ocornut 
							
						 
					 
					
						
						
							
						
						de451d4474 
					 
					
						
						
							
							Updated stb_textedit.h from 1.13 to 1.14. ( #5075 )  
						
						... 
						
						
						
						(Our pageup/pagedown PR was merged, so this is essentially a no-op) 
						
						
					 
					
						2022-03-13 13:23:03 +07:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						279db55840 
					 
					
						
						
							
							Updated stb_rect_pack.h from 1.00 to 1.01. ( #5075 )  
						
						... 
						
						
						
						(our STBRP__CDECL change was merged) 
						
						
					 
					
						2022-03-13 13:23:00 +07:00 
						 
				 
			
				
					
						
							
							
								jakubtomsu 
							
						 
					 
					
						
						
							
						
						3deb92c2c5 
					 
					
						
						
							
							Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path ( #5068 ,  #2954 )  
						
						
						
						
					 
					
						2022-03-13 12:52:30 +07:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0f14933577 
					 
					
						
						
							
							Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. ( #3955 ,  #3565 )  
						
						
						
						
					 
					
						2022-03-01 18:47:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						1e18da5c38 
					 
					
						
						
							
							Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. ( #5061 )  
						
						... 
						
						
						
						+ update README. 
						
						
					 
					
						2022-02-28 20:51:50 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						54fb051e52 
					 
					
						
						
							
							ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.  
						
						
						
						
					 
					
						2022-02-28 16:12:43 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						fa2b318dd6 
					 
					
						
						
							
							IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. ( #4921 ,  #4858 )  
						
						
						
						
					 
					
						2022-02-22 14:36:27 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						5659db5529 
					 
					
						
						
							
							IO: Fixed backward-compatibility accesses to io.KeysDown[]. ( #4921 ,  #4858 )  
						
						... 
						
						
						
						+ Snuck in unrelated comments and removed the "fill once" comment (#5043 ) 
						
						
					 
					
						2022-02-21 21:31:01 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						29d462ebce 
					 
					
						
						
							
							Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.  
						
						... 
						
						
						
						Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 ) 
						
						
					 
					
						2022-02-17 18:39:03 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						d9e60d29e1 
					 
					
						
						
							
							Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. ( #4822 )  
						
						
						
						
					 
					
						2022-02-17 11:09:06 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2dfa71fad5 
					 
					
						
						
							
							Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev.  
						
						
						
						
					 
					
						2022-02-16 20:08:58 +01:00 
						 
				 
			
				
					
						
							
							
								Konstantin Podsvirov 
							
						 
					 
					
						
						
							
						
						7ff41a78f9 
					 
					
						
						
							
							Fonts: binary_to_compressed_c.cpp gained -nostatic option ( #5021 )  
						
						... 
						
						
						
						This allow to use added variables in other source files via extern declaration. 
						
						
					 
					
						2022-02-16 17:02:33 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						b6b8f6634e 
					 
					
						
						
							
							ImVector: Fixed erase() with empty range. ( #5009 )  
						
						
						
						
					 
					
						2022-02-15 11:16:08 +01:00 
						 
				 
			
				
					
						
							
							
								Jeff Mears 
							
						 
					 
					
						
						
							
						
						71f98dd056 
					 
					
						
						
							
							Declare ImVec2 and ImVec4 constructors as constexpr ( #4995 )  
						
						
						
						
					 
					
						2022-02-11 12:27:27 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						4691fa0ed5 
					 
					
						
						
							
							ImDrawList: PthArcTo: Add small tolerance when comparing angles ( #4993 )  
						
						
						
						
					 
					
						2022-02-08 17:37:45 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						aa79d0cd2f 
					 
					
						
						
							
							Stack Tool: Added option to copy item path to clipboard. ( #4631 )  
						
						
						
						
					 
					
						2022-02-08 16:36:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						88de982071 
					 
					
						
						
							
							Version 1.88 WIP  
						
						
						
						
					 
					
						2022-02-08 14:45:26 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c71a50deb5 
					 
					
						
						
							
							Version 1.87  
						
						
						
						
					 
					
						2022-02-07 18:16:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						e52bb147a7 
					 
					
						
						
							
							Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). ( #4981 )  
						
						
						
						
					 
					
						2022-02-07 16:11:05 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						40fd163a3b 
					 
					
						
						
							
							Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.  
						
