mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do them at all once.
This commit is contained in:
parent
e7e2fcdd19
commit
6a22835f63
@ -119,9 +119,9 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
|
||||
for (int n = 0; n < draw_data->cmd_lists_count; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
|
||||
for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
|
||||
for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
|
||||
const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
|
||||
if (pcmd->user_callback)
|
||||
{
|
||||
pcmd->user_callback(cmd_list, pcmd);
|
||||
|
@ -97,9 +97,9 @@ static void ImGui_ImplDX9_RenderDrawLists(ImDrawData* draw_data)
|
||||
for (int n = 0; n < draw_data->cmd_lists_count; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
|
||||
for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
|
||||
for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
|
||||
const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
|
||||
if (pcmd->user_callback)
|
||||
{
|
||||
pcmd->user_callback(cmd_list, pcmd);
|
||||
|
@ -86,8 +86,8 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
|
||||
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
|
||||
const ImDrawIdx* idx_buffer = (const unsigned short*)&cmd_list->idx_buffer.front();
|
||||
|
||||
const ImDrawCmd* pcmd_end = cmd_list->commands.end();
|
||||
for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++)
|
||||
const ImDrawCmd* pcmd_end = cmd_list->cmd_buffer.end();
|
||||
for (const ImDrawCmd* pcmd = cmd_list->cmd_buffer.begin(); pcmd != pcmd_end; pcmd++)
|
||||
{
|
||||
if (pcmd->user_callback)
|
||||
{
|
||||
|
@ -62,9 +62,9 @@ static void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, uv)));
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer + OFFSETOF(ImDrawVert, col)));
|
||||
|
||||
for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
|
||||
for (size_t cmd_i = 0; cmd_i < cmd_list->cmd_buffer.size(); cmd_i++)
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
|
||||
const ImDrawCmd* pcmd = &cmd_list->cmd_buffer[cmd_i];
|
||||
if (pcmd->user_callback)
|
||||
{
|
||||
pcmd->user_callback(cmd_list, pcmd);
|
||||
|
32
imgui.cpp
32
imgui.cpp
@ -1902,10 +1902,10 @@ void ImGuiWindow::FocusItemUnregister()
|
||||
|
||||
static inline void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDrawList* draw_list)
|
||||
{
|
||||
if (!draw_list->commands.empty() && !draw_list->vtx_buffer.empty())
|
||||
if (!draw_list->cmd_buffer.empty() && !draw_list->vtx_buffer.empty())
|
||||
{
|
||||
if (draw_list->commands.back().elem_count == 0)
|
||||
draw_list->commands.pop_back();
|
||||
if (draw_list->cmd_buffer.back().elem_count == 0)
|
||||
draw_list->cmd_buffer.pop_back();
|
||||
out_render_list.push_back(draw_list);
|
||||
GImGui->IO.MetricsRenderVertices += (int)draw_list->vtx_buffer.size();
|
||||
GImGui->IO.MetricsRenderIndices += (int)draw_list->idx_buffer.size();
|
||||
@ -8964,7 +8964,7 @@ static ImVec4 GNullClipRect(-9999.0f,-9999.0f, +9999.0f, +9999.0f);
|
||||
|
||||
void ImDrawList::Clear()
|
||||
{
|
||||
commands.resize(0);
|
||||
cmd_buffer.resize(0);
|
||||
vtx_buffer.resize(0);
|
||||
vtx_write = NULL;
|
||||
vtx_current_idx = 0;
|
||||
@ -8976,7 +8976,7 @@ void ImDrawList::Clear()
|
||||
|
||||
void ImDrawList::ClearFreeMemory()
|
||||
{
|
||||
commands.clear();
|
||||
cmd_buffer.clear();
|
||||
vtx_buffer.clear();
|
||||
vtx_write = NULL;
|
||||
vtx_current_idx = 0;
|
||||
@ -8996,16 +8996,16 @@ void ImDrawList::AddDrawCmd()
|
||||
draw_cmd.user_callback_data = NULL;
|
||||
|
||||
IM_ASSERT(draw_cmd.clip_rect.x <= draw_cmd.clip_rect.z && draw_cmd.clip_rect.y <= draw_cmd.clip_rect.w);
|
||||
commands.push_back(draw_cmd);
|
||||
cmd_buffer.push_back(draw_cmd);
|
||||
}
|
||||
|
||||
void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
|
||||
{
|
||||
ImDrawCmd* current_cmd = commands.empty() ? NULL : &commands.back();
|
||||
ImDrawCmd* current_cmd = cmd_buffer.empty() ? NULL : &cmd_buffer.back();
|
||||
if (!current_cmd || current_cmd->elem_count != 0 || current_cmd->user_callback != NULL)
|
||||
{
|
||||
AddDrawCmd();
|
||||
current_cmd = &commands.back();
|
||||
current_cmd = &cmd_buffer.back();
|
||||
}
|
||||
current_cmd->user_callback = callback;
|
||||
current_cmd->user_callback_data = callback_data;
|
||||
@ -9017,7 +9017,7 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
|
||||
|
||||
void ImDrawList::UpdateClipRect()
|
||||
{
|
||||
ImDrawCmd* current_cmd = commands.empty() ? NULL : &commands.back();
|
||||
ImDrawCmd* current_cmd = cmd_buffer.empty() ? NULL : &cmd_buffer.back();
|
||||
if (!current_cmd || (current_cmd->elem_count != 0) || current_cmd->user_callback != NULL)
|
||||
{
|
||||
AddDrawCmd();
|
||||
@ -9025,8 +9025,8 @@ void ImDrawList::UpdateClipRect()
|
||||
else
|
||||
{
|
||||
ImVec4 current_clip_rect = clip_rect_stack.empty() ? GNullClipRect : clip_rect_stack.back();
|
||||
if (commands.size() >= 2 && ImLengthSqr(commands[commands.size()-2].clip_rect - current_clip_rect) < 0.00001f)
|
||||
commands.pop_back();
|
||||
if (cmd_buffer.size() >= 2 && ImLengthSqr(cmd_buffer[cmd_buffer.size()-2].clip_rect - current_clip_rect) < 0.00001f)
|
||||
cmd_buffer.pop_back();
|
||||
else
|
||||
current_cmd->clip_rect = current_clip_rect;
|
||||
}
|
||||
@ -9057,7 +9057,7 @@ void ImDrawList::PopClipRect()
|
||||
|
||||
void ImDrawList::UpdateTextureID()
|
||||
{
|
||||
ImDrawCmd* current_cmd = commands.empty() ? NULL : &commands.back();
|
||||
ImDrawCmd* current_cmd = cmd_buffer.empty() ? NULL : &cmd_buffer.back();
|
||||
const ImTextureID texture_id = texture_id_stack.empty() ? NULL : texture_id_stack.back();
|
||||
if (!current_cmd || (current_cmd->elem_count != 0 && current_cmd->texture_id != texture_id) || current_cmd->user_callback != NULL)
|
||||
{
|
||||
@ -9084,7 +9084,7 @@ void ImDrawList::PopTextureID()
|
||||
|
||||
void ImDrawList::PrimReserve(unsigned int idx_count, unsigned int vtx_count)
|
||||
{
|
||||
ImDrawCmd& draw_cmd = commands.back();
|
||||
ImDrawCmd& draw_cmd = cmd_buffer.back();
|
||||
draw_cmd.elem_count += idx_count;
|
||||
|
||||
size_t vtx_buffer_size = vtx_buffer.size();
|
||||
@ -9504,7 +9504,7 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
|
||||
idx_buffer.resize((size_t)(idx_write - &idx_buffer.front()));
|
||||
unsigned int vtx_unused = vtx_count_max - (unsigned int)(vtx_buffer.size() - vtx_begin);
