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Added BETA api for Tab Bar/Tabs widgets. (#261, #351) (merged this feature from the from Docking branch so it can be used earlier as as standalone feature)
- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API. - Added ImGuiTabBarFlags flags for BeginTabBar(). - Added ImGuiTabItemFlags flags for BeginTabItem(). - Style: Added ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive colors. - Demo: Added Layout->Tabs demo code. - Demo: Added "Documents" example app showcasing possible use for tabs.
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@ -39,6 +39,15 @@ Breaking Changes:
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The addition of new configuration options in the Docking branch is pushing for a little reorganization of those names.
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Other Changes:
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- Added BETA api for Tab Bar/Tabs widgets: (#261, #351)
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- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API.
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- Added ImGuiTabBarFlags flags for BeginTabBar().
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- Added ImGuiTabItemFlags flags for BeginTabItem().
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- Style: Added ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive colors.
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- Demo: Added Layout->Tabs demo code.
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- Demo: Added "Documents" example app showcasing possible use for tabs.
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This feature was merged from the Docking branch in order to allow the use of regular tabs in your code.
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(It does not provide the docking/splitting/merging of windows available in the Docking branch)
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- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
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the ID, as a convenience to avoid using the ### operator.
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- Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
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@ -127,7 +127,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- dock: docking extension
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- dock: dock out from a collapsing header? would work nicely but need emitting window to keep submitting the code.
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- tabs: re-ordering, close buttons, context menu, persistent order (#261, #351)
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- tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing.
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- tabs: persistent order/focus in BeginTabBar() api (#261, #351)
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- ext: stl-ish friendly extension (imgui_stl.h) that has wrapper for std::string, std::vector etc.
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68
imgui.cpp
68
imgui.cpp
@ -1015,6 +1015,8 @@ ImGuiStyle::ImGuiStyle()
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ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar
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GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar
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GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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TabRounding = 4.0f; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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TabBorderSize = 0.0f; // Thickness of border around tabs.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
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DisplaySafeAreaPadding = ImVec2(3,3); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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@ -1038,6 +1040,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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PopupRounding = ImFloor(PopupRounding * scale_factor);
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FramePadding = ImFloor(FramePadding * scale_factor);
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FrameRounding = ImFloor(FrameRounding * scale_factor);
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TabRounding = ImFloor(TabRounding * scale_factor);
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ItemSpacing = ImFloor(ItemSpacing * scale_factor);
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ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor);
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TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor);
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@ -2160,17 +2163,8 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
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// Default clip_rect uses (pos_min,pos_max)
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// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges)
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void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
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void ImGui::RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_display_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
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{
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// Hide anything after a '##' string
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const char* text_display_end = FindRenderedTextEnd(text, text_end);
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const int text_len = (int)(text_display_end - text);
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if (text_len == 0)
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return;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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// Perform CPU side clipping for single clipped element to avoid using scissor state
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ImVec2 pos = pos_min;
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const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f);
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@ -2189,14 +2183,27 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
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if (need_clipping)
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{
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ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
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draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
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}
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else
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{
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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draw_list->AddText(NULL, 0.0f, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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}
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}
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void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
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{
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// Hide anything after a '##' string
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const char* text_display_end = FindRenderedTextEnd(text, text_end);
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const int text_len = (int)(text_display_end - text);
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if (text_len == 0)
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return;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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RenderTextClippedEx(window->DrawList, pos_min, pos_max, text, text_display_end, text_size_if_known, align, clip_rect);
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if (g.LogEnabled)
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LogRenderedText(&pos, text, text_display_end);
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LogRenderedText(&pos_min, text, text_display_end);
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}
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// Render a rectangle shaped with optional rounding and borders
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@ -5511,6 +5518,7 @@ static const ImGuiStyleVarInfo GStyleVarInfo[] =
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, ScrollbarRounding) }, // ImGuiStyleVar_ScrollbarRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabRounding) }, // ImGuiStyleVar_GrabRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, TabRounding) }, // ImGuiStyleVar_TabRounding
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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};
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@ -5603,6 +5611,11 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
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case ImGuiCol_ResizeGrip: return "ResizeGrip";
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case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered";
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case ImGuiCol_ResizeGripActive: return "ResizeGripActive";
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case ImGuiCol_Tab: return "Tab";
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case ImGuiCol_TabHovered: return "TabHovered";
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case ImGuiCol_TabActive: return "TabActive";
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case ImGuiCol_TabUnfocused: return "TabUnfocused";
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case ImGuiCol_TabUnfocusedActive: return "TabUnfocusedActive";
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case ImGuiCol_PlotLines: return "PlotLines";
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case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered";
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case ImGuiCol_PlotHistogram: return "PlotHistogram";
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@ -9056,6 +9069,29 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
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ImGui::TreePop();
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}
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static void NodeTabBar(ImGuiTabBar* tab_bar)
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{
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// Standalone tab bars (not associated to docking/windows functionality) currently hold no discernable strings.
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char buf[256];
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char* p = buf;
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const char* buf_end = buf + IM_ARRAYSIZE(buf);
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p += ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s",
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tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : "");
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if (ImGui::TreeNode(tab_bar, "%s", buf))
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{
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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const ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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ImGui::PushID(tab);
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if (ImGui::SmallButton("<")) { TabBarQueueChangeTabOrder(tab_bar, tab, -1); } ImGui::SameLine(0, 2);
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if (ImGui::SmallButton(">")) { TabBarQueueChangeTabOrder(tab_bar, tab, +1); } ImGui::SameLine();
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ImGui::Text("%02d%c Tab 0x%08X", tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID);
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ImGui::PopID();
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}
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ImGui::TreePop();
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}
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}
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};
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// Access private state, we are going to display the draw lists from last frame
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@ -9076,6 +9112,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.Data.Size))
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{
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for (int n = 0; n < g.TabBars.Data.Size; n++)
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Funcs::NodeTabBar(g.TabBars.GetByIndex(n));
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Internal state"))
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{
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const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
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43
imgui.h
43
imgui.h
@ -135,6 +135,8 @@ typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: f
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typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc.
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typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText*()
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typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
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typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar()
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typedef int ImGuiTabItemFlags; // -> enum ImGuiTabItemFlags_ // Flags: for BeginTabItem()
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typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode*(),CollapsingHeader()
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typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin*()
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typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
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@ -528,6 +530,14 @@ namespace ImGui
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IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
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IMGUI_API int GetColumnsCount();
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// Tab Bars, Tabs
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// [BETA API] API may evolve!
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IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
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IMGUI_API void EndTabBar();
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IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected.
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IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true!
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IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
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// Logging/Capture: all text output from interface is captured to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
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IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty
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IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
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@ -760,6 +770,31 @@ enum ImGuiComboFlags_
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ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
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};
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// Flags for ImGui::BeginTabBar()
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enum ImGuiTabBarFlags_
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{
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ImGuiTabBarFlags_None = 0,
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ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list
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ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear
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ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
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ImGuiTabBarFlags_NoTabListPopupButton = 1 << 3,
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ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4,
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ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 5, // Resize tabs when they don't fit
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ImGuiTabBarFlags_FittingPolicyScroll = 1 << 6, // Add scroll buttons when tabs don't fit
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ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll,
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ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown
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};
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// Flags for ImGui::BeginTabItem()
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enum ImGuiTabItemFlags_
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{
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ImGuiTabItemFlags_None = 0,
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ImGuiTabItemFlags_UnsavedDocument = 1 << 0, // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it without flicker.
