ocornut 
							
						 
					 
					
						
						
							
						
						89a28209e8 
					 
					
						
						
							
							Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 ,  #4830 )  
						
						
						
						
							
						
					 
					
						2021-12-26 20:02:02 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						980deb4c9e 
					 
					
						
						
							
							Add missing include guard to avoid declaring ImFontAtlasGetBuilderForStbTruetype() function.  
						
						... 
						
						
						
						https://github.com/cimgui/cimgui/issues/193 
https://github.com/imgui-rs/imgui-rs/pull/582  
					
						2021-12-26 19:51:10 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						512c54bbc0 
					 
					
						
						
							
							Version 1.86  
						
						
						
						
							
 
						
					 
					
						2021-12-22 15:31:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						612b787b0d 
					 
					
						
						
							
							Menus: fixed top-level menu from not consistently using style.PopupRounding. ( #4788 )  
						
						... 
						
						
						
						+ Stack tool default size. 
						
						
							
						
					 
					
						2021-12-21 15:05:10 +01:00 
						 
				 
			
				
					
						
							
							
								Sean Ridenour 
							
						 
					 
					
						
						
							
						
						4bad852a78 
					 
					
						
						
							
							Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 ( #4819 )  
						
						
						
						
							
						
					 
					
						2021-12-21 14:32:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0636f9adac 
					 
					
						
						
							
							InputText: fixed Shift+Delete from not cutting into clipboard. ( #4818 ,  #1541 )  
						
						
						
						
							
						
					 
					
						2021-12-20 19:45:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9bc1e44af 
					 
					
						
						
							
							Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. ( #368 ,  #375 )  
						
						
						
						
							
						
					 
					
						2021-12-20 19:29:41 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						0cdc4a9565 
					 
					
						
						
							
							Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. ( #2625 )  
						
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						Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect) 
						
						
							
						
					 
					
						2021-12-16 18:16:35 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						4a43dcb940 
					 
					
						
						
							
							Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0  
						
						
						
						
							
						
					 
					
						2021-12-15 16:05:15 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1c4066cd9e 
					 
					
						
						
							
							Internals: UpdateWindowInFocusOrderList: amend  a528398 to fix docking. ( #3496 ,  #4797 )  
						
						
						
						
							
						
					 
					
						2021-12-15 14:27:56 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						389982eb5a 
					 
					
						
						
							
							Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. ( #4468 ,  #4504 ,  #2981 ,  #3381 )  
						
						
						
						
							
						
					 
					
						2021-12-15 11:50:00 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						48f263336b 
					 
					
						
						
							
							Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 ,  #4797 )  
						
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						Fixed sub-menu items inside a popups from closing the popup (debatable). 
						
						
							
						
					 
					
						2021-12-14 16:54:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a528398c77 
					 
					
						
						
							
							Internals: support for varying _ChildWindow flag for menu windows. ( #3496 ,  #4797 )  
						
						
						
						
							
						
					 
					
						2021-12-14 16:19:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						11638fdf7d 
					 
					
						
						
							
							Menus: reuse more menu windows when stacked over popups.  
						
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						This is actually mostly aimed at ensuring the _ChildWindow flag on menu window doesn't vary as this would cause issues with our current g.WindowsFocusOrder[] scheme 
						
						
							
						
					 
					
						2021-12-13 19:35:16 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						0e8c199e87 
					 
					
						
						
							
							CI: Use regex to fix vcxproj platform and toolset versions. ( #3249 ) Remove Discord integration.  
						
						
						
						
							
						
					 
					
						2021-12-13 14:58:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d7350668d1 
					 
					
						
						
							
							Fix OSX warnings + Examples/Apple+GL2 calls super reshape. ( #4759 ,  #1873 )  
						
						
						
						
							
						
					 
					
						2021-12-13 12:31:15 +01:00 
						 
				 
			
				
					
						
							
							
								Stuart Carnie 
							
						 
					 
					
						
						
							
						
						1b6b8602c1 
					 
					
						
						
							
							Backends: OSX: Fix keyboard support. Handle scroll cancel. Don't set mouse cursor shape unconditionally. ( #4759 ,  #4253 ,  #1873 )  
						
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						Note the original FIXME: refered to GLFWs Cocoa implementation, which is largely what this commit provides. 
						
