AA branch: ImDrawList: rename commands to cmd_buffer

Not strictly necessary but while we're doing minor breakage let's do
them at all once.
This commit is contained in:
ocornut 2015-07-06 21:09:05 -06:00
parent e7e2fcdd19
commit 6a22835f63
6 changed files with 30 additions and 30 deletions

View File

@ -119,9 +119,9 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
for (int n = 0; n < draw_data->cmd_lists_count; n++)
{
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
if (pcmd->user_callback)
{
pcmd->user_callback(cmd_list, pcmd);

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@ -97,9 +97,9 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
for (int n = 0; n < draw_data->cmd_lists_count; n++)
{
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
if (pcmd->user_callback)
{
pcmd->user_callback(cmd_list, pcmd);

View File

@ -86,8 +86,8 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
const ImDrawIdx* idx_buffer = (const unsigned short*)&cmd_list->idx_buffer.front();
const ImDrawCmd* pcmd_end = cmd_list->commands.end();
for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++)
const ImDrawCmd* pcmd_end = cmd_list->cmd_buffer.end();
for (const ImDrawCmd* pcmd = cmd_list->cmd_buffer.begin(); pcmd != pcmd_end; pcmd++)
{
if (pcmd->user_callback)
{

View File

@ -62,9 +62,9 @@ static void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, uv)));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, col)));
for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
{
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
if (pcmd->user_callback)
{
pcmd->user_callback(cmd_list, pcmd);

View File

@ -1902,10 +1902,10 @@ void ImGuiWindow::FocusItemUnregister()
static inline void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDrawList* draw_list)
{
if (!draw_list->commands.empty() && !draw_list->vtx_buffer.empty())
if (!draw_list->cmd_buffer.empty() && !draw_list->vtx_buffer.empty())
{
if (draw_list->commands.back().elem_count == 0)
draw_list->commands.pop_back();
if (draw_list->cmd_buffer.back().elem_count == 0)
draw_list->cmd_buffer.pop_back();
out_render_list.push_back(draw_list);
GImGui->IO.MetricsRenderVertices += (int)draw_list->vtx_buffer.size();
GImGui->IO.MetricsRenderIndices += (int)draw_list->idx_buffer.size();
@ -8964,7 +8964,7 @@ static ImVec4 GNullClipRect(-9999.0f,-9999.0f, +9999.0f, +9999.0f);
void ImDrawList::Clear()
{
commands.resize(0);
cmd_buffer.resize(0);
vtx_buffer.resize(0);
vtx_write = NULL;
vtx_current_idx = 0;
@ -8976,7 +8976,7 @@ void ImDrawList::Clear()
void ImDrawList::ClearFreeMemory()
{
commands.clear();
cmd_buffer.clear();
vtx_buffer.clear();
vtx_write = NULL;
vtx_current_idx = 0;
@ -8996,16 +8996,16 @@ void ImDrawList::AddDrawCmd()
draw_cmd.user_callback_data = NULL;
IM_ASSERT(draw_cmd.clip_rect.x <= draw_cmd.clip_rect.z && draw_cmd.clip_rect.y <= draw_cmd.clip_rect.w);
commands.push_back(draw_cmd);
cmd_buffer.push_back(draw_cmd);
}
void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
{
ImDrawCmd* current_cmd = commands.empty() ? NULL : &commands.back();
ImDrawCmd* current_cmd = cmd_buffer.empty() ? NULL : &cmd_buffer.back();
if (!current_cmd || current_cmd->elem_count != 0 || current_cmd->user_callback != NULL)
{
AddDrawCmd();
current_cmd = &commands.back();
current_cmd = &cmd_buffer.back();
}
current_cmd->user_callback = callback;
current_cmd->user_callback_data = callback_data;
@ -9017,7 +9017,7 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
void ImDrawList::UpdateClipRect()
{
ImDrawCmd* current_cmd = commands.empty() ? NULL : &commands.back();
ImDrawCmd* current_cmd = cmd_buffer.empty() ? NULL : &cmd_buffer.back();
if (!current_cmd || (current_cmd->elem_count != 0) || current_cmd->user_callback != NULL)
{
AddDrawCmd();
@ -9025,8 +9025,8 @@ void ImDrawList::UpdateClipRect()
else
{
ImVec4 current_clip_rect = clip_rect_stack.empty() ? GNullClipRect : clip_rect_stack.back();
if (commands.size() >= 2 && ImLengthSqr(commands[commands.size()-2].clip_rect - current_clip_rect) < 0.00001f)
commands.pop_back();
if (cmd_buffer.size() >= 2 && ImLengthSqr(cmd_buffer[cmd_buffer.size()-2].clip_rect - current_clip_rect) < 0.00001f)
cmd_buffer.pop_back();
else
current_cmd->clip_rect = current_clip_rect;
}
@ -9057,7 +9057,7 @@ void ImDrawList::PopClipRect()
void ImDrawList::UpdateTextureID()
{
ImDrawCmd* current_cmd = commands.empty() ? NULL : &commands.back();
ImDrawCmd* current_cmd = cmd_buffer.empty() ? NULL : &cmd_buffer.back();
const ImTextureID texture_id = texture_id_stack.empty() ? NULL : texture_id_stack.back();
if (!current_cmd || (current_cmd->elem_count != 0 && current_cmd->texture_id != texture_id) || current_cmd->user_callback != NULL)
{
@ -9084,7 +9084,7 @@ void ImDrawList::PopTextureID()
void ImDrawList::PrimReserve(unsigned int idx_count, unsigned int vtx_count)
{
ImDrawCmd& draw_cmd = commands.back();
ImDrawCmd& draw_cmd = cmd_buffer.back();
draw_cmd.elem_count += idx_count;
size_t vtx_buffer_size = vtx_buffer.size();
@ -9504,7 +9504,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
idx_buffer.resize((size_t)(idx_write - &idx_buffer.front()));
unsigned int vtx_unused = vtx_count_max - (unsigned int)(vtx_buffer.size() - vtx_begin);
unsigned int idx_unused = idx_count_max - (unsigned int)(idx_buffer.size() - idx_begin);
commands.back().elem_count -= idx_unused;
cmd_buffer.back().elem_count -= idx_unused;
vtx_write -= vtx_unused;
idx_write -= idx_unused;
vtx_current_idx = (ImDrawIdx)vtx_buffer.size();
@ -12232,7 +12232,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
{
static void NodeDrawList(ImDrawList* draw_list, const char* label)
{
bool node_opened = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->owner_name ? draw_list->owner_name : "", draw_list->vtx_buffer.size(), draw_list->idx_buffer.size(), draw_list->commands.size());
bool node_opened = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->owner_name ? draw_list->owner_name : "", draw_list->vtx_buffer.size(), draw_list->idx_buffer.size(), draw_list->cmd_buffer.size());
if (draw_list == ImGui::GetWindowDrawList())
{
ImGui::SameLine();
@ -12242,7 +12242,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
return;
int elem_offset = 0;
for (const ImDrawCmd* pcmd = draw_list->commands.begin(); pcmd < draw_list->commands.end(); elem_offset += pcmd->elem_count, pcmd++)
for (const ImDrawCmd* pcmd = draw_list->cmd_buffer.begin(); pcmd < draw_list->cmd_buffer.end(); elem_offset += pcmd->elem_count, pcmd++)
if (pcmd->user_callback)
ImGui::BulletText("Callback %p, user_data %p", pcmd->user_callback, pcmd->user_callback_data);
else

