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	IO: Added BackendPlatformUserData, BackendRendererUserData, BackendLanguageUserData void* for storage use by back-ends. (#2004 + for cimgui)
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		| @@ -60,6 +60,7 @@ Other Changes: | ||||
|   This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899) | ||||
| - Window: Fixed using SetNextWindowPos() on a child window (which wasn't really documented) position the cursor as expected | ||||
|   in the parent window, so there is no mismatch between the layout in parent and the position of the child window.  | ||||
| - IO: Added BackendPlatformUserData, BackendRendererUserData, BackendLanguageUserData void* for storage use by back-ends. | ||||
| - Style: Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value | ||||
|   which is the same as the title bar height. | ||||
| - Demo: "Simple Layout" and "Style Editor" are now using tabs. | ||||
|   | ||||
| @@ -1111,6 +1111,7 @@ ImGuiIO::ImGuiIO() | ||||
|  | ||||
|     // Platform Functions | ||||
|     BackendPlatformName = BackendRendererName = NULL; | ||||
|     BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL; | ||||
|     GetClipboardTextFn = GetClipboardTextFn_DefaultImpl;   // Platform dependent default implementations | ||||
|     SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; | ||||
|     ClipboardUserData = NULL; | ||||
|   | ||||
							
								
								
									
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							| @@ -1240,9 +1240,12 @@ struct ImGuiIO | ||||
|     // (the imgui_impl_xxxx back-end files are setting those up for you) | ||||
|     //------------------------------------------------------------------ | ||||
|  | ||||
|     // Optional: Platform/Renderer back-end name (informational only! will be displayed in About Window) | ||||
|     const char* BackendPlatformName; | ||||
|     const char* BackendRendererName; | ||||
|     // Optional: Platform/Renderer back-end name (informational only! will be displayed in About Window) + User data for back-end/wrappers to store their own stuff. | ||||
|     const char* BackendPlatformName;        // = NULL | ||||
|     const char* BackendRendererName;        // = NULL | ||||
|     void*       BackendPlatformUserData;    // = NULL | ||||
|     void*       BackendRendererUserData;    // = NULL | ||||
|     void*       BackendLanguageUserData;    // = NULL | ||||
|  | ||||
|     // Optional: Access OS clipboard | ||||
|     // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) | ||||
| @@ -1253,7 +1256,7 @@ struct ImGuiIO | ||||
|     // Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows) | ||||
|     // (default to use native imm32 api on Windows) | ||||
|     void        (*ImeSetInputScreenPosFn)(int x, int y); | ||||
|     void*       ImeWindowHandle;                // (Windows) Set this to your HWND to get automatic IME cursor positioning. | ||||
|     void*       ImeWindowHandle;            // (Windows) Set this to your HWND to get automatic IME cursor positioning. | ||||
|  | ||||
| #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
|     // [OBSOLETE since 1.60+] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now! | ||||
|   | ||||
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