						
							
						
					 
					
						2021-12-13 11:56:43 +01:00 
						 
				 
			
				
					
						
							
							
								SlavicPotato 
							
						 
					 
					
						
						
							
						
						f71ee5203e 
					 
					
						
						
							
							Fix infinite loop in ImFontGlyphRangesBuilder::AddRanges if the user passes upper range = UINT16_MAX without IMGUI_USE_WCHAR32. ( #4802 )  
						
						
						
						
							
						
					 
					
						2021-12-13 11:35:59 +01:00 
						 
				 
			
				
					
						
							
							
								Stuart Carnie 
							
						 
					 
					
						
						
							
						
						b720f1f03c 
					 
					
						
						
							
							Backends: OSX: Add Game Controller support. ( #4759 )  
						
						
						
						
							
						
					 
					
						2021-12-13 11:25:59 +01:00 
						 
				 
			
				
					
						
							
							
								xndcn 
							
						 
					 
					
						
						
							
						
						8a9fe26866 
					 
					
						
						
							
							Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 ,  #4797 )  
						
						
						
						
							
						
					 
					
						2021-12-10 18:58:41 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c801799218 
					 
					
						
						
							
							Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. ( #1414 ,  #2562 ,  #2807 ,  #4008 ,  #4158 ,  #4375 ,  #4548 ,  #4657 ,  #4796 )  
						
						... 
						
						
						
						#4158 , #4375 , #4548 , #4657 , #4796 ) 
					
						2021-12-09 15:35:02 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a8e1dde357 
					 
					
						
						
							
							Fix static analyser, update readme.  
						
						
						
						
							
						
					 
					
						2021-12-09 15:17:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e03383d088 
					 
					
						
						
							
							Fixes for tooltip over modals leading to incorrect modal dimming. ( #4729 )  
						
						... 
						
						
						
						Amend 23ef6c1 
						
						
							
						
					 
					
						2021-12-09 11:50:38 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						bdd2a94315 
					 
					
						
						
							
							InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. ( #3781 ,  #4794 )  
						
						
						
						
							
						
					 
					
						2021-12-09 11:30:42 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						072caa4a90 
					 
					
						
						
							
							InputText: fixed incorrect padding when FrameBorder > 0. ( #4794 ,  #3781 )  
						
						
						
						
							
						
					 
					
						2021-12-09 11:25:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						270d4d0855 
					 
					
						
						
							
							Nav, Docking: Fix crash on dimming docked window and DockSpaceOverViewport() with PassthruCentralNode.  
						
						... 
						
						
						
						(amend 1dc3af323ef6c1657073a 
						
						
							
						
					 
					
						2021-12-08 17:07:07 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a19815dc6b 
					 
					
						
						
							
							Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
						
						
						
						
							
						
					 
					
						2021-12-08 16:34:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c80e8b964c 
					 
					
						
						
							
							Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
						
						
						
						
							
						
					 
					
						2021-12-08 16:26:52 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						b38af0f522 
					 
					
						
						
							
							Popups: Fix popups being closed by newly appearing windows. ( #4317 )  
						
						... 
						
						
						
						* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions" 
						
						
							
						
					 
					
						2021-12-07 15:52:13 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						657073a650 
					 
					
						
						
							
							Nav, Docking: fix dimming crash with accessing zero-cmd ImDrawList (amend  1dc3af3,  23ef6c1)  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp 
						
						
							
						
					 
					
						2021-12-06 19:16:14 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						20e040c858 
					 
					
						
						
							
							Clipper, Tables: remove table specific code path should now be ok (added assert).  
						
						
						
						
							
						
					 
					
						2021-12-06 17:17:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						926addbfe2 
					 
					
						
						
							
							Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.  
						
						... 
						
						
						
						+ Bonus rather unorthodox coding style. 
						
						
							
						
					 
					
						2021-12-06 17:17:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						027a7ba3eb 
					 
					
						
						
							
							Clipper: use line size instead of cursor comparaison when range are large. ( #3609 ,  #3962  +  https://github.com/ocornut/imgui_club/issues/20 )  
						
						
						
						
							
						
					 
					
						2021-12-06 17:17:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						a76bc52da5 
					 
					
						
						
							
							Window, Clipper: store initial precision loss and apply in clipper. ( #3609 ,  #3962  +  https://github.com/ocornut/imgui_club/issues/20 )  
						
						
						
						
							
						
					 
					
						2021-12-06 16:19:47 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						6e141a9cae 
					 
					
						
						
							
							Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks ( #3609 ,  #3962  +  https://github.com/ocornut/imgui_club/issues/20 )  
						
						... 
						