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ImGuiTabItemFlags_SetSelected = 1 << 1, // Trigger flag to programatically make the tab selected when calling BeginTabItem()
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ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
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ImGuiTabItemFlags_NoPushId = 1 << 3 // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
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};
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// Flags for ImGui::IsWindowFocused()
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enum ImGuiFocusedFlags_
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{
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@ -956,6 +991,11 @@ enum ImGuiCol_
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ImGuiCol_ResizeGrip,
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ImGuiCol_ResizeGripHovered,
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ImGuiCol_ResizeGripActive,
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ImGuiCol_Tab,
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ImGuiCol_TabHovered,
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ImGuiCol_TabActive,
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ImGuiCol_TabUnfocused,
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ImGuiCol_TabUnfocusedActive,
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ImGuiCol_PlotLines,
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ImGuiCol_PlotLinesHovered,
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ImGuiCol_PlotHistogram,
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@ -1003,6 +1043,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding
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ImGuiStyleVar_GrabMinSize, // float GrabMinSize
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ImGuiStyleVar_GrabRounding, // float GrabRounding
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ImGuiStyleVar_TabRounding, // float TabRounding
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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ImGuiStyleVar_COUNT
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@ -1114,6 +1155,8 @@ struct ImGuiStyle
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float ScrollbarRounding; // Radius of grab corners for scrollbar.
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float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar.
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float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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float TabBorderSize; // Thickness of border around tabs.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f,0.5f) for horizontally+vertically centered.
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ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
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ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
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342
imgui_demo.cpp
342
imgui_demo.cpp
@ -40,6 +40,7 @@ Index of this file:
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// [SECTION] Example App: Simple Overlay / ShowExampleAppSimpleOverlay()
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// [SECTION] Example App: Manipulating Window Titles / ShowExampleAppWindowTitles()
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// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
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// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
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*/
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@ -102,6 +103,7 @@ Index of this file:
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#if !defined(IMGUI_DISABLE_DEMO_WINDOWS)
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// Forward Declarations
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static void ShowExampleAppDocuments(bool* p_open);
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static void ShowExampleAppMainMenuBar();
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static void ShowExampleAppConsole(bool* p_open);
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static void ShowExampleAppLog(bool* p_open);
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@ -168,6 +170,7 @@ static void ShowDemoWindowMisc();
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void ImGui::ShowDemoWindow(bool* p_open)
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{
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// Examples Apps (accessible from the "Examples" menu)
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static bool show_app_documents = false;
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static bool show_app_main_menu_bar = false;
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static bool show_app_console = false;
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static bool show_app_log = false;
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@ -180,6 +183,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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static bool show_app_window_titles = false;
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static bool show_app_custom_rendering = false;
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if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); // Process the Document app next, as it may also use a DockSpace()
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if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
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if (show_app_console) ShowExampleAppConsole(&show_app_console);
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if (show_app_log) ShowExampleAppLog(&show_app_log);
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@ -263,6 +267,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay);
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ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
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ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
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ImGui::MenuItem("Documents", NULL, &show_app_documents);
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Help"))
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@ -1698,6 +1703,76 @@ static void ShowDemoWindowLayout()
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Tabs"))
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{
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if (ImGui::TreeNode("Basic"))
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{
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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if (ImGui::BeginTabItem("Avocado"))
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{
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ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Broccoli"))
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{
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ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Cucumber"))
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{
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ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Advanced & Close Button"))
|
||||
{
|
||||
// Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0).
|
||||
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable;
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_Reorderable);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
|
||||
if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
|
||||
tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
|
||||
// Tab Bar
|
||||
const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" };
|
||||
static bool opened[4] = { true, true, true, true }; // Persistent user state
|
||||
for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
|
||||
{
|
||||
if (n > 0) { ImGui::SameLine(); }
|
||||
ImGui::Checkbox(names[n], &opened[n]);
|
||||
}
|
||||
|
||||
// Passing a bool* to BeginTabItem() is similar to passing one to Begin(): the underlying bool will be set to false when the tab is closed.
|
||||
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
|
||||
{
|
||||
for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
|
||||
if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n]))
|
||||
{
|
||||
ImGui::Text("This is the %s tab!", names[n]);
|
||||
if (n & 1)
|
||||
ImGui::Text("I am an odd tab.");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Groups"))
|
||||
{
|
||||
ImGui::TextWrapped("(Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it.)");
|
||||
@ -2679,12 +2754,14 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::SliderFloat("ChildBorderSize", &style.ChildBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("PopupBorderSize", &style.PopupBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("FrameBorderSize", &style.FrameBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::SliderFloat("TabBorderSize", &style.TabBorderSize, 0.0f, 1.0f, "%.0f");
|
||||
ImGui::Text("Rounding");
|
||||
ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 14.0f, "%.0f");
|
||||
ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 16.0f, "%.0f");
|
||||
ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");
|
||||
ImGui::Text("Alignment");
|
||||
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
|
||||
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
|
||||
@ -3758,6 +3835,271 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
if (adding_preview)
|
||||
points.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Simplified structure to mimic a Document model
|
||||
struct MyDocument
|
||||
{
|
||||
const char* Name; // Document title
|
||||
bool Open; // Set when the document is open (in this demo, we keep an array of all available documents to simplify the demo)
|
||||
bool OpenPrev; // Copy of Open from last update.
|
||||
bool Dirty; // Set when the document has been modified
|
||||
bool WantClose; // Set when the document
|
||||
ImVec4 Color; // An arbitrary variable associated to the document
|
||||
|
||||
MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f,1.0f,1.0f,1.0f))
|
||||
{
|
||||
Name = name;
|
||||
Open = OpenPrev = open;
|
||||
Dirty = false;
|
||||
WantClose = false;
|
||||
Color = color;
|
||||
}
|
||||
void DoOpen() { Open = true; }
|
||||
void DoQueueClose() { WantClose = true; }
|
||||
void DoForceClose() { Open = false; Dirty = false; }
|
||||
void DoSave() { Dirty = false; }
|
||||
|
||||
// Display dummy contents for the Document
|
||||
static void DisplayContents(MyDocument* doc)
|
||||
{
|
||||
ImGui::PushID(doc);
|
||||
ImGui::Text("Document \"%s\"", doc->Name);
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, doc->Color);
|
||||
ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.");
|
||||
ImGui::PopStyleColor();
|
||||
if (ImGui::Button("Modify", ImVec2(100, 0)))
|
||||
doc->Dirty = true;
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Save", ImVec2(100, 0)))
|
||||
doc->DoSave();
|
||||
ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior.
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
// Display context menu for the Document
|
||||
static void DisplayContextMenu(MyDocument* doc)
|
||||
{
|
||||
if (!ImGui::BeginPopupContextItem())
|
||||
return;
|
||||
|
||||
char buf[256];
|
||||
sprintf(buf, "Save %s", doc->Name);
|
||||
if (ImGui::MenuItem(buf, "CTRL+S", false, doc->Open))
|
||||
doc->DoSave();
|
||||
if (ImGui::MenuItem("Close", "CTRL+W", false, doc->Open))
|
||||
doc->DoQueueClose();
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
};
|
||||
|
||||
struct ExampleAppDocuments
|
||||
{
|
||||
ImVector<MyDocument> Documents;
|
||||
|
||||
ExampleAppDocuments()
|
||||
{
|
||||
Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f)));
|
||||
Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f)));
|
||||
Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f)));
|
||||
Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f)));
|
||||
Documents.push_back(MyDocument("A Rather Long Title", false));
|
||||
Documents.push_back(MyDocument("Some Document", false));
|
||||
}
|
||||
};
|
||||
|
||||
// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface.
|
||||
// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo, as opposed
|
||||
// to clicking on the regular tab closing button) and stops being submitted, it will take a frame for the tab bar to notice its absence.
|
||||
// During this frame there will be a gap in the tab bar, and if the tab that has disappeared was the selected one, the tab bar
|
||||
// will report no selected tab during the frame. This will effectively give the impression of a flicker for one frame.
|
||||
// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch.
|
||||
// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag.
