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ImRect (internal) made constructors more non-optimised compilation friendly
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@ -1058,10 +1058,10 @@ struct ImRect // 2D axis aligned bounding-box
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ImVec2 Min;
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ImVec2 Max;
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ImRect() { Min = ImVec2(FLT_MAX,FLT_MAX); Max = ImVec2(-FLT_MAX,-FLT_MAX); }
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ImRect(const ImVec2& min, const ImVec2& max) { Min = min; Max = max; }
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ImRect(const ImVec4& v) { Min.x = v.x; Min.y = v.y; Max.x = v.z; Max.y = v.w; }
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ImRect(float x1, float y1, float x2, float y2) { Min.x = x1; Min.y = y1; Max.x = x2; Max.y = y2; }
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ImRect() : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX) {}
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ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
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ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.z) {}
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ImRect(float x1, float y1, float x2, float y2) : Min(x1,y1), Max(x2, y2) {}
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ImVec2 GetCenter() const { return ImVec2((Min.x+Max.x)*0.5f, (Min.y+Max.y)*0.5f); }
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ImVec2 GetSize() const { return ImVec2(Max.x-Min.x,Max.y-Min.y); }
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