						... 
						
						
						
						# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	docs/CHANGELOG.txt 
						
						
					 
					
						2022-02-07 12:26:19 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						2554b512c0 
					 
					
						
						
							
							Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.  
						
						
						
						
					 
					
						2022-02-07 11:55:24 +01:00 
						 
				 
			
				
					
						
							
							
								Clownacy 
							
						 
					 
					
						
						
							
						
						c6cab1f352 
					 
					
						
						
							
							Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )  
						
						... 
						
						
						
						This is (kind of) an OpenGL-only function, which should be avoided when SDL2 isn't using OpenGL.
The only alternative that is recommended is SDL_GetRendererOutputSize, which limits this fix to the SDL_Renderer backend. Still, I think it's better than nothing.
I say that SDL_GL_GetDrawableSize is "kind of" OpenGL-only because it does technically work even when SDL2 isn't using OpenGL.
It's just that it becomes a shim to SDL_GetWindowSize, which is not suitable for high-DPI usage because it reflects the size of the window in screen coordinates, not actual pixels, so it really should be avoided when not using OpenGL. 
						
						
					 
					
						2022-02-04 16:51:29 +01:00 
						 
				 
			
				
					
						
							
							
								Clownacy 
							
						 
					 
					
						
						
							
						
						c39192ba64 
					 
					
						
						
							
							Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware ( #4927 )  
						
						... 
						
						
						
						SDL_PIXELFORMAT_RGBA32 is intended for byte arrays where the channels
are specifically in the RGBA order. However, this is not what
GetTexDataAsRGBA32 does: rather, it constructs an array where each
pixel is an unsigned int in ABGR order. On little-endian platforms,
this does indeed result in an RGBA byte order, however, on big-endian
platforms, this results in an ABGR byte order, which does not match
the PIXELFORMAT enum.
What should be used is the SDL_PIXELFORMAT_ABGR8888 enum, which
specifies that the pixels are in native-endian ABGR, which they are. 
						
						
					 
					
						2022-02-04 16:43:05 +01:00 
						 
				 
			
				
					
						
							
							
								rokups 
							
						 
					 
					
						
						
							
						
						551ab84c2d 
					 
					
						
						
							
							Backends: OSX: Fix building with old Xcode versions.  
						
						... 
						
						
						
						Builds have failed on Xcode versions that do not yet support `@available` or do not have new APIs (that are unavailable on target OS version) defined at all. Using true build time version checks fixes these issues. 
						
						
					 
					
						2022-01-31 14:41:56 +01:00 
						 
				 
			
				
					
						
							
							
								Clownacy 
							
						 
					 
					
						
						
							
						
						422902dbda 
					 
					
						
						
							
							Correct typos ( #4954 ,  #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.  
						
						
						
						
					 
					
						2022-01-31 11:58:33 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						49e38a5b32 
					 
					
						
						
							
							Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)  
						
						
						
						
					 
					
						2022-01-28 15:53:09 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						c906c65cac 
					 
					
						
						
							
							(BREAKING) Replaced AddKeyModsEvent() added by  790132a in favor of unified key enum system. Backends: update most. ( #4921 ,  #4858 )  
						
						... 
						
						
						
						Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction. 
						
						
					 
					
						2022-01-27 17:46:48 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						075f4ac661 
					 
					
						
						
							
							Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.  
						
						... 
						
						
						
						This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that. 
						
						
					 
					
						2022-01-26 15:53:18 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b17b2fb732 
					 
					
						
						
							
							Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )  
						
						... 
						
						
						
						Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value. 
						