|
||||
static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app)
|
||||
{
|
||||
for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
|
||||
{
|
||||
MyDocument* doc = &app.Documents[doc_n];
|
||||
if (!doc->Open && doc->OpenPrev)
|
||||
ImGui::SetTabItemClosed(doc->Name);
|
||||
doc->OpenPrev = doc->Open;
|
||||
}
|
||||
}
|
||||
|
||||
void ShowExampleAppDocuments(bool* p_open)
|
||||
{
|
||||
static ExampleAppDocuments app;
|
||||
|
||||
ImGui::Begin("Examples: Documents", p_open, ImGuiWindowFlags_MenuBar);
|
||||
|
||||
// Options
|
||||
static bool opt_reorderable = true;
|
||||
static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_;
|
||||
|
||||
// Menu
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("File"))
|
||||
{
|
||||
int open_count = 0;
|
||||
for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
|
||||
open_count += app.Documents[doc_n].Open ? 1 : 0;
|
||||
|
||||
if (ImGui::BeginMenu("Open", open_count < app.Documents.Size))
|
||||
{
|
||||
for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
|
||||
{
|
||||
MyDocument* doc = &app.Documents[doc_n];
|
||||
if (!doc->Open)
|
||||
if (ImGui::MenuItem(doc->Name))
|
||||
doc->DoOpen();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0))
|
||||
for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
|
||||
app.Documents[doc_n].DoQueueClose();
|
||||
if (ImGui::MenuItem("Exit", "Alt+F4")) {}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
|
||||
// [Debug] List documents with one checkbox for each
|
||||
for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
|
||||
{
|
||||
MyDocument* doc = &app.Documents[doc_n];
|
||||
if (doc_n > 0)
|
||||
ImGui::SameLine();
|
||||
ImGui::PushID(doc);
|
||||
if (ImGui::Checkbox(doc->Name, &doc->Open))
|
||||
if (!doc->Open)
|
||||
doc->DoForceClose();
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
// Submit Tab Bar and Tabs
|
||||
{
|
||||
ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0);
|
||||
if (ImGui::BeginTabBar("##tabs", tab_bar_flags))
|
||||
{
|
||||
if (opt_reorderable)
|
||||
NotifyOfDocumentsClosedElsewhere(app);
|
||||
|
||||
// [DEBUG] Stress tests
|
||||
//if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on.
|
||||
//if (ImGui::GetIO().KeyCtrl) ImGui::SetTabItemSelected(docs[1].Name); // [DEBUG] Test SetTabItemSelected(), probably not very useful as-is anyway..
|
||||
|
||||
// Submit Tabs
|
||||
for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
|
||||
{
|
||||
MyDocument* doc = &app.Documents[doc_n];
|
||||
if (!doc->Open)
|
||||
continue;
|
||||
|
||||
ImGuiTabItemFlags tab_flags = (doc->Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0);
|
||||
bool visible = ImGui::BeginTabItem(doc->Name, &doc->Open, tab_flags);
|
||||
|
||||
// Cancel attempt to close when unsaved add to save queue so we can display a popup.
|
||||
if (!doc->Open && doc->Dirty)
|
||||
{
|
||||
doc->Open = true;
|
||||
doc->DoQueueClose();
|
||||
}
|
||||
|
||||
MyDocument::DisplayContextMenu(doc);
|
||||
if (visible)
|
||||
{
|
||||
MyDocument::DisplayContents(doc);
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
|
||||
// Update closing queue
|
||||
static ImVector<MyDocument*> close_queue;
|
||||
if (close_queue.empty())
|
||||
{
|
||||
// Close queue is locked once we started a popup
|
||||
for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
|
||||
{
|
||||
MyDocument* doc = &app.Documents[doc_n];
|
||||
if (doc->WantClose)
|
||||
{
|
||||
doc->WantClose = false;
|
||||
close_queue.push_back(doc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Display closing confirmation UI
|
||||
if (!close_queue.empty())
|
||||
{
|
||||
int close_queue_unsaved_documents = 0;
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
if (close_queue[n]->Dirty)
|
||||
close_queue_unsaved_documents++;
|
||||
|
||||
if (close_queue_unsaved_documents == 0)
|
||||
{
|
||||
// Close documents when all are unsaved
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
close_queue[n]->DoForceClose();
|
||||
close_queue.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!ImGui::IsPopupOpen("Save?"))
|
||||
ImGui::OpenPopup("Save?");
|
||||
if (ImGui::BeginPopupModal("Save?"))
|
||||
{
|
||||
ImGui::Text("Save change to the following items?");
|
||||
ImGui::PushItemWidth(-1.0f);
|
||||
ImGui::ListBoxHeader("##", close_queue_unsaved_documents, 6);
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
if (close_queue[n]->Dirty)
|
||||
ImGui::Text("%s", close_queue[n]->Name);
|
||||
ImGui::ListBoxFooter();
|
||||
|
||||
if (ImGui::Button("Yes", ImVec2(80, 0)))
|
||||
{
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
{
|
||||
if (close_queue[n]->Dirty)
|
||||
close_queue[n]->DoSave();
|
||||
close_queue[n]->DoForceClose();
|
||||
}
|
||||
close_queue.clear();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("No", ImVec2(80, 0)))
|
||||
{
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
close_queue[n]->DoForceClose();
|
||||
close_queue.clear();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel", ImVec2(80, 0)))
|
||||
{
|
||||
close_queue.clear();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
@ -205,6 +205,11 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
|
||||
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
||||
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
@ -255,6 +260,11 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
|
||||
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
|
||||
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
||||
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
@ -306,6 +316,11 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
|
||||
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
||||
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
||||
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
||||
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
||||
@ -2821,6 +2836,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
// - RenderMouseCursor()
|
||||
// - RenderArrowPointingAt()
|
||||
// - RenderRectFilledRangeH()
|
||||
// - RenderPixelEllipsis()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor)
|
||||
@ -2929,6 +2945,15 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
|
||||
draw_list->PathFillConvex(col);
|
||||
}
|
||||
|
||||
// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
|
||||
// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
|
||||
// the boldness or positioning of what the font uses...
|
||||
void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImFont* font, ImVec2 pos, int count, ImU32 col)
|
||||
{
|
||||
pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent + 0.5f - 1.0f);
|
||||
for (int dot_n = 0; dot_n < count; dot_n++)
|
||||
draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Decompression code
|
||||
|
@ -49,6 +49,8 @@ struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
|
||||
struct ImGuiPopupRef; // Storage for current popup stack
|
||||
struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
|
||||
struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
|
||||
struct ImGuiTabBar; // Storage for a tab bar
|
||||
struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
|
||||
struct ImGuiWindow; // Storage for one window
|
||||
struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
|
||||
struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
|
||||
@ -679,6 +681,12 @@ struct ImGuiNextWindowData
|
||||
}
|
||||
};
|
||||
|
||||
struct ImGuiTabBarSortItem
|
||||
{
|
||||
int Index;
|
||||
float Width;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Main imgui context
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -804,6 +812,11 @@ struct ImGuiContext
|
||||
ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
|
||||
unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
|
||||
|
||||
// Tab bars
|
||||
ImPool<ImGuiTabBar> TabBars;
|
||||
ImVector<ImGuiTabBar*> CurrentTabBar;
|
||||
ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer;
|
||||
|
||||
// Widget state
|
||||
ImGuiInputTextState InputTextState;
|
||||
ImFont InputTextPasswordFont;
|
||||
@ -1154,6 +1167,59 @@ struct ImGuiItemHoveredDataBackup
|
||||
void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Tab Bar, Tab Item
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
enum ImGuiTabBarFlagsPrivate_
|
||||
{
|
||||
ImGuiTabBarFlags_DockNode = 1 << 20, // [Docking: Unused in Master Branch] Part of a dock node
|
||||
ImGuiTabBarFlags_DockNodeIsDockSpace = 1 << 21, // [Docking: Unused in Master Branch] Part of an explicit dockspace node node
|
||||
ImGuiTabBarFlags_IsFocused = 1 << 22,
|
||||
ImGuiTabBarFlags_SaveSettings = 1 << 23 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs
|
||||
};
|
||||
|
||||
// Storage for one active tab item (sizeof() 26~32 bytes)
|
||||
struct ImGuiTabItem
|
||||
{
|
||||
ImGuiID ID;
|
||||
ImGuiTabItemFlags Flags;
|
||||
int LastFrameVisible;
|
||||
int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
|
||||
float Offset; // Position relative to beginning of tab
|
||||
float Width; // Width currently displayed
|
||||
float WidthContents; // Width of actual contents, stored during BeginTabItem() call
|
||||
|
||||
ImGuiTabItem() { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; Offset = Width = WidthContents = 0.0f; }
|
||||
};
|
||||
|
||||
// Storage for a tab bar (sizeof() 92~96 bytes)
|
||||
struct ImGuiTabBar
|
||||
{
|
||||
ImVector<ImGuiTabItem> Tabs;
|
||||
ImGuiID ID; // Zero for tab-bars used by docking
|
||||
ImGuiID SelectedTabId; // Selected tab
|
||||
ImGuiID NextSelectedTabId;
|
||||
ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
|
||||
int CurrFrameVisible;
|
||||
int PrevFrameVisible;
|
||||
ImRect BarRect;
|
||||
float ContentsHeight;
|
||||
float OffsetMax; // Distance from BarRect.Min.x, locked during layout
|
||||
float OffsetNextTab; // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set.
