omar
c14a66970b
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
2017-10-23 09:57:59 +02:00
omar
3e0765ee22
Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior ( #1375 )
2017-10-23 09:43:30 +02:00
omar
e03198bb0f
Fixed compilation for #1375 + coding style fixes.
2017-10-23 09:43:30 +02:00
Gargaj
839067fda9
Capture/release window in DX9 implementation
...
This helps a lot when the user drags a slider but carries the cursor offscreen before releasing the button - without the capturing, the slider will "stick" to the mouse cursor even after the button has been released. (This should generally be added to all Windows implementations - I won't mind doing it if you think it's a good idea.)
2017-10-17 12:37:21 +02:00
omar
b3099d650c
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
2017-10-04 19:28:04 -07:00
omar
842e88a8e3
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
2017-09-27 15:47:08 +02:00
ocornut
d5d825debb
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ( #323 )
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Missing support Vulkan (#549 ), Apple (#575 , #247 ), SDL (#58 , #356 ),
Allegro, Marmalade (#368 , #375 )
2017-09-18 16:04:44 +02:00
omar
b8ade0b94f
Examples: Main: Removed call to SetNextWindowSize()
2017-09-01 17:07:19 +02:00
omar
7e452ec737
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
2017-08-11 13:36:28 +08:00
omar
645875a240
Examples: Enable vsync by default in example applications ( #1213 , #1151 )
2017-07-23 16:13:17 +08:00
omar
99ff2ec6fb
Examples: DirectX9/10/11: Comments
2017-06-02 11:28:48 +02:00
omar
51c200ac0d
Examples: DirectX9: Clarified texture release code ( #1163 )
2017-06-02 11:25:45 +02:00
ocornut
d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ( #937 )
2016-12-19 23:15:38 +01:00
ocornut
7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set ( #585 , #909 )
2016-11-12 19:46:52 +01:00
ocornut
2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )
2016-09-03 19:24:57 +02:00
ocornut
1349d0aacf
Examples: DirectX9: Removing spaces ( #663 )
2016-05-16 10:54:52 +02:00
Trezanik
790275eae2
Example: DirectX9: Backup and restore all state
2016-05-16 01:02:09 +01:00
ocornut
f46c91f5ad
Examples: DirectX9: Removed dependency on dxguid.lib + remainder of d3dx9.lib ( #611 )
2016-05-03 11:30:43 +02:00
ocornut
731ff3d3f5
Examples: DirectX9: Removed dependency on dx3x9 (remainder) ( #611 )
2016-05-03 11:12:59 +02:00
ocornut
50df86985d
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment ( #611 )
2016-05-03 10:47:42 +02:00
ocornut
4466a7b3b0
Examples: DirectX9: save/restore some more device state.
2016-04-11 18:33:16 +02:00
ocornut
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ( #473 )
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NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
7661b1e778
Trim trailing spaces
2016-03-26 15:43:45 +01:00
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
2016-03-24 11:00:47 +01:00
ocornut
07e379a950
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures ( #521 )
2016-02-08 09:03:43 +01:00
ocornut
bf83ac8b55
Examples: Fixed msvc batch files from warning.
2015-12-07 21:27:25 +00:00
ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
...
+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
94ec3d534e
Examples: Header comments.
2015-11-29 11:25:15 +00:00
ocornut
6800939e73
Examples: Header comments.
2015-11-29 11:19:30 +00:00
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
2015-11-29 11:11:03 +00:00
ocornut
d673db3092
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
2015-11-29 11:01:50 +00:00
ocornut
83e6cfbec0
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )
2015-11-22 21:23:56 +00:00
ocornut
3b2fdf27a8
Examples: Added /Zi (output debug information) in build_win32.bat files
2015-11-11 09:45:18 +00:00
ocornut
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
2015-11-08 11:00:31 +00:00
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
2015-10-30 10:45:16 +01:00
Gargaj
e4d916a4b3
NULL out font texture on invalidate
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If this isn't done, NewFrame won't re-create the font.
2015-10-18 19:05:04 +02:00
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
2015-10-13 17:53:43 +02:00
ocornut
ad4c962224
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
2015-09-10 20:58:43 +01:00
ocornut
853f265025
Examples: Added batch files to build Windows examples with VS
2015-09-10 20:34:06 +01:00
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
2015-09-07 14:58:26 +01:00
ocornut
822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
2015-08-25 16:54:47 +01:00
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
2015-08-24 14:02:51 +02:00
ocornut
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
2015-08-13 23:13:20 -06:00
ocornut
c016f6c171
Examples: DirectX9: tweaks.
2015-08-13 23:07:53 -06:00
ocornut
698c7cae85
Examples: DirectX9: resizing vertex and index buffers dynamically ( #299 )
2015-08-13 23:06:11 -06:00
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
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Didn't update iOS example (#247 )
2015-07-21 17:04:03 -06:00
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
2015-07-15 14:56:29 -06:00
ocornut
0224d29a35
Examples: comments.
2015-07-15 09:05:17 -06:00
ocornut
fcec337061
Examples: Simplified font examples comments.
2015-07-15 07:05:34 -06:00
ocornut
d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ( #133 )
2015-07-07 20:17:07 -06:00
ocornut
25882c47a3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
2015-07-07 12:15:35 -06:00
ocornut
502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. ( #262 )
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May trigger new compilation warnings?
2015-07-07 12:09:25 -06:00
ocornut
6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
...
