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Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. (#2454)
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@ -10,6 +10,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-03-29: Misc: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects().
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// 2019-01-16: Misc: Disabled fog before drawing UI's. Fixes issue #2288.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-06-08: Misc: Extracted imgui_impl_dx9.cpp/.h away from the old combined DX9+Win32 example.
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@ -253,24 +254,9 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
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{
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if (!g_pd3dDevice)
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return;
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if (g_pVB)
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{
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g_pVB->Release();
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g_pVