omar
7abc368927
Viewport: GLFW: Build fix for pre GLFW 3.2 ( #1542 )
2018-09-20 18:46:36 +02:00
omar
b57baa5ba0
Viewport: Enabled viewports by default in more example apps.
2018-09-20 10:31:23 +02:00
omar
b85f345369
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
2018-09-14 11:32:55 +02:00
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
2018-09-13 16:50:13 +02:00
omar
9cc63ba279
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. ( #2078 )
2018-09-11 22:00:57 +02:00
omar
df65d4a14f
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2018-09-11 11:18:46 +02:00
MindSpunk
7eadcf7d7d
example_glfw_vulkan was missing a reference to imgui_widgets.cpp ( #2071 , #2036 )
2018-09-09 21:09:58 +02:00
omar
bdb30d7145
Merge branch 'master' into viewport
2018-09-05 11:08:57 +02:00
Jiří Šebele
f8b7e4d94f
Examples: imgui_impl_opengl3 Fix GLAD error condition ( #2059 , #2002 )
...
`gladLoadGL` returns 0 on fail, not the other way around.
2018-09-03 19:36:02 +02:00
omar
fd201a90f1
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
2018-08-31 18:39:02 +02:00
omar
5d40d295b3
Comments, readme updates
2018-08-31 11:37:14 +02:00
Omar Cornut
be6ea86f8d
OSX: Added imgui_widgets.cpp to xcode project files.
2018-08-31 11:29:25 +02:00
omar
e312363007
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly ( #2036 )
2018-08-30 19:00:33 +02:00
omar
01586d33f3
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly ( #2036 )
2018-08-30 14:29:11 +02:00
omar
36b2f64051
Merge branch 'master' into viewport
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# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
2018-08-29 17:40:52 +02:00
omar
1b61b6b208
Examples: Vulkan: Minor tweaks.
2018-08-28 18:22:36 +02:00
omar
b127027cbd
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. ( #2001 , #2002 ). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
2018-08-28 16:08:04 +02:00
Jérémie Dumas
e476b7e727
WIP on configurable OpenGL loader. ( #2001 , #2002 )
2018-08-28 16:07:58 +02:00
omar
705ff49400
Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032
( #1542 )
2018-08-25 21:21:14 +02:00
omar
f81caac459
Merge branch 'master' into viewport
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# Conflicts:
# imgui.cpp
# imgui.h
2018-08-25 21:19:42 +02:00
omar
4dea0327e7
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
2018-08-25 21:16:08 +02:00
omar
0ada716184
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. ( #1542 )
2018-08-25 20:15:18 +02:00
omar
a4191857c1
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_vulkan.h
# imgui.cpp
2018-08-22 21:35:44 +02:00
omar
7268c65d73
Examples: imgui_impl_vulkan: Comments (re)
2018-08-22 17:59:58 +02:00
omar
3fdfac3377
Examples: imgui_impl_vulkan: Comments
2018-08-22 16:43:29 +02:00
omar
5d630c930d
Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). ( #1542 )
2018-08-15 16:15:44 -07:00
omar
e5f2295398
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2018-08-13 17:50:48 -07:00
omar
421dc19798
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. ( #2015 )
2018-08-09 17:49:48 +02:00
Ryan Crandall
9c0805010f
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID ( #2015 , #301 )
2018-08-09 17:44:29 +02:00
omar
d5793102db
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. ( #2002 , #1873 )
2018-08-09 17:42:53 +02:00
Ryan Crandall
34203d5008
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined ( #2014 )
2018-08-09 17:32:31 +02:00
luk1337
e3eb4111cc
Examples: Fix 'How to build' instructions for SDL2 examples ( #2012 )
2018-08-08 18:55:09 +02:00
omar
35124cdd07
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. ( #2002 , #1873 )
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Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
2018-08-08 17:41:30 +02:00
omar
00e29832d4
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. ( #1996 )
2018-08-03 15:04:35 +02:00
omar
8ef0ca9765
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2018-08-01 12:27:56 +02:00
omar
d69b2a1c1d
Changelog for #1989
2018-08-01 12:23:59 +02:00
Matthias Moulin
6011ddf1e5
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 ( #1989 )
2018-08-01 12:22:04 +02:00
omar
b1fc988c6b
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. ( #1941 )
2018-08-01 11:34:17 +02:00
omar
b217251a63
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
2018-07-31 18:48:24 +02:00
omar
9824bf1ba1
Merge branch 'master' into viewport
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2018-07-31 12:12:56 +02:00
omar
067edd09f9
imgui_impl_opengl3: Comments. ( #1987 )
2018-07-30 18:44:58 +02:00
Dado
81562b2b5a
Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) ( #1985 )
2018-07-30 15:38:13 +02:00
Marcel Smit
faa7dad537
Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. ( #1978 )
2018-07-30 14:15:24 +02:00
omar
544db70852
Examples: OpenGL3: Tweaks, added changelog. ( #1941 )
2018-07-30 14:00:53 +02:00
Omar Sherif Fathy
fc737d2333
Examples; imgui_impl_opengl3.cpp to work with Emscripten ( #1941 )
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* Add some ifdefs to add emscripten specific params and includes
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* replace __EMSCRIPTEN_BUILD__ with __EMSCRIPTEN__
* replace GLFW_INCLUDE_ES3 with direct header
* removing useless glfw include
* Making call to glPolygonMode() optional
2018-07-30 13:52:18 +02:00
omar
352695bc57
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2018-07-24 16:50:49 +02:00
omar
ff83d0e369
Examples: Using fully qualified "Dear ImGui" name in window titles.
2018-07-23 17:31:13 +02:00
omar
d016ef1825
Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. ( #1954 ) (+1 squashed commits)
2018-07-19 12:51:20 +02:00
omar
7b4fbf4301
Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. ( #1542 )
2018-07-17 16:37:10 +02:00
omar
ee98a069f0
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# imgui_demo.cpp
2018-07-16 22:25:36 +02:00