20 20:01:02 +01:00 |
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omar
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5691385a33
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IO: Added BackendPlatformUserData, BackendRendererUserData, BackendLanguageUserData void* for storage use by back-ends. (#2004 + for cimgui)
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2018-12-20 11:41:24 +01:00 |
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omar
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6890e08bc5
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Fixed using SetNextWindowPos() on a child window (which wasn't really documented) position the cursor as expected in the parent window, so there is no mismatch between the layout in parent and the position of the child window. Demo tweak and adding some child window stuff
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2018-12-19 15:19:31 +01:00 |
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omar
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84d1ce3958
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Tidying up README, moved entries to FAQ, updated screenshots, removed comma in title.
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2018-12-18 16:17:27 +01:00 |
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omar
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ae76a1fda7
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Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus the parent window of the popup instead of the newly clicked window.
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2018-12-18 15:01:15 +01:00 |
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omar
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1a6ec208cc
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Docs: various updates, rewording, clarifying the purpose of a PR.
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2018-12-18 12:02:55 +01:00 |
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omar
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febc3e6aa1
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Internals: Windows hidden with HiddenFramesRegular (but NOT HiddenFramesForResize) preserve their SizeContents, so restoring a auto-resize window after it's been hidden by tabs won't reset its size for a frame. Arguable. Let's see how it goes. (Followup to b48e295bddbf965d7382ec5578ed05d2fe601114)
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2018-12-11 19:19:12 +01:00 |
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omar
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d9a84de9d9
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Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
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2018-12-11 19:08:06 +01:00 |
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omar
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ccce47c6a2
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Demo: Using Tabs in Style Editor and Simple Layout example. + Adding missing early out in About and Documents examples.
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2018-12-11 18:10:43 +01:00 |
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omar
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54a60aaa40
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Added BETA api for Tab Bar/Tabs widgets. (#261, #351) (merged this feature from the from Docking branch so it can be used earlier as as standalone feature)
- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API.
- Added ImGuiTabBarFlags flags for BeginTabBar().
- Added ImGuiTabItemFlags flags for BeginTabItem().
- Style: Added ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive colors.
- Demo: Added Layout->Tabs demo code.
- Demo: Added "Documents" example app showcasing possible use for tabs.
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2018-12-11 12:36:47 +01:00 |
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omar
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cc1283fb78
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Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering the ID, as a convenience to avoid using the ### operator. (merged from Docking branch)
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2018-12-11 12:20:48 +01:00 |
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omar
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9476e07d5a
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Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups). This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value which is the same as the title bar height.
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2018-12-10 16:05:30 +01:00 |
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omar
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59f3c4fc20
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Renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges and removed its [Beta] mark. Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
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2018-12-10 15:41:01 +01:00 |
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omar
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b58bd5b311
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Version 1.67 WIP + todo notes
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2018-12-04 13:49:29 +01:00 |
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omar
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8d58055a54
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Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
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2018-12-03 17:47:10 +01:00 |
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omar
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10e13dd6bb
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Version 1.67 WIP (again, this time IMGUI_VERSION_NUM has leeway for another hot-fix).
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2018-12-03 12:19:23 +01:00 |
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omar
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801645d350
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Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
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2018-12-03 10:17:17 +01:00 |
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omar
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84238240d6
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Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9 ) that affect single ImDrawList::AddText() calls with single strings larger than 10k. Text/TextUnformatted() calls were not affected, but e.g. InputText() was.
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2018-11-30 23:47:23 +01:00 |
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omar
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3849def253
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Added ShowAboutWindow(), About Window now showing various config/build information.
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2018-11-30 18:30:21 +01:00 |
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omar
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1bfcf8f339
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Separator: Fixed Separator() outputting an extraneous empty line when captured into clipboard/text/file.
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2018-11-30 16:42:32 +01:00 |
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omar
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baf67d393f
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When the focused window become inactive don't restore focus to a window with the ImGuiWindowFlags_NoInputs flag. (#2213)
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2018-11-29 23:25:29 +01:00 |
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omar
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35d648341b
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Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)
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2018-11-23 18:12:37 +01:00 |
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omar
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d27ffefbd4
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Version 1.67 WIP
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2018-11-22 18:59:57 +01:00 |
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omar
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da3c4330c1
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Version 1.66
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2018-11-22 15:11:52 +01:00 |
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omar
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c00a3bd98f
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Examples: SDL2+Vulkan: Fixed application shutdown which could deadlock on Linux + Xorg. (#2181)
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2018-11-21 18:43:25 +01:00 |
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omar
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cc4b1f9e47
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Nav: Fixed explicit directional input not re-highlighting current nav item if there is a single item in the window and highlight has been previously disabled by the mouse. (#787)
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2018-11-21 16:07:04 +01:00 |
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omar
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aa668c410a
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Nav: Fixed an assert in certain circumstance (mostly when using popups) when mouse positions stop being valid. (#2168) + adding a else block to make NavCalcPreferredRefPos() more explicit.