						
					 
					
						2022-01-24 13:24:54 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						cda3db1449 
					 
					
						
						
							
							Backends: SDL: Fixed key mapping for ImGuiKey_Menu ( #4921 ) + misc typos ( #4928 )  
						
						
						
						
					 
					
						2022-01-24 12:19:51 +01:00 
						 
				 
			
				
					
						
							
							
								Clownacy 
							
						 
					 
					
						
						
							
						
						4fb0c1f963 
					 
					
						
						
							
							Correct some typos in FAQ.md ( #4924 )  
						
						
						
						
					 
					
						2022-01-22 00:03:09 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						c2db4c2462 
					 
					
						
						
							
							Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys.  
						
						
						
						
					 
					
						2022-01-21 15:25:23 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						69b697378b 
					 
					
						
						
							
							Comments, tweaks.  
						
						
						
						
					 
					
						2022-01-21 14:50:31 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						26e59c8742 
					 
					
						
						
							
							Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )  
						
						
						
						
					 
					
						2022-01-21 14:41:34 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						5ea47d9560 
					 
					
						
						
							
							Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
						
						
						
						
					 
					
						2022-01-20 17:25:49 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						39c3412f91 
					 
					
						
						
							
							Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
						
						
						
						
					 
					
						2022-01-20 17:25:31 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						3d85433748 
					 
					
						
						
							
							Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
						
						
						
						
					 
					
						2022-01-20 17:25:15 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						9f8c599ca7 
					 
					
						
						
							
							Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
						
						
						
						
					 
					
						2022-01-20 17:25:04 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						f33bb99821 
					 
					
						
						
							
							IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 ,  #787 )  
						
						
						
						
					 
					
						2022-01-20 17:24:52 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						ceb26bac48 
					 
					
						
						
							
							Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )  
						
						
						
						
					 
					
						2022-01-20 15:53:28 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						19471da3fd 
					 
					
						
						
							
							Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )  
						
						
						
						
					 
					
						2022-01-20 15:03:56 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7ad42ff431 
					 
					
						
						
							
							IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )  
						
						
						
						
					 
					
						2022-01-19 18:45:57 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						26d04c948f 
					 
					
						
						
							
							Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). ( #4918 ).  
						
						
						
						
					 
					
						2022-01-19 18:03:36 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						91ae56af45 
					 
					
						
						
							
							Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 ,  #3184 )  
						
						
						
						
					 
					
						2022-01-19 15:10:42 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						673f5e588d 
					 
					
						
						
							
							IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )  
						
						
						
						
					 
					
						2022-01-18 17:41:35 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						7374b96f5c 
					 
					
						
						
							
							IO: Added input queue. ( #4858 ,  #2787 ,  #1992 ,  #3383 ,  #2525 ,  #1320 )  
						
						
						
						
					 
					
						2022-01-17 17:36:55 +01:00 
						 
				 
			
				
					
						
							
							
								thedmd 
							
						 
					 
					
						
						
							
						
						b8e56dce83 
					 
					
						
						
							
							IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)  
						
						... 
						
						
						
						Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 ) 
						
						
					 
					
						2022-01-17 17:35:37 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						b6582a471a 
					 
					
						
						
							
							Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. ( #4759 )  
						
						
						
						
					 
					
						2022-01-17 16:22:32 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						0755767440 
					 
					
						
						
							
							Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. ( #4858 ) +  fix   #2622  again broken by  746c9f7 
						
						... 
						
						
						
						Amended to submit modifiers before. 
						
						
					 
					
						2022-01-17 15:21:17 +01:00 
						 
				 
			
				
					
						
							
							
								ocornut 
							
						 
					 
					
						
						
							
						
						eb823655af 
					 
					
						
						
							
							Removed support for pre-C++11 compilers. We'll stop supporting VS2010. ( #4537 )  
						
						... 
						
						
						
						Build all 
						
						
					 
					
						2022-01-17 11:54:11 +01:00