|
||||
float ScrollingAnim;
|
||||
float ScrollingTarget;
|
||||
ImGuiTabBarFlags Flags;
|
||||
ImGuiID ReorderRequestTabId;
|
||||
int ReorderRequestDir;
|
||||
bool WantLayout;
|
||||
bool VisibleTabWasSubmitted;
|
||||
short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
|
||||
|
||||
ImGuiTabBar();
|
||||
int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_pointer(tab); }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Internal API
|
||||
// No guarantee of forward compatibility here.
|
||||
@ -1270,12 +1336,24 @@ namespace ImGui
|
||||
IMGUI_API void EndColumns(); // close columns
|
||||
IMGUI_API void PushColumnClipRect(int column_index = -1);
|
||||
|
||||
// Tab Bars
|
||||
IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
|
||||
IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
|
||||
IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
|
||||
IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
|
||||
IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
|
||||
IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags);
|
||||
IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
|
||||
IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
|
||||
IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, const char* label, ImGuiID tab_id, ImGuiID close_button_id);
|
||||
|
||||
// Render helpers
|
||||
// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
|
||||
// NB: All position are in absolute pixels coordinates (we are never using window coordinates internally)
|
||||
IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
|
||||
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
||||
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
|
||||
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
|
||||
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
|
||||
@ -1290,6 +1368,7 @@ namespace ImGui
|
||||
IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow);
|
||||
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
|
||||
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
|
||||
IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImFont* font, ImVec2 pos, int count, ImU32 col);
|
||||
|
||||
// Widgets
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
|
||||
|
@ -22,6 +22,8 @@ Index of this file:
|
||||
// [SECTION] Widgets: PlotLines, PlotHistogram
|
||||
// [SECTION] Widgets: Value helpers
|
||||
// [SECTION] Widgets: MenuItem, BeginMenu, EndMenu, etc.
|
||||
// [SECTION] Widgets: BeginTabBar, EndTabBar, etc.
|
||||
// [SECTION] Widgets: BeginTabItem, EndTabItem, etc.
|
||||
|
||||
*/
|
||||
|
||||
@ -5748,3 +5750,791 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected,
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: BeginTabBar, EndTabBar, etc.
|
||||
//-------------------------------------------------------------------------
|
||||
// [BETA API] API may evolve! This code has been extracted out of the Docking branch,
|
||||
// and some of the construct which are not used in Master may be left here to facilitate merging.
|
||||
//-------------------------------------------------------------------------
|
||||
// - BeginTabBar()
|
||||
// - BeginTabBarEx() [Internal]
|
||||
// - EndTabBar()
|
||||
// - TabBarLayout() [Internal]
|
||||
// - TabBarCalcTabID() [Internal]
|
||||
// - TabBarCalcMaxTabWidth() [Internal]
|
||||
// - TabBarFindTabById() [Internal]
|
||||
// - TabBarRemoveTab() [Internal]
|
||||
// - TabBarCloseTab() [Internal]
|
||||
// - TabBarScrollClamp()v
|
||||
// - TabBarScrollToTab() [Internal]
|
||||
// - TabBarQueueChangeTabOrder() [Internal]
|
||||
// - TabBarScrollingButtons() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
static void TabBarLayout(ImGuiTabBar* tab_bar);
|
||||
static ImU32 TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label);
|
||||
static float TabBarCalcMaxTabWidth();
|
||||
static float TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling);
|
||||
static void TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
|
||||
static ImGuiTabItem* TabBarScrollingButtons(ImGuiTabBar* tab_bar);
|
||||
}
|
||||
|
||||
ImGuiTabBar::ImGuiTabBar()
|
||||
{
|
||||
ID = 0;
|
||||
SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
|
||||
CurrFrameVisible = PrevFrameVisible = -1;
|
||||
OffsetMax = OffsetNextTab = 0.0f;
|
||||
ScrollingAnim = ScrollingTarget = 0.0f;
|
||||
Flags = ImGuiTabBarFlags_None;
|
||||
ReorderRequestTabId = 0;
|
||||
ReorderRequestDir = 0;
|
||||
WantLayout = VisibleTabWasSubmitted = false;
|
||||
LastTabItemIdx = -1;
|
||||
}
|
||||
|
||||
static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const void* rhs)
|
||||
{
|
||||
const ImGuiTabItem* a = (const ImGuiTabItem*)lhs;
|
||||
const ImGuiTabItem* b = (const ImGuiTabItem*)rhs;
|
||||
return (int)(a->Offset - b->Offset);
|
||||
}
|
||||
|
||||
static int IMGUI_CDECL TabBarSortItemComparer(const void* lhs, const void* rhs)
|
||||
{
|
||||
const ImGuiTabBarSortItem* a = (const ImGuiTabBarSortItem*)lhs;
|
||||
const ImGuiTabBarSortItem* b = (const ImGuiTabBarSortItem*)rhs;
|
||||
if (int d = (int)(b->Width - a->Width))
|
||||
return d;
|
||||
return (b->Index - a->Index);
|
||||
}
|
||||
|
||||
bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
ImGuiID id = window->GetID(str_id);
|
||||
ImGuiTabBar* tab_bar = g.TabBars.GetOrAddByKey(id);
|
||||
ImRect tab_bar_bb = ImRect(window->DC.CursorPos.x, window->DC.CursorPos.y, window->InnerClipRect.Max.x, window->DC.CursorPos.y + g.FontSize + g.Style.FramePadding.y * 2);
|
||||
tab_bar->ID = id;
|
||||
return BeginTabBarEx(tab_bar, tab_bar_bb, flags | ImGuiTabBarFlags_IsFocused);
|
||||
}
|
||||
|
||||
bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImGuiTabBarFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
if ((flags & ImGuiTabBarFlags_DockNode) == 0)
|
||||
window->IDStack.push_back(tab_bar->ID);
|
||||
|
||||
g.CurrentTabBar.push_back(tab_bar);
|
||||
if (tab_bar->CurrFrameVisible == g.FrameCount)
|
||||
{
|
||||
//printf("[%05d] BeginTabBarEx already called this frame\n", g.FrameCount);
|
||||
IM_ASSERT(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
// When toggling back from ordered to manually-reorderable, shuffle tabs to enforce the last visible order.
|
||||
// Otherwise, the most recently inserted tabs would move at the end of visible list which can be a little too confusing or magic for the user.
|
||||
if ((flags & ImGuiTabBarFlags_Reorderable) && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable) && tab_bar->Tabs.Size > 1 && tab_bar->PrevFrameVisible != -1)
|
||||
ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByVisibleOffset);
|
||||
|
||||
// Flags
|
||||
if ((flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
|
||||
flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
|
||||
|
||||
tab_bar->Flags = flags;
|
||||
tab_bar->BarRect = tab_bar_bb;
|
||||
tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab()
|
||||
tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible;
|
||||
tab_bar->CurrFrameVisible = g.FrameCount;
|
||||
|
||||
// Layout
|
||||
ItemSize(ImVec2(tab_bar->OffsetMax, tab_bar->BarRect.GetHeight()));
|
||||
window->DC.CursorPos.x = tab_bar->BarRect.Min.x;
|
||||
|
||||
// Draw separator
|
||||
const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_Tab);
|
||||
const float y = tab_bar->BarRect.Max.y - 1.0f;
|
||||
{
|
||||
const float separator_min_x = tab_bar->BarRect.Min.x - ((flags & ImGuiTabBarFlags_DockNodeIsDockSpace) ? 0.0f : window->WindowPadding.x);
|
||||
const float separator_max_x = tab_bar->BarRect.Max.x + ((flags & ImGuiTabBarFlags_DockNodeIsDockSpace) ? 0.0f : window->WindowPadding.x);
|
||||
window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGui::EndTabBar()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
IM_ASSERT(!g.CurrentTabBar.empty()); // Mismatched BeginTabBar/EndTabBar
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
|
||||
if (tab_bar->WantLayout)
|
||||
TabBarLayout(tab_bar);
|
||||
|
||||
// Restore the last visible height if no tab is visible, this reduce vertical flicker/movement when a tabs gets removed without calling SetTabItemClosed().
