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Examples: Added README into the Visual Studio solution to people are less likely to miss it.
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@ -2,15 +2,17 @@ Those are standalone ready-to-build applications to demonstrate ImGui.
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Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries
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TL;DR;
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Newcomers, read 'Programmer guide' imgui.cpp for notes on how to setup ImGui in your codebase.
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Refer to 'opengl_example' to understand how the library is setup, because it is the simplest one.
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Copy the imgui_impl_xxx.cpp/.h files you need if you are using one of provided rendering/IO backends.
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If using different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started.
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- Newcomers, read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup ImGui in your codebase.
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- Refer to 'opengl_example' to understand how the library is setup, it is the simplest one.
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The other examples requires more boilerplate and are harder to read.
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- If you are using of the backend provided here, so you can copy the imgui_impl_xxx.cpp/h files
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to your project and use them unmodified.
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- If you have your own engine, you probably want to start from 'opengl_example' and adapt it to
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your engine, but you can read the other examples as well.
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ImGui is highly portable and only requires a few things to run:
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- Providing mouse/keyboard inputs
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- Load the font atlas texture into GPU memory
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- Load the font atlas texture into graphics memory
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- Providing a render function to render indexed textured triangles
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- Optional: clipboard support, mouse cursor supports, Windows IME support, etc.
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So this is essentially what those examples are doing + the obligatory cruft for portability.
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@ -150,6 +150,9 @@
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<ClCompile Include="imgui_impl_dx11.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -39,4 +39,7 @@
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<Filter>imgui</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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</ItemGroup>
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</Project>
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@ -150,6 +150,9 @@
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<ClInclude Include="..\..\imgui_internal.h" />
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<ClInclude Include="imgui_impl_dx9.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -40,4 +40,7 @@
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<Filter>imgui</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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</ItemGroup>
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</Project>
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@ -163,6 +163,9 @@
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<ClInclude Include="..\libs\gl3w\GL\glcorearb.h" />
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<ClInclude Include="imgui_impl_glfw_gl3.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -52,4 +52,7 @@
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<Filter>imgui</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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</ItemGroup>
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</Project>
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@ -160,6 +160,9 @@
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<ClInclude Include="..\..\imgui_internal.h" />
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<ClInclude Include="imgui_impl_glfw.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -40,4 +40,7 @@
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<Filter>imgui</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\README.txt" />
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</ItemGroup>
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</Project>
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