12
imgui.h
View File

@ -1033,18 +1033,18 @@ IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
struct ImDrawList
{
// This is what you have to render
ImVector<ImDrawCmd> commands; // Commands. Typically 1 command = 1 gpu draw call.
ImVector<ImDrawVert> vtx_buffer; // Vertex buffer. Each command consume ImDrawCmd::vtx_count of those
ImVector<ImDrawCmd> cmd_buffer; // Commands. Typically 1 command = 1 gpu draw call.
ImVector<ImDrawVert> vtx_buffer; // Vertex buffer.
ImVector<ImDrawIdx> idx_buffer; // Index buffer. Each command consume ImDrawCmd::idx_count of those
// [Internal to ImGui]
const char* owner_name; // Pointer to owner window's name, if any
ImVector<ImVec4> clip_rect_stack; // [Internal]
ImVector<ImTextureID> texture_id_stack; // [Internal]
ImVector<ImVec2> path; // [Internal] current path building
const char* owner_name; // Pointer to owner window's name (if any) for debugging
ImDrawVert* vtx_write; // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
unsigned int vtx_current_idx; // [Internal] == vtx_buffer.size()
ImDrawIdx* idx_write; // [Internal] point within idx_buffer after each add command (to avoid using the ImVector<> operators too much)
ImVector<ImVec4> clip_rect_stack; // [Internal]
ImVector<ImTextureID> texture_id_stack; // [Internal]
ImVector<ImVec2> path; // [Internal] current path building
ImDrawList() { owner_name = NULL; Clear(); }
IMGUI_API void Clear();