|
||||
const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
|
||||
if (tab_bar->VisibleTabWasSubmitted || tab_bar->VisibleTabId == 0 || tab_bar_appearing)
|
||||
tab_bar->ContentsHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, 0.0f);
|
||||
else
|
||||
window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->ContentsHeight;
|
||||
|
||||
if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
|
||||
PopID();
|
||||
g.CurrentTabBar.pop_back();
|
||||
}
|
||||
|
||||
// This is called only once a frame before by the first call to ItemTab()
|
||||
// The reason we're not calling it in BeginTabBar() is to leave a chance to the user to call the SetTabItemClosed() functions.
|
||||
static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
tab_bar->WantLayout = false;
|
||||
|
||||
// Garbage collect
|
||||
int tab_dst_n = 0;
|
||||
for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++)
|
||||
{
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n];
|
||||
if (tab->LastFrameVisible < tab_bar->PrevFrameVisible)
|
||||
{
|
||||
if (tab->ID == tab_bar->SelectedTabId)
|
||||
tab_bar->SelectedTabId = 0;
|
||||
continue;
|
||||
}
|
||||
if (tab_dst_n != tab_src_n)
|
||||
tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n];
|
||||
tab_dst_n++;
|
||||
}
|
||||
if (tab_bar->Tabs.Size != tab_dst_n)
|
||||
tab_bar->Tabs.resize(tab_dst_n);
|
||||
|
||||
// Setup next selected tab
|
||||
ImGuiID scroll_track_selected_tab_id = 0;
|
||||
if (tab_bar->NextSelectedTabId)
|
||||
{
|
||||
tab_bar->SelectedTabId = tab_bar->NextSelectedTabId;
|
||||
tab_bar->NextSelectedTabId = 0;
|
||||
scroll_track_selected_tab_id = tab_bar->SelectedTabId;
|
||||
}
|
||||
|
||||
// Process order change request (we could probably process it when requested but it's just saner to do it in a single spot).
|
||||
if (tab_bar->ReorderRequestTabId != 0)
|
||||
{
|
||||
if (ImGuiTabItem* tab1 = TabBarFindTabByID(tab_bar, tab_bar->ReorderRequestTabId))
|
||||
{
|
||||
//IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools
|
||||
int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestDir;
|
||||
if (tab2_order >= 0 && tab2_order < tab_bar->Tabs.Size)
|
||||
{
|
||||
ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order];
|
||||
ImGuiTabItem item_tmp = *tab1;
|
||||
*tab1 = *tab2;
|
||||
*tab2 = item_tmp;
|
||||
if (tab2->ID == tab_bar->SelectedTabId)
|
||||
scroll_track_selected_tab_id = tab2->ID;
|
||||
tab1 = tab2 = NULL;
|
||||
}
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings)
|
||||
MarkIniSettingsDirty();
|
||||
}
|
||||
tab_bar->ReorderRequestTabId = 0;
|
||||
}
|
||||
|
||||
ImVector<ImGuiTabBarSortItem>& width_sort_buffer = g.TabSortByWidthBuffer;
|
||||
width_sort_buffer.resize(tab_bar->Tabs.Size);
|
||||
|
||||
// Compute ideal widths
|
||||
float width_total_contents = 0.0f;
|
||||
ImGuiTabItem* most_recently_selected_tab = NULL;
|
||||
bool found_selected_tab_id = false;
|
||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||
{
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||
IM_ASSERT(tab->LastFrameVisible >= tab_bar->PrevFrameVisible);
|
||||
|
||||
if (most_recently_selected_tab == NULL || most_recently_selected_tab->LastFrameSelected < tab->LastFrameSelected)
|
||||
most_recently_selected_tab = tab;
|
||||
if (tab->ID == tab_bar->SelectedTabId)
|
||||
found_selected_tab_id = true;
|
||||
|
||||
// Refresh tab width immediately if we can (for manual tab bar, WidthContent will lag by one frame which is mostly noticeable when changing style.FramePadding.x)
|
||||
// Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet,
|
||||
// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
|
||||
width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->WidthContents;
|
||||
|
||||
// Store data so we can build an array sorted by width if we need to shrink tabs down
|
||||
width_sort_buffer[tab_n].Index = tab_n;
|
||||
width_sort_buffer[tab_n].Width = tab->WidthContents;
|
||||
}
|
||||
|
||||
// Compute width
|
||||
const float width_avail = tab_bar->BarRect.GetWidth();
|
||||
float width_excess = (width_avail < width_total_contents) ? (width_total_contents - width_avail) : 0.0f;
|
||||
if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
{
|
||||
// If we don't have enough room, resize down the largest tabs first
|
||||
if (tab_bar->Tabs.Size > 1)
|
||||
ImQsort(width_sort_buffer.Data, (size_t)width_sort_buffer.Size, sizeof(ImGuiTabBarSortItem), TabBarSortItemComparer);
|
||||
int tab_count_same_width = 1;
|
||||
while (width_excess > 0.0f && tab_count_same_width < tab_bar->Tabs.Size)
|
||||
{
|
||||
while (tab_count_same_width < tab_bar->Tabs.Size && width_sort_buffer[0].Width == width_sort_buffer[tab_count_same_width].Width)
|
||||
tab_count_same_width++;
|
||||
float width_to_remove_per_tab_max = (tab_count_same_width < tab_bar->Tabs.Size) ? (width_sort_buffer[0].Width - width_sort_buffer[tab_count_same_width].Width) : (width_sort_buffer[0].Width - 1.0f);
|
||||
float width_to_remove_per_tab = ImMin(width_excess / tab_count_same_width, width_to_remove_per_tab_max);
|
||||
for (int tab_n = 0; tab_n < tab_count_same_width; tab_n++)
|
||||
width_sort_buffer[tab_n].Width -= width_to_remove_per_tab;
|
||||
width_excess -= width_to_remove_per_tab * tab_count_same_width;
|
||||
}
|
||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||
tab_bar->Tabs[width_sort_buffer[tab_n].Index].Width = (float)(int)width_sort_buffer[tab_n].Width;
|
||||
}
|
||||
else
|
||||
{
|
||||
const float tab_max_width = TabBarCalcMaxTabWidth();
|
||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||
{
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||
tab->Width = ImMin(tab->WidthContents, tab_max_width);
|
||||
}
|
||||
}
|
||||
|
||||
// Layout all active tabs
|
||||
float offset_x = 0.0f;
|
||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||
{
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||
tab->Offset = offset_x;
|
||||
if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
|
||||
scroll_track_selected_tab_id = tab->ID;
|
||||
offset_x += tab->Width + g.Style.ItemInnerSpacing.x;
|
||||
}
|
||||
tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f);
|
||||
tab_bar->OffsetNextTab = 0.0f;
|
||||
|
||||
// Horizontal scrolling buttons
|
||||
const bool scrolling_buttons = (tab_bar->OffsetMax > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
if (scrolling_buttons)
|
||||
if (ImGuiTabItem* tab_to_select = TabBarScrollingButtons(tab_bar)) // NB: Will alter BarRect.Max.x!