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
2015-07-06 21:09:05 -06:00
ocornut
b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
2015-07-05 22:09:15 -06:00
ocornut
f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( #133 #254 )
2015-07-05 22:03:46 -06:00
ocornut
8b4a470e1d
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
2015-07-05 19:24:26 -06:00
ocornut
b69d7d9df3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-02 21:47:48 -06:00
ocornut
2f03511062
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
2015-07-02 21:43:07 -06:00
ocornut
71e9f2a3dd
Fixed warnings for 64-bits builds
2015-06-29 15:46:18 -06:00
ocornut
e9b6e437eb
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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Conflicts:
imgui.cpp
imgui.h
2015-05-15 17:33:04 +01:00
ocornut
5df542c3c0
ImFontAtlas: doesn't clear input data, left to the application. ( #224 )
2015-05-12 15:16:12 +01:00
ocornut
f00662a5ad
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
2015-05-02 22:20:48 +01:00
ocornut
ad7f600e0d
Examples: DirectX9/11: hide os curosr if ImGui is drawing it ( #155 )
2015-05-01 11:25:15 +02:00
ocornut
18a00c7060
Examples: DirectX9/11: Fixed key mapping for down arrow.
2015-04-24 09:18:56 +02:00
ocornut
1746b04065
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
2015-04-09 21:05:35 +01:00
ocornut
d9ff617ff8
Examples: Formatting #187
2015-04-07 12:56:52 +01:00
heroboy
e09e2cbd28
set pixel shader and vertex shader to NULL
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Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
2015-04-07 19:36:58 +08:00
ocornut
d25578efd8
Examples: initializing float + missing comment.
2015-04-03 12:11:41 +01:00
ocornut
3abfb85613
Comments on font loading, fixed commented out paths and added DroidSans in the list
2015-03-28 11:48:42 +00:00
ocornut
cb285c4d35
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
2015-03-16 11:53:36 +00:00
ocornut
d3e444dfd9
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
2015-03-16 10:02:10 +00:00
ocornut
e97d02a294
Examples: Fixed Clang warnings in DirectX examples
2015-03-14 10:49:26 +00:00
ocornut
7c9bd71512
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
2015-03-14 10:41:42 +00:00
ocornut
2b0acc128c
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
2015-03-14 10:32:29 +00:00
ocornut
8e0f04638d
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
2015-03-14 10:24:35 +00:00
ocornut
e2c4ba21bc
Examples: Added 64-bit projects for MSVC
2015-03-14 10:09:53 +00:00
ocornut
0911526424
Added io.KeyAlt + support in examples apps
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Currently unused but supported by sample so that more people will have
it set up when menus needs them
2015-03-13 09:49:38 +00:00
ocornut
d5b7b8398f
Examples: reference implementations honors drawlist user callbacks.
2015-03-09 15:26:58 +00:00
ocornut
f9c833b4a5
Examples: DirectX9 example cleanup to match DirectX11 structure.
2015-03-09 14:55:46 +00:00
ocornut
866fa95aaa
Examples: DirectX9 example application handle window resizing.
2015-03-09 14:13:29 +00:00
ocornut
b4165c43ff
Examples: Refactored directx11_example to be easier to copy & paste into user application.
2015-03-09 13:45:23 +00:00
ocornut
a3f3793cb6
Examples: Tweaks.
2015-03-09 13:05:18 +00:00
ocornut
7397425097
Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
2015-03-09 13:03:46 +00:00
ocornut
be9fe9489c
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
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Fixes pressing Enter in IME being caught by application right after
validating an IME input.
2015-03-06 21:39:55 +00:00
ocornut
e269125c3a
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
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User need to set io.ImeWindowHandle
2015-03-06 21:11:14 +00:00
ocornut
386cfada83
Examples: Windows examples don't link with imm32.lib by default.
2015-03-06 18:19:21 +00:00
ocornut
40b04a3701
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
2015-02-27 09:51:11 +00:00
ocornut
9c4972ee9d
Examples: msvc: output .exe in project directory (not in solution directory).
2015-02-24 10:06:13 +00:00
ocornut
0d63e0ce60
Examples: DirectX examples applications all have a Console for debugging.
2015-02-22 13:45:07 +00:00
ocornut
cb0a4db048
Calculate frame-rate for the user, as a purely luxurious feature
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..and to reduce sample code size a little.
2015-02-11 18:28:17 +00:00
ocornut
d65e051a07
Minor formatting tweaks, comments
2015-02-11 18:14:39 +00:00
ocornut
381c7428c1
Examples: changed default background color.
2015-01-31 20:08:43 +00:00
ocornut
b0eac255ca
Warning fixes for 64-bit architectures
2015-01-20 01:01:25 +01:00
ocornut
edcf2d3bf6
Examples: more comments on loading fonts.
2015-01-18 11:38:14 +00:00
ocornut
1916a0c78c
Renamed FontAtlas to Fonts. Further cleanup/comments.
2015-01-18 10:46:49 +00:00
ocornut
2c31599bcc
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
2015-01-17 22:15:29 +00:00
ocornut
cb9a3235be
Removed PixelCenterOffset, uncesssary
2015-01-17 17:17:18 +00:00
ocornut
ab8d2782c6
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
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Conflicts:
imgui.cpp
imgui.h
2015-01-15 18:07:44 +00:00
ocornut
62ecdd21a5
Examples: Added a color slider for the background color + tweak first example use of button.s
2015-01-15 09:59:18 +00:00
ocornut
0f4d74d614
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
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Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
2015-01-11 21:06:57 +00:00