						
						
						This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them. 
						
						
							
						
					 
					
						2021-12-06 12:09:38 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						eea836135a 
					 
					
						
						
							
							InputText: fix buffer modifications in callbacks while using resize callback ( #4784 )  
						
						... 
						
						
						
						Regressed by 5ac25e7c7#4762 ) 
						
						
							
						
					 
					
						2021-12-05 19:03:40 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						aa41f16589 
					 
					
						
						
							
							Separator: fixed cover all columns while called inside a table. ( #4787 ,  #205 )  
						
						
						
						
							
						
					 
					
						2021-12-05 18:47:28 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						23ef6c149e 
					 
					
						
						
							
							Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported  1dc3af3 from docking)  
						
						
						
						
							
						
					 
					
						2021-12-03 19:21:39 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						da3a36eefd 
					 
					
						
						
							
							Backport from docking branch: minor stuff.  
						
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						Fixed software mouse cursor being rendered multiple times if Render() is called more than once. 
						
						
							
						
					 
					
						2021-12-03 19:11:58 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						78c6435dbb 
					 
					
						
						
							
							Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). ( #3229 )  
						
						
						
						
							
						
					 
					
						2021-12-03 12:38:58 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						5c388c39f4 
					 
					
						
						
							
							Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. ( #3926 )  
						
						
						
						
							
						
					 
					
						2021-12-03 12:28:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5b1a70aa2d 
					 
					
						
						
							
							Fixed RenderRectFilledWithHole() (used by docking) + added dummy EndFrameDrawDimmedBackgrounds() stub in master.  
						
						... 
						
						
						
						The round corner flag change in 033dfd9d 
						
						
							
						
					 
					
						2021-12-01 15:26:34 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						440824d431 
					 
					
						
						
							
							Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 ,  #4464 )  
						
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						Amend/fix 2b0bd40b 
						
						
							
						
					 
					
						2021-11-30 21:48:29 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f087a5b856 
					 
					
						
						
							
							Metrics: Added a node showing windows in submission order and showing the Begin() stack.  
						
						
						
						
							
						
					 
					
						2021-11-30 16:04:19 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c5db276521 
					 
					
						
						
							
							InputText, Nav: fixed tabbing through InputTextMultiline(). ( #4761 ,  #3092 )  
						
						... 
						
						
						
						Messy... Broken by 66f0fb9 
						
						
							
						
					 
					
						2021-11-30 15:17:18 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9d704d99d3 
					 
					
						
						
							
							Internals: wrapped ImQsort() in an inline function + added a define guard.  
						
						
						
						
							
						
					 
					
						2021-11-30 12:59:00 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						66f0fb986c 
					 
					
						
						
							
							Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). ( #4761 )  
						
						
						
						
							
						
					 
					
						2021-11-29 16:25:45 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5ccb66794b 
					 
					
						
						
							
							Backends: WebGPU: Passing explicit buffer sizes  as validation layers appears to not do what the in-flux specs says. ( #4766  
						
						
						
						
							
						
					 
					
						2021-11-29 12:18:25 +01:00 
						 
				 
			
				
					
						
							
							
								averne 
							
						 
					 
					
						
						
							
						
						cb5c73f64a 
					 
					
						
						
							
							Fix: IM_DEBUG_BREAK macro on ARM GCC ( #4767 )  
						
						
						
						
							
						
					 
					
						2021-11-29 00:05:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						65f4be1a10 
					 
					
						
						
							
							InputText: Internals: moved "apply_new_text" application code to reduce noise in a future commit (will be for  #4714 ) + removed unused fields.  
						
						... 
						
						
						
						The move would ideally be no-op. technically we now clear state->Flags before calling ResizeCallback but those are unrelated. The 2 unused fields were incorrectly added by 24ff25981 
						
						
							
						
					 
					
						2021-11-25 15:12:23 +01:00