|
||||
scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
|
||||
|
||||
// If we have lost the selected tab, select the next most recently active one
|
||||
if (found_selected_tab_id == false)
|
||||
tab_bar->SelectedTabId = 0;
|
||||
if (tab_bar->SelectedTabId == 0 && tab_bar->NextSelectedTabId == 0 && most_recently_selected_tab != NULL)
|
||||
scroll_track_selected_tab_id = tab_bar->SelectedTabId = most_recently_selected_tab->ID;
|
||||
|
||||
// Lock in visible tab
|
||||
tab_bar->VisibleTabId = tab_bar->SelectedTabId;
|
||||
tab_bar->VisibleTabWasSubmitted = false;
|
||||
|
||||
// Update scrolling
|
||||
if (scroll_track_selected_tab_id)
|
||||
if (ImGuiTabItem* scroll_track_selected_tab = TabBarFindTabByID(tab_bar, scroll_track_selected_tab_id))
|
||||
TabBarScrollToTab(tab_bar, scroll_track_selected_tab);
|
||||
tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim);
|
||||
tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget);
|
||||
const float scrolling_speed = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) ? FLT_MAX : (g.IO.DeltaTime * g.FontSize * 70.0f);
|
||||
if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget)
|
||||
tab_bar->ScrollingAnim = ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, scrolling_speed);
|
||||
}
|
||||
|
||||
// Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack.
|
||||
static ImU32 ImGui::TabBarCalcTabID(ImGuiTabBar* tab_bar, const char* label)
|
||||
{
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_DockNode)
|
||||
{
|
||||
ImGuiID id = ImHash(label, 0);
|
||||
KeepAliveID(id);
|
||||
return id;
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||
return window->GetID(label);
|
||||
}
|
||||
}
|
||||
|
||||
static float ImGui::TabBarCalcMaxTabWidth()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.FontSize * 20.0f;
|
||||
}
|
||||
|
||||
ImGuiTabItem* ImGui::TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id)
|
||||
{
|
||||
if (tab_id != 0)
|
||||
for (int n = 0; n < tab_bar->Tabs.Size; n++)
|
||||
if (tab_bar->Tabs[n].ID == tab_id)
|
||||
return &tab_bar->Tabs[n];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// The *TabId fields be already set by the docking system _before_ the actual TabItem was created, so we clear them regardless.
|
||||
void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id)
|
||||
{
|
||||
if (ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id))
|
||||
tab_bar->Tabs.erase(tab);
|
||||
if (tab_bar->VisibleTabId == tab_id) { tab_bar->VisibleTabId = 0; }
|
||||
if (tab_bar->SelectedTabId == tab_id) { tab_bar->SelectedTabId = 0; }
|
||||
if (tab_bar->NextSelectedTabId == tab_id) { tab_bar->NextSelectedTabId = 0; }
|
||||
}
|
||||
|
||||
// Called on manual closure attempt
|
||||
void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
|
||||
{
|
||||
if ((tab_bar->VisibleTabId == tab->ID) && !(tab->Flags & ImGuiTabItemFlags_UnsavedDocument))
|
||||
{
|
||||
// This will remove a frame of lag for selecting another tab on closure.
|
||||
// However we don't run it in the case where the 'Unsaved' flag is set, so user gets a chance to fully undo the closure
|
||||
tab->LastFrameVisible = -1;
|
||||
tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = 0;
|
||||
}
|
||||
else if ((tab_bar->VisibleTabId != tab->ID) && (tab->Flags & ImGuiTabItemFlags_UnsavedDocument))
|
||||
{
|
||||
// Actually select before expecting closure
|
||||
tab_bar->NextSelectedTabId = tab->ID;
|
||||
}
|
||||
}
|
||||
|
||||
static float ImGui::TabBarScrollClamp(ImGuiTabBar* tab_bar, float scrolling)
|
||||
{
|
||||
scrolling = ImMin(scrolling, tab_bar->OffsetMax - tab_bar->BarRect.GetWidth());
|
||||
return ImMax(scrolling, 0.0f);
|
||||
}
|
||||
|
||||
static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar)
|
||||
int order = tab_bar->GetTabOrder(tab);
|
||||
float tab_x1 = tab->Offset + (order > 0 ? -margin : 0.0f);
|
||||
float tab_x2 = tab->Offset + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f);
|
||||
if (tab_bar->ScrollingTarget > tab_x1)
|
||||
tab_bar->ScrollingTarget = tab_x1;
|
||||
if (tab_bar->ScrollingTarget + tab_bar->BarRect.GetWidth() < tab_x2)
|
||||
tab_bar->ScrollingTarget = tab_x2 - tab_bar->BarRect.GetWidth();
|
||||
}
|
||||
|
||||
void ImGui::TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir)
|
||||
{
|
||||
IM_ASSERT(dir == -1 || dir == +1);
|
||||
IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
|
||||
tab_bar->ReorderRequestTabId = tab->ID;
|
||||
tab_bar->ReorderRequestDir = dir;
|
||||
}
|
||||
|
||||
static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
const ImVec2 arrow_button_size(g.FontSize - 2.0f, g.FontSize + g.Style.FramePadding.y * 2.0f);
|
||||
const float scrolling_buttons_width = arrow_button_size.x * 2.0f;
|
||||
|
||||
const ImVec2 backup_cursor_pos = window->DC.CursorPos;
|
||||
//window->DrawList->AddRect(ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y), ImVec2(tab_bar->BarRect.Max.x, tab_bar->BarRect.Max.y), IM_COL32(255,0,0,255));
|
||||
|
||||
const ImRect avail_bar_rect = tab_bar->BarRect;
|
||||
bool want_clip_rect = !avail_bar_rect.Contains(ImRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(scrolling_buttons_width, 0.0f)));
|
||||
if (want_clip_rect)
|
||||
PushClipRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max + ImVec2(g.Style.ItemInnerSpacing.x, 0.0f), true);
|
||||
|
||||
ImGuiTabItem* tab_to_select = NULL;
|
||||
|
||||
int select_dir = 0;
|
||||
ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text];
|
||||
arrow_col.w *= 0.5f;
|
||||
|
||||
PushStyleColor(ImGuiCol_Text, arrow_col);
|
||||
PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
|
||||
const float backup_repeat_delay = g.IO.KeyRepeatDelay;
|
||||
const float backup_repeat_rate = g.IO.KeyRepeatRate;
|
||||
g.IO.KeyRepeatDelay = 0.250f;
|
||||
g.IO.KeyRepeatRate = 0.200f;
|
||||
window->DC.CursorPos = ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width, tab_bar->BarRect.Min.y);
|
||||
if (ArrowButtonEx("##<", ImGuiDir_Left, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat))
|
||||
select_dir = -1;
|
||||
window->DC.CursorPos = ImVec2(tab_bar->BarRect.Max.x - scrolling_buttons_width + arrow_button_size.x, tab_bar->BarRect.Min.y);
|
||||
if (ArrowButtonEx("##>", ImGuiDir_Right, arrow_button_size, ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_Repeat))
|
||||
select_dir = +1;
|
||||
PopStyleColor(2);
|
||||
g.IO.KeyRepeatRate = backup_repeat_rate;
|
||||
g.IO.KeyRepeatDelay = backup_repeat_delay;
|
||||
|
||||
if (want_clip_rect)
|
||||
PopClipRect();
|
||||
|
||||
if (select_dir != 0)
|
||||
if (ImGuiTabItem* tab_item = TabBarFindTabByID(tab_bar, tab_bar->SelectedTabId))
|
||||
{
|
||||
int selected_order = tab_bar->GetTabOrder(tab_item);
|
||||
int target_order = selected_order + select_dir;
|
||||
tab_to_select = &tab_bar->Tabs[(target_order >= 0 && target_order < tab_bar->Tabs.Size) ? target_order : selected_order]; // If we are at the end of the list, still scroll to make our tab visible
|
||||
}
|
||||
window->DC.CursorPos = backup_cursor_pos;
|
||||
tab_bar->BarRect.Max.x -= scrolling_buttons_width + 1.0f;
|
||||
|
||||
return tab_to_select;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: BeginTabItem, EndTabItem, etc.
|
||||
//-------------------------------------------------------------------------
|
||||
// [BETA API] API may evolve! This code has been extracted out of the Docking branch,
|
||||
// and some of the construct which are not used in Master may be left here to facilitate merging.