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2018-11-15 13:56:27 +01:00 |
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omar
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f52f0a5277
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Examples: OpenGL3: Added support for GL 4.5's glClipControl(GL_UPPER_LEFT). (#2186)
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2018-11-13 18:54:02 +01:00 |
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omar
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5b1394c5ac
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Update README.md
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2018-11-09 15:02:19 +01:00 |
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omar
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772354377b
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Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
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2018-11-08 16:24:41 +01:00 |
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omar
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a419d46205
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Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
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2018-11-08 15:14:09 +01:00 |
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omar
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eb592bf7d3
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ListBox(): Fixed frame sizing when items_count==1 unnecessarily showing a scrollbar. (#2173). Tweaked frame sizing so list boxes will look more consistent when FramePadding is far from ItemSpacing.
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2018-11-05 14:49:17 +01:00 |
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omar
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7fa3e71abb
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Internals: Moved the FocusableItemUnregister() outside of InputScalarAsWidgetReplacement(), it should not be here and doesn't facilitate reusing InputScalarAsWidgetReplacement(). (cc #2155)
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2018-10-30 10:48:21 +01:00 |
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omar
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eed1fba157
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Demo: Split the contents of ShowDemoWindow() into smaller functions as it appears to speed up link time with VS. (#2152)
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2018-10-25 23:34:05 +02:00 |
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Konstantin Podsvirov
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faecf90383
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SliderAngle: Added optional format argument to allow users customize precision and make localization. (#2150)
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2018-10-25 22:29:29 +02:00 |
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omar
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12c72d2893
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Fixed OpenGL texture loading example in comment + Discourse link to root of discourse
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2018-10-25 21:32:29 +02:00 |
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omar
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a72d5ada61
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Misc comments improvements
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2018-10-25 19:02:43 +02:00 |
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omar
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82873c7ad4
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Update README.md
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2018-10-18 10:44:14 +02:00 |
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omar
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5be915d6ab
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Added ImGuiWindowFlags_NoMouseInputs which is basically the old ImGuiWindowFlags_NoInputs (essentially we have renamed ImGuiWindowFlags_NoInputs to ImGuiWindowFlags_NoMouseInputs). Made the new ImGuiWindowFlags_NoInputs encompass both NoMouseInputs+NoNav, which is consistent with its description. (#1660, #787)
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2018-10-15 18:23:18 +02:00 |
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omar
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90b50bd4c3
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Window: Added ImGuiWindowFlags_NoBackground flag for consistency and to ease creating new flag combinations. Added ImGuiWindowFlags_NoDecoration helper flag which is essentially NoTitleBar+NoResize+NoScrollbar+NoCollapse. (#1660)
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2018-10-15 18:16:49 +02:00 |
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omar
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b039dbc62e
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Update README.md
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2018-10-15 08:34:42 +02:00 |
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omar
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ca753829cb
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Revert using wchar_t functions (9cf94d5 + 2eaf5b0 ). Big mistake, wchar_t is not guaranteed to be 16-bits.
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2018-10-12 15:48:38 +02:00 |
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omar
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9cf94d5dd6
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RenderText(), InputTextMultiline(): Optimization for large text by using memchr, wmemchr, wcschr when appropriate.
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2018-10-12 12:34:47 +02:00 |
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omar
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0fe48cbb61
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Renamed misc/stl/imgui_stl.h,.cpp to misc/cpp/imgui_stdlib.h in prevision for other files.(#2035, #2096)
Added misc/README file.
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2018-10-12 11:16:51 +02:00 |
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omar
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cf0afb48ac
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TextUnformatted: Using memchr(), fixed not properly testing for text_end bound + comments.
Internals: Added ImStreolRange() + used in LogRenderedText() + comments.
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2018-10-11 12:53:10 +02:00 |
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omar
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d02b11dfbd
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ImGuiTextBuffer: Avoid heap allocation when empty.
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2018-10-11 12:08:09 +02:00 |
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omar
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3fcc178c23
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Update README.md
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2018-10-08 11:37:13 +02:00 |
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omar
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dd748f0e39
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Update README.md
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2018-10-08 11:22:33 +02:00 |
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omar
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a3b0e0acfa
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
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2018-10-05 11:36:49 +02:00 |
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omar
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fbfe193fcd
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Window, Inputs: Fixed resizing from edges when io.MousePos is not pixel-rounded by rounding mouse position input. (#2110)
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2018-10-02 18:49:55 +02:00 |
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