ocornut
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6cee2fca94
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Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
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2015-11-29 14:54:05 +00:00 |
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ocornut
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94ec3d534e
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Examples: Header comments.
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2015-11-29 11:25:15 +00:00 |
|
ocornut
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6800939e73
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Examples: Header comments.
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2015-11-29 11:19:30 +00:00 |
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ocornut
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5c52e9ec0d
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Examples: Clarified comments. Removed font merging example from comments.
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2015-11-29 11:11:03 +00:00 |
|
ocornut
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d673db3092
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Examples: Added README into the Visual Studio solution to people are less likely to miss it.
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2015-11-29 11:01:50 +00:00 |
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ocornut
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83e6cfbec0
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Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
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2015-11-22 21:23:56 +00:00 |
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ocornut
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3b2fdf27a8
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Examples: Added /Zi (output debug information) in build_win32.bat files
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2015-11-11 09:45:18 +00:00 |
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ocornut
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e46c7b70eb
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Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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2015-11-08 11:00:31 +00:00 |
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ocornut
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e858d229a0
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Examples: update all examples with same comment (#389)
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2015-10-30 10:45:16 +01:00 |
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Gargaj
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e4d916a4b3
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NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
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2015-10-18 19:05:04 +02:00 |
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ocornut
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5d53f37a5d
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Examples: Possibly clarified the intent of imgui_impl_* files.
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2015-10-13 17:53:43 +02:00 |
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ocornut
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ad4c962224
|
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
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2015-09-10 20:58:43 +01:00 |
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ocornut
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853f265025
|
Examples: Added batch files to build Windows examples with VS
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2015-09-10 20:34:06 +01:00 |
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ocornut
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7d6ddbe5c8
|
Examples: comment on setting the RenderDrawListsFn function.
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2015-09-07 14:58:26 +01:00 |
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ocornut
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822eaf1751
|
Examples: DX9, DX11: mapping missing middle mouse button.
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2015-08-25 16:54:47 +01:00 |
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ocornut
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9a0650dbd0
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Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
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2015-08-24 14:02:51 +02:00 |
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ocornut
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215747635d
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Examples: DirectX11: resizing buffers dynamically (#299)
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2015-08-13 23:13:20 -06:00 |
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ocornut
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c016f6c171
|
Examples: DirectX9: tweaks.
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2015-08-13 23:07:53 -06:00 |
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ocornut
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698c7cae85
|
Examples: DirectX9: resizing vertex and index buffers dynamically (#299)
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2015-08-13 23:06:11 -06:00 |
|
ocornut
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52a74701f5
|
Updated projects to reference new files (#219)
Didn't update iOS example (#247)
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2015-07-21 17:04:03 -06:00 |
|
ocornut
|
4842ac3bc6
|
Fonts: added Cousine-Regular.ttf
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2015-07-15 14:56:29 -06:00 |
|
ocornut
|
0224d29a35
|
Examples: comments.
|
2015-07-15 09:05:17 -06:00 |
|
ocornut
|
fcec337061
|
Examples: Simplified font examples comments.
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2015-07-15 07:05:34 -06:00 |
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ocornut
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d03b046ef4
|
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
|
2015-07-07 20:17:07 -06:00 |
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ocornut
|
25882c47a3
|
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
|
2015-07-07 12:15:35 -06:00 |
|
ocornut
|
502e360ee5
|
Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
May trigger new compilation warnings?
|
2015-07-07 12:09:25 -06:00 |
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ocornut
|
6a22835f63
|
AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
|
2015-07-06 21:09:05 -06:00 |
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ocornut
|
b2b616be00
|
AA branch: ImDrawCmd idx_count -> elem_count
|
2015-07-05 22:09:15 -06:00 |
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ocornut
|
f3303fa84f
|
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
|
2015-07-05 22:03:46 -06:00 |
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ocornut
|
8b4a470e1d
|
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
|
2015-07-05 19:24:26 -06:00 |
|
ocornut
|
b69d7d9df3
|
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
|
2015-07-02 21:47:48 -06:00 |
|
ocornut
|
2f03511062
|
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
|
2015-07-02 21:43:07 -06:00 |
|
ocornut
|
71e9f2a3dd
|
Fixed warnings for 64-bits builds
|
2015-06-29 15:46:18 -06:00 |
|
ocornut
|
e9b6e437eb
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
imgui.cpp
imgui.h
|
2015-05-15 17:33:04 +01:00 |
|
ocornut
|
5df542c3c0
|
ImFontAtlas: doesn't clear input data, left to the application. (#224)
|
2015-05-12 15:16:12 +01:00 |
|
ocornut
|
f00662a5ad
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
|
2015-05-02 22:20:48 +01:00 |
|
ocornut
|
ad7f600e0d
|
Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)
|
2015-05-01 11:25:15 +02:00 |
|
ocornut
|
18a00c7060
|
Examples: DirectX9/11: Fixed key mapping for down arrow.
|
2015-04-24 09:18:56 +02:00 |
|
ocornut
|
1746b04065
|
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
|
2015-04-09 21:05:35 +01:00 |
|
ocornut
|
d9ff617ff8
|
Examples: Formatting #187
|
2015-04-07 12:56:52 +01:00 |
|
heroboy
|
e09e2cbd28
|
set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
|
2015-04-07 19:36:58 +08:00 |
|
ocornut
|
d25578efd8
|
Examples: initializing float + missing comment.
|
2015-04-03 12:11:41 +01:00 |
|
ocornut
|
3abfb85613
|
Comments on font loading, fixed commented out paths and added DroidSans in the list
|
2015-03-28 11:48:42 +00:00 |
|
ocornut
|
cb285c4d35
|
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
|
2015-03-16 11:53:36 +00:00 |
|
ocornut
|
d3e444dfd9
|
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
|
2015-03-16 10:02:10 +00:00 |
|
ocornut
|
e97d02a294
|
Examples: Fixed Clang warnings in DirectX examples
|
2015-03-14 10:49:26 +00:00 |
|
ocornut
|
7c9bd71512
|
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
|
2015-03-14 10:41:42 +00:00 |
|
ocornut
|
2b0acc128c
|
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
|
2015-03-14 10:32:29 +00:00 |
|
ocornut
|
8e0f04638d
|
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
|
2015-03-14 10:24:35 +00:00 |
|
ocornut
|
e2c4ba21bc
|
Examples: Added 64-bit projects for MSVC
|
2015-03-14 10:09:53 +00:00 |
|