|
||||
//-------------------------------------------------------------------------
|
||||
// - BeginTabItem()
|
||||
// - EndTabItem()
|
||||
// - TabItemEx() [Internal]
|
||||
// - SetTabItemClosed()
|
||||
// - TabItemCalcSize() [Internal]
|
||||
// - TabItemRenderBackground() [Internal]
|
||||
// - TabItemLabelAndCloseButton() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
bool ImGui::BeginTabItem(const char* label, bool* p_open, ImGuiTabItemFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.CurrentWindow->SkipItems)
|
||||
return false;
|
||||
|
||||
IM_ASSERT(g.CurrentTabBar.Size > 0 && "Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
|
||||
bool ret = TabItemEx(tab_bar, label, p_open, flags);
|
||||
if (ret && !(flags & ImGuiTabItemFlags_NoPushId))
|
||||
PushID(tab_bar->Tabs[tab_bar->LastTabItemIdx].ID);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void ImGui::EndTabItem()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.CurrentWindow->SkipItems)
|
||||
return;
|
||||
|
||||
IM_ASSERT(g.CurrentTabBar.Size > 0 && "Needs to be called between BeginTabBar() and EndTabBar()!");
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
|
||||
if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
|
||||
PopID();
|
||||
}
|
||||
|
||||
bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags)
|
||||
{
|
||||
// Layout whole tab bar if not already done
|
||||
if (tab_bar->WantLayout)
|
||||
TabBarLayout(tab_bar);
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = TabBarCalcTabID(tab_bar, label);
|
||||
|
||||
// If the user called us with *p_open == false, we early out and don't render. We make a dummy call to ItemAdd() so that attempts to use a contextual popup menu with an implicit ID won't use an older ID.
|
||||
if (p_open && !*p_open)
|
||||
{
|
||||
PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
|
||||
ItemAdd(ImRect(), id);
|
||||
PopItemFlag();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Calculate tab contents size
|
||||
ImVec2 size = TabItemCalcSize(label, p_open != NULL);
|
||||
|
||||
// Acquire tab data
|
||||
ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, id);
|
||||
bool tab_is_new = false;
|
||||
if (tab == NULL)
|
||||
{
|
||||
tab_bar->Tabs.push_back(ImGuiTabItem());
|
||||
tab = &tab_bar->Tabs.back();
|
||||
tab->ID = id;
|
||||
tab->Width = size.x;
|
||||
tab_is_new = true;
|
||||
}
|
||||
tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_pointer(tab);
|
||||
tab->WidthContents = size.x;
|
||||
|
||||
const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
|
||||
const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0;
|
||||
const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount);
|
||||
tab->LastFrameVisible = g.FrameCount;
|
||||
tab->Flags = flags;
|
||||
|
||||
// If we are not reorderable, always reset offset based on submission order.
|
||||
// (We already handled layout and sizing using the previous known order, but sizing is not affected by order!)
|
||||
if (!tab_appearing && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable))
|
||||
{
|
||||
tab->Offset = tab_bar->OffsetNextTab;
|
||||
tab_bar->OffsetNextTab += tab->Width + g.Style.ItemInnerSpacing.x;
|
||||
}
|
||||
|
||||
// Update selected tab
|
||||
if (tab_appearing && (tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs) && tab_bar->NextSelectedTabId == 0)
|
||||
if (!tab_bar_appearing || tab_bar->SelectedTabId == 0)
|
||||
tab_bar->NextSelectedTabId = id; // New tabs gets activated
|
||||
|
||||
// Lock visibility
|
||||
bool tab_contents_visible = (tab_bar->VisibleTabId == id);
|
||||
if (tab_contents_visible)
|
||||
tab_bar->VisibleTabWasSubmitted = true;
|
||||
|
||||
// On the very first frame of a tab bar we let first tab contents be visible to minimize appearing glitches
|
||||
if (!tab_contents_visible && tab_bar->SelectedTabId == 0 && tab_bar_appearing)
|
||||
if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs))
|
||||
tab_contents_visible = true;
|
||||
|
||||
if (tab_appearing && !(tab_bar_appearing && !tab_is_new))
|
||||
{
|
||||
PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
|
||||
ItemAdd(ImRect(), id);
|
||||
PopItemFlag();
|
||||
return tab_contents_visible;
|
||||
}
|
||||
|
||||
if (tab_bar->SelectedTabId == id)
|
||||
tab->LastFrameSelected = g.FrameCount;
|
||||
|
||||
// Backup current layout position
|
||||
const ImVec2 backup_main_cursor_pos = window->DC.CursorPos;
|
||||
|
||||
// Layout
|
||||
size.x = tab->Width;
|
||||
window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2((float)(int)tab->Offset - tab_bar->ScrollingAnim, 0.0f);
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
ImRect bb(pos, pos + size);
|
||||
|
||||
// We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation)
|
||||
bool want_clip_rect = (bb.Min.x < tab_bar->BarRect.Min.x) || (bb.Max.x >= tab_bar->BarRect.Max.x);
|
||||
if (want_clip_rect)
|
||||
PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->BarRect.Min.x), bb.Min.y - 1), ImVec2(tab_bar->BarRect.Max.x, bb.Max.y), true);
|
||||
|
||||
ItemSize(bb, style.FramePadding.y);
|
||||
if (!ItemAdd(bb, id))
|
||||
{
|
||||
if (want_clip_rect)
|
||||
PopClipRect();
|
||||
window->DC.CursorPos = backup_main_cursor_pos;
|
||||
return tab_contents_visible;
|
||||
}
|
||||
|
||||
// Click to Select a tab
|
||||
ImGuiButtonFlags button_flags = (ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_AllowItemOverlap);
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, button_flags);
|
||||
hovered |= (g.HoveredId == id);
|
||||
if (pressed || ((flags & ImGuiTabItemFlags_SetSelected) && !tab_contents_visible)) // SetSelected can only be passed on explicit tab bar
|
||||
tab_bar->NextSelectedTabId = id;
|
||||
|
||||
// Allow the close button to overlap unless we are dragging (in which case we don't want any overlapping tabs to be hovered)
|
||||
if (!held)
|
||||
SetItemAllowOverlap();
|
||||
|
||||
// Drag and drop: re-order tabs
|
||||
if (held && !tab_appearing && IsMouseDragging(0))
|
||||
{
|
||||
if (!g.DragDropActive && (tab_bar->Flags & ImGuiTabBarFlags_Reorderable))
|
||||
{
|
||||
// While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x
|
||||
if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x)
|
||||
{
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable)
|
||||
TabBarQueueChangeTabOrder(tab_bar, tab, -1);
|
||||
}
|
||||
else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x)
|
||||
{
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_Reorderable)
|
||||
TabBarQueueChangeTabOrder(tab_bar, tab, +1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->WidthContents)
|
||||
{
|
||||
// Enlarge tab display when hovering
|
||||
bb.Max.x = bb.Min.x + (float)(int)ImLerp(bb.GetWidth(), tab->WidthContents, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f));
|
||||
display_draw_list = GetOverlayDrawList(window);
|
||||
TabItemRenderBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
|
||||
}
|
||||
#endif
|
||||
|
||||
// Render tab shape
|
||||
ImDrawList* display_draw_list = window->DrawList;
|
||||
const ImU32 tab_col = GetColorU32((held || hovered) ? ImGuiCol_TabHovered : tab_contents_visible ? (tab_bar_focused ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive) : (tab_bar_focused ? ImGuiCol_Tab : ImGuiCol_TabUnfocused));
|
||||
TabItemBackground(display_draw_list, bb, flags, tab_col);
|
||||
RenderNavHighlight(bb, id);
|
||||
|
||||
// Select with right mouse button. This is so the common idiom for context menu automatically highlight the current widget.
|
||||
const bool hovered_unblocked = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
|
||||
if (hovered_unblocked && (IsMouseClicked(1) || IsMouseReleased(1)))
|
||||
tab_bar->NextSelectedTabId = id;
|
||||
|
||||
if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
|
||||
flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
|
||||
|
||||
// Render tab label, process close button
|
||||
const ImGuiID close_button_id = p_open ? window->GetID((void*)(intptr_t)(id + 1)) : 0;
|
||||
bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, label, id, close_button_id);
|
||||
if (just_closed)
|
||||
{
|
||||
*p_open = false;
|
||||
TabBarCloseTab(tab_bar, tab);
|
||||
}
|
||||
|
||||
// Restore main window position so user can draw there
|
||||
if (want_clip_rect)
|
||||
PopClipRect();
|
||||
window->DC.CursorPos = backup_main_cursor_pos;
|
||||
|
||||
// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
|
||||
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f)
|
||||
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
||||
|
||||
return tab_contents_visible;
|
||||
}
|
||||
|
||||
// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed.
|
||||
// To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem()
|
||||
void ImGui::SetTabItemClosed(const char* label)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
bool is_within_manual_tab_bar = (g.CurrentTabBar.Size > 0) && !(g.CurrentTabBar.back()->Flags & ImGuiTabBarFlags_DockNode);
|
||||
if (is_within_manual_tab_bar)
|
||||
{
|
||||
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
|
||||
IM_ASSERT(tab_bar->WantLayout); // Needs to be called AFTER BeginTabBar() and BEFORE the first call to BeginTabItem()
|
||||
ImGuiID tab_id = TabBarCalcTabID(tab_bar, label);
|
||||
TabBarRemoveTab(tab_bar, tab_id);
|
||||
}
|
||||
}
|
||||
|
||||
ImVec2 ImGui::TabItemCalcSize(const char* label, bool has_close_button)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
ImVec2 size = ImVec2(label_size.x + g.Style.FramePadding.x, label_size.y + g.Style.FramePadding.y * 2.0f);
|
||||
if (has_close_button)
|
||||
size.x += g.Style.FramePadding.x + (g.Style.ItemInnerSpacing.x + g.FontSize); // We use Y intentionally to fit the close button circle.
|
||||
else
|
||||
size.x += g.Style.FramePadding.x + 1.0f;
|
||||
return ImVec2(ImMin(size.x, TabBarCalcMaxTabWidth()), size.y);
|
||||
}
|
||||
|
||||
void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col)
|
||||
{
|
||||
// While rendering tabs, we trim 1 pixel off the top of our bounding box so they can fit within a regular frame height while looking "detached" from it.
|
||||
(void)flags;
|
||||
ImGuiContext& g = *GImGui;
|
||||
const float width = bb.GetWidth();
|
||||
IM_ASSERT(width > 0.0f);
|
||||
const float rounding = ImMax(0.0f, ImMin(g.Style.TabRounding, width * 0.5f - 1.0f));
|
||||
float y1 = bb.Min.y + 1.0f;
|
||||
float y2 = bb.Max.y - 1.0f;
|
||||
draw_list->PathLineTo(ImVec2(bb.Min.x, y2));
|
||||
draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding, y1 + rounding), rounding, 6, 9);
|
||||
draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding, y1 + rounding), rounding, 9, 12);
|
||||
draw_list->PathLineTo(ImVec2(bb.Max.x, y2));
|
||||
draw_list->AddConvexPolyFilled(draw_list->_Path.Data, draw_list->_Path.Size, col);
|
||||
if (g.Style.TabBorderSize > 0.0f)
|
||||
draw_list->AddPolyline(draw_list->_Path.Data, draw_list->_Path.Size, GetColorU32(ImGuiCol_Border), false, g.Style.TabBorderSize);
|
||||
draw_list->PathClear();
|
||||
}
|
||||
|
||||
// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic
|
||||
bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, const char* label, ImGuiID tab_id, ImGuiID close_button_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiStyle& style = g.Style;
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
if (bb.GetWidth() <= 1.0f)
|
||||
return false;
|
||||
|
||||
// Render text label (with clipping + alpha gradient) + unsaved marker
|
||||
const char* TAB_UNSAVED_MARKER = "*";
|
||||
ImRect text_pixel_clip_bb(bb.Min.x + style.FramePadding.x, bb.Min.y + style.FramePadding.y, bb.Max.x - style.FramePadding.x, bb.Max.y);
|
||||
if (flags & ImGuiTabItemFlags_UnsavedDocument)
|
||||
{
|
||||
text_pixel_clip_bb.Max.x -= CalcTextSize(TAB_UNSAVED_MARKER, NULL, false).x;
|
||||
ImVec2 unsaved_marker_pos(ImMin(bb.Min.x + style.FramePadding.x + label_size.x + 2, text_pixel_clip_bb.Max.x), bb.Min.y + style.FramePadding.y + (float)(int)(-g.FontSize * 0.25f));
|
||||
RenderTextClippedEx(draw_list, unsaved_marker_pos, bb.Max - style.FramePadding, TAB_UNSAVED_MARKER, NULL, NULL);
|
||||
}
|
||||
ImRect text_ellipsis_clip_bb = text_pixel_clip_bb;
|
||||
|
||||
// Close Button
|
||||
// We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap()
|
||||
// 'hovered' will be true when hovering the Tab but NOT when hovering the close button
|
||||
// 'g.HoveredId==id' will be true when hovering the Tab including when hovering the close button
|
||||
// 'g.ActiveId==close_button_id' will be true when we are holding on the close button, in which case both hovered booleans are false
|
||||
bool close_button_pressed = false;
|
||||
bool close_button_visible = false;
|
||||
if (close_button_id != 0)
|
||||
if (g.HoveredId == tab_id || g.HoveredId == close_button_id || g.ActiveId == close_button_id)
|
||||
close_button_visible = true;
|
||||
if (close_button_visible)
|
||||
{
|
||||
ImGuiItemHoveredDataBackup last_item_backup;
|
||||
const float close_button_sz = g.FontSize * 0.5f;
|
||||
if (CloseButton(close_button_id, ImVec2(bb.Max.x - style.FramePadding.x - close_button_sz, bb.Min.y + style.FramePadding.y + close_button_sz), close_button_sz))
|
||||
close_button_pressed = true;
|
||||
last_item_backup.Restore();
|
||||
|
||||
// Close with middle mouse button
|
||||
if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2))
|
||||
close_button_pressed = true;
|
||||
|
||||
text_pixel_clip_bb.Max.x -= close_button_sz * 2.0f;
|
||||
}
|
||||
|
||||
// Label with ellipsis
|
||||
// FIXME: This should be extracted into a helper but the use of text_pixel_clip_bb and !close_button_visible makes it tricky to abstract at the moment
|
||||
const char* label_display_end = FindRenderedTextEnd(label);
|
||||
if (label_size.x > text_ellipsis_clip_bb.GetWidth())
|
||||
{
|
||||
const int ellipsis_dot_count = 3;
|
||||
const float ellipsis_width = (1.0f + 1.0f) * ellipsis_dot_count - 1.0f;
|
||||
const char* label_end = NULL;
|
||||
float label_size_clipped_x = g.Font->CalcTextSizeA(g.FontSize, text_ellipsis_clip_bb.GetWidth() - ellipsis_width + 1.0f, 0.0f, label, label_display_end, &label_end).x;
|
||||
if (label_end == label && label_end < label_display_end) // Always display at least 1 character if there's no room for character + ellipsis
|
||||
{
|
||||
label_end = label + ImTextCountUtf8BytesFromChar(label, label_display_end);
|
||||
label_size_clipped_x = g.Font->CalcTextSizeA(g.FontSize, FLT_MAX, 0.0f, label, label_end).x;
|
||||
}
|
||||
while (label_end > label && ImCharIsBlankA(label_end[-1])) // Trim trailing space
|
||||
{
|
||||
label_end--;
|
||||
label_size_clipped_x -= g.Font->CalcTextSizeA(g.FontSize, FLT_MAX, 0.0f, label_end, label_end + 1).x; // Ascii blanks are always 1 byte
|
||||
}
|
||||
RenderTextClippedEx(draw_list, text_pixel_clip_bb.Min, text_pixel_clip_bb.Max, label, label_end, &label_size, ImVec2(0.0f, 0.0f));
|
||||
|
||||
const float ellipsis_x = text_pixel_clip_bb.Min.x + label_size_clipped_x + 1.0f;
|
||||
if (!close_button_visible && ellipsis_x + ellipsis_width <= bb.Max.x)
|
||||
RenderPixelEllipsis(draw_list, g.Font, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), ellipsis_dot_count, GetColorU32(ImGuiCol_Text));
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderTextClippedEx(draw_list, text_pixel_clip_bb.Min, text_pixel_clip_bb.Max, label, label_display_end, &label_size, ImVec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
return close_button_pressed;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user