|
||||
unsigned int idx_unused = idx_count_max - (unsigned int)(idx_buffer.size() - idx_begin);
|
||||
commands.back().elem_count -= idx_unused;
|
||||
cmd_buffer.back().elem_count -= idx_unused;
|
||||
vtx_write -= vtx_unused;
|
||||
idx_write -= idx_unused;
|
||||
vtx_current_idx = (ImDrawIdx)vtx_buffer.size();
|
||||
@ -12232,7 +12232,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
|
||||
{
|
||||
static void NodeDrawList(ImDrawList* draw_list, const char* label)
|
||||
{
|
||||
bool node_opened = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->owner_name ? draw_list->owner_name : "", draw_list->vtx_buffer.size(), draw_list->idx_buffer.size(), draw_list->commands.size());
|
||||
bool node_opened = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->owner_name ? draw_list->owner_name : "", draw_list->vtx_buffer.size(), draw_list->idx_buffer.size(), draw_list->cmd_buffer.size());
|
||||
if (draw_list == ImGui::GetWindowDrawList())
|
||||
{
|
||||
ImGui::SameLine();
|
||||
@ -12242,7 +12242,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
|
||||
return;
|
||||
|
||||
int elem_offset = 0;
|
||||
for (const ImDrawCmd* pcmd = draw_list->commands.begin(); pcmd < draw_list->commands.end(); elem_offset += pcmd->elem_count, pcmd++)
|
||||
for (const ImDrawCmd* pcmd = draw_list->cmd_buffer.begin(); pcmd < draw_list->cmd_buffer.end(); elem_offset += pcmd->elem_count, pcmd++)
|
||||
if (pcmd->user_callback)
|
||||
ImGui::BulletText("Callback %p, user_data %p", pcmd->user_callback, pcmd->user_callback_data);
|
||||
else
|
||||
|
12
imgui.h
12
imgui.h
@ -1033,18 +1033,18 @@ IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
|
||||
struct ImDrawList
|
||||
{
|
||||
// This is what you have to render
|
||||
ImVector<ImDrawCmd> commands; // Commands. Typically 1 command = 1 gpu draw call.
|
||||
ImVector<ImDrawVert> vtx_buffer; // Vertex buffer. Each command consume ImDrawCmd::vtx_count of those
|
||||
ImVector<ImDrawCmd> cmd_buffer; // Commands. Typically 1 command = 1 gpu draw call.
|
||||
ImVector<ImDrawVert> vtx_buffer; // Vertex buffer.
|
||||
ImVector<ImDrawIdx> idx_buffer; // Index buffer. Each command consume ImDrawCmd::idx_count of those
|
||||
|
||||
// [Internal to ImGui]
|
||||
const char* owner_name; // Pointer to owner window's name, if any
|
||||
ImVector<ImVec4> clip_rect_stack; // [Internal]
|
||||
ImVector<ImTextureID> texture_id_stack; // [Internal]
|
||||
ImVector<ImVec2> path; // [Internal] current path building
|
||||
const char* owner_name; // Pointer to owner window's name (if any) for debugging
|
||||
ImDrawVert* vtx_write; // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
|
||||
unsigned int vtx_current_idx; // [Internal] == vtx_buffer.size()
|
||||
ImDrawIdx* idx_write; // [Internal] point within idx_buffer after each add command (to avoid using the ImVector<> operators too much)
|
||||
ImVector<ImVec4> clip_rect_stack; // [Internal]
|
||||
ImVector<ImTextureID> texture_id_stack; // [Internal]
|
||||
ImVector<ImVec2> path; // [Internal] current path building
|
||||
|
||||
ImDrawList() { owner_name = NULL; Clear(); }
|
||||
IMGUI_API void Clear();
|
||||
|
Loading…
Reference in New Issue
Block a user