omar 
							
						 
					 
					
						
						
							
						
						4f54a527ab 
					 
					
						
						
							
							Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. ( #2071 )  
						
						
						
						
					 
					
						2019-04-04 23:13:31 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						86f5945f49 
					 
					
						
						
							
							Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code.  
						
						
						
						
					 
					
						2019-04-04 23:13:31 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						66f4be2e13 
					 
					
						
						
							
							Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. ( #2461 ,  #2348 ,  #2378 ,  #2097 ,  #2071 ,  #1677 )  
						
						
						
						
					 
					
						2019-04-04 22:27:29 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						6bf981c85c 
					 
					
						
						
							
							Vulkan: More renaming. Comments.  
						
						
						
						
					 
					
						2019-04-04 22:20:01 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f586764cdd 
					 
					
						
						
							
							Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. ( #2071 )  
						
						
						
						
					 
					
						2019-04-04 22:12:16 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						54b8a65d9e 
					 
					
						
						
							
							Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. ( #2071 )  
						
						
						
						
					 
					
						2019-04-04 22:12:15 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						317859a3da 
					 
					
						
						
							
							Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). ( #2071 )  
						
						
						
						
					 
					
						2019-04-04 22:11:13 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c7eef99a33 
					 
					
						
						
							
							Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. ( #2071 )  
						
						
						
						
					 
					
						2019-04-04 22:10:43 +02:00 
						 
				 
			
				
					
						
							
							
								MindSpunk 
							
						 
					 
					
						
						
							
						
						b88a3b2711 
					 
					
						
						
							
							Examples: Vulkan: Added calls to supports runtime changing back buffer count. ( #2071 )  
						
						
						
						
					 
					
						2019-04-04 22:10:43 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						1c3311e4d6 
					 
					
						
						
							
							Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.  
						
						
						
						
					 
					
						2019-04-04 22:09:26 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						fc52364652 
					 
					
						
						
							
							Tabs to Spaces, comments.  
						
						
						
						
					 
					
						2019-04-03 17:25:02 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						cdb109f617 
					 
					
						
						
							
							Renamed freeglut vcxproj files + Comments, Changelog ( #2465 )  
						
						
						
						
					 
					
						2019-04-03 16:25:35 +02:00 
						 
				 
			
				
					
						
							
							
								Andrew Willmott 
							
						 
					 
					
						
						
							
						
						ece322ff12 
					 
					
						
						
							
							freeglut -> glut rename  
						
						
						
						
					 
					
						2019-04-03 07:19:31 -07:00 
						 
				 
			
				
					
						
							
							
								Andrew Willmott 
							
						 
					 
					
						
						
							
						
						3fad375f5f 
					 
					
						
						
							
							ifdef freeglut extensions properly  
						
						
						
						
					 
					
						2019-04-03 07:19:31 -07:00 
						 
				 
			
				
					
						
							
							
								Andrew Willmott 
							
						 
					 
					
						
						
							
						
						81f70e5b7c 
					 
					
						
						
							
							Fixups for OSX  
						
						
						
						
					 
					
						2019-04-03 07:19:31 -07:00 
						 
				 
			
				
					
						
							
							
								Andrew Willmott 
							
						 
					 
					
						
						
							
						
						a402f5b9a9 
					 
					
						
						
							
							Add makefile for freeglut  
						
						
						
						
					 
					
						2019-04-03 07:19:31 -07:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						5c4cc370bb 
					 
					
						
						
							
							Examples: Vulkan: Added shader sources/references in the .cpp source.  
						
						
						
						
					 
					
						2019-04-03 11:23:54 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						da035ced97 
					 
					
						
						
							
							InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. ( #1336 ,  #2467 )  
						
						... 
						
						
						
						+ Fix some output filename in SDL build batch files. 
						
						
					 
					
						2019-04-03 11:04:00 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						e3cd6b1cbb 
					 
					
						
						
							
							Examples: Vulkan: Using IM_ARRAYSIZE() where possible.  
						
						
						
						
					 
					
						2019-04-02 15:34:16 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3a737e665a 
					 
					
						
						
							
							Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo  
						
						
						
						
					 
					
						2019-04-02 10:36:35 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						e21bbee311 
					 
					
						
						
							
							Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. ( #2454 )  
						
						
						
						
					 
					
						2019-03-29 18:32:57 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						163779da51 
					 
					
						
						
							
							Examples: DirectX12: Various tidying up.  
						
						
						
						
					 
					
						2019-03-29 16:23:37 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						512d39d031 
					 
					
						
						
							
							Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.  
						
						
						
						
					 
					
						2019-03-29 16:17:30 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						20188b19d6 
					 
					
						
						
							
							Comments ( #2441 ) + Freeglut fixes ( #2430 )  
						
						
						
						
					 
					
						2019-03-26 12:16:23 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						221bf93a55 
					 
					
						
						
							
							Comments, todo list, remove trailing spaces.  
						
