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Examples: imgui_impl_vulkan: Comments (re)
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@ -726,14 +726,19 @@ void ImGui_ImplVulkan_NewFrame()
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{
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}
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//-------------------------------------------------------------------------
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// Optional / Miscellaneous Vulkan Helpers
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// Internal / Miscellaneous Vulkan Helpers
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//-------------------------------------------------------------------------
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// - Those functions do NOT use any of the state used/affected by the regular ImGui_ImplVulkan_XXX functions.
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// - If your application/engine already has code to create all that stuff (swap chain, render pass, frame buffers, etc.) you may ignore those.
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// - Those functions are used by the example main.cpp and will be used by imgui_impl_vulkan.cpp in the upcoming multi-viewport branch (1.70).
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// Generally we try to not provide any kind of superfluous high-level helpers in the examples, but it is too much code to duplicate
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// in the main.cpp of every examples. Since the upcoming multi-viewport will need these, we include them here.
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// You probably do NOT need to use or care about those functions.
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// Those functions only exist because:
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// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
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// 2) the upcoming multi-viewport feature will need them internally.
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// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
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// but it is too much code to duplicate everywhere so we exceptionally expose them.
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// Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
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// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
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// (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
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//-------------------------------------------------------------------------
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#include <stdlib.h> // malloc
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@ -36,18 +36,23 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, V
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
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// Called by ImGui_ImplVulkan_Init()
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// Called by ImGui_ImplVulkan_Init() might be useful elsewhere.
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
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//-------------------------------------------------------------------------
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// Optional / Miscellaneous Vulkan Helpers
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// Internal / Miscellaneous Vulkan Helpers
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//-------------------------------------------------------------------------
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// - Those functions do NOT use any of the state used/affected by the regular ImGui_ImplVulkan_XXX functions.
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// - If your application/engine already has code to create all that stuff (swap chain, render pass, frame buffers, etc.) you may ignore those.
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// - Those functions are used by the example main.cpp and will be used by imgui_impl_vulkan.cpp in the upcoming multi-viewport branch (1.70).
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// Generally we try to not provide any kind of superfluous high-level helpers in the examples, but it is too much code to duplicate
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// in the main.cpp of every examples. Since the upcoming multi-viewport will need these, we include them here.
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// You probably do NOT need to use or care about those functions.
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// Those functions only exist because:
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// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
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// 2) the upcoming multi-viewport feature will need them internally.
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// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
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// but it is too much code to duplicate everywhere so we exceptionally expose them.
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// Your application/engine will likely already have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
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// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
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// (those functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
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//-------------------------------------------------------------------------
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struct ImGui_ImplVulkanH_FrameData;
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@ -60,9 +65,10 @@ IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhys
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IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
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IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
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// Helper structure to hold the data needed by one rendering frame
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struct ImGui_ImplVulkanH_FrameData
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{
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uint32_t BackbufferIndex; // keep track of recently rendered swapchain frame indices
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uint32_t BackbufferIndex; // Keep track of recently rendered swapchain frame indices
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VkCommandPool CommandPool;
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VkCommandBuffer CommandBuffer;
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VkFence Fence;
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@ -72,6 +78,7 @@ struct ImGui_ImplVulkanH_FrameData
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IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData();
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};
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// Helper structure to hold the data needed by one rendering context into one OS window
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struct ImGui_ImplVulkanH_WindowData
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{
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int Width;
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