						
						
						
					 
					
						2019-03-17 00:56:21 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ff03ae503b 
					 
					
						
						
							
							Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. ( #2421 )  
						
						
						
						
					 
					
						2019-03-15 13:09:07 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						cf2c52282d 
					 
					
						
						
							
							Version 1.70 WIP  
						
						
						
						
					 
					
						2019-03-15 13:07:30 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						55c02099c5 
					 
					
						
						
							
							Version 1.69, comments, typos  
						
						
						
						
					 
					
						2019-03-13 15:29:43 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						a26085ed53 
					 
					
						
						
							
							Internals: Fixed Navigation from reaching ImGuiItemFlags_Disabled items ( #211 ) + Examples comments  
						
						
						
						
					 
					
						2019-03-12 22:23:56 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						cfa8f672f6 
					 
					
						
						
							
							Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) ( #2416 )  
						
						
						
						
					 
					
						2019-03-12 18:27:14 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						6767b0a1b0 
					 
					
						
						
							
							Examples: Win32+DirectX: moved helper functions below main.  
						
						
						
						
					 
					
						2019-03-11 16:00:18 +01:00 
						 
				 
			
				
					
						
							
							
								Bruce Mitchener 
							
						 
					 
					
						
						
							
						
						b5d57a6615 
					 
					
						
						
							
							Fix typos. ( #2413 )  
						
						
						
						
					 
					
						2019-03-09 10:10:17 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						510342f024 
					 
					
						
						
							
							Examples: DirectX9: Minor changes to match the other DirectX examples more closely. ( #2394 )  
						
						
						
						
					 
					
						2019-03-06 18:00:04 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						beb3062dc5 
					 
					
						
						
							
							Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]  
						
						
						
						
					 
					
						2019-03-03 23:34:28 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						9d1a392d7d 
					 
					
						
						
							
							Examples: OpenGL: Comments about versions and loaders. ( #2393 ,  #2351 )  
						
						
						
						
					 
					
						2019-03-03 23:25:51 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						75641926e1 
					 
					
						
						
							
							Merge branch 'allegro-touch' of  https://github.com/dos1/imgui  into dos1-allegro-touch  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_allegro5.cpp 
						
						
					 
					
						2019-02-27 14:39:41 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						2068dd509c 
					 
					
						
						
							
							Examples: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if the OpenGL headers/loader happens to define the value. ( #2366 ,  #2186 )  
						
						
						
						
					 
					
						2019-02-20 14:31:19 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d0c98bf880 
					 
					
						
						
							
							Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.  
						
						
						
						
					 
					
						2019-02-19 20:13:06 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d972533d09 
					 
					
						
						
							
							Examples: Vulkan: Rewrote scissor processing to match other examples more closely. Removed extraneous +1 of scissor extent height.  
						
						
						
						
					 
					
						2019-02-16 12:33:38 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						dd14adc731 
					 
					
						
						
							
							Examples: Vulkan: Support draw_data->FramebufferScale correctly matching  a79785c for on Metal/GL2/GL3. ( #2306 ,  #1676 )  
						
						
						
						
					 
					
						2019-02-16 12:32:44 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f977871854 
					 
					
						
						
							
							ImFont: Minor adjustment to the structure.  
						
						... 
						
						
						
						Examples: Removed unused variable. 
						
						
					 
					
						2019-02-15 18:56:08 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						93d1179805 
					 
					
						
						
							
							Examples: Extracted gamepad code into ImGui_ImplGlfw_UpdateGamepads(). Renamed matching Win32 function for consistency.  
						
						... 
						
						
						
						Added more link to nothing's oversample document. Spacing bits. 
						
						
					 
					
						2019-02-14 19:29:09 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						cc80d8e118 
					 
					
						
						
							
							Examples: Metal: Compilation fix.  
						
						
						
						
					 
					
						2019-02-12 10:30:09 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						169e3981fd 
					 
					
						
						
							
							Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings.  
						
						
						
						
					 
					
						2019-02-11 19:09:54 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d16dbc5b87 
					 
					
						
						
							
							Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. ( #2306 ,  #1676 ) [@rasky]  
						
						
						
						
					 
					
						2019-02-11 18:52:08 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						a79785c0b9 
					 
					
						
						
							
							ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).  
						
						... 
						
						
						
						This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles. 
						
						
					 
					
						2019-02-11 18:52:08 +01:00 
						 
				 
			
				
					
						
							
							
								Omar Cornut 
							
						 
					 
					
						
						
							
						
						ef7940699e 
					 
					
						
						
							
							Examples: Metal: Removed unnecessary loop. Fixed OSX Clang warning in imstb_truetype. ( #1929 ,  #1873 )  
						
						
						
						
					 
					
						2019-02-11 17:38:34 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f366828dd2 
					 
					
						
						
							
							Minor tweaks to reduce false positive of PVS Studio static analyzer.  
						
						
						
						
					 
					
						2019-02-06 13:16:52 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						5fc6899dc2 
					 
					
						
						
							
							Examples: OpenGL3: Using GLSL 4.10 shaders for any GLSL version over 410 (e.g. 430, 450). ( #2329 ) [@BrutPitt]  
						
						
						
						
					 
					
						2019-02-01 15:13:54 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ab9cd44c89 
					 
					
						
						
							
							Examples: DirectX9: Fix Clang warning.  
						
						
						
						
					 
					
						2019-01-22 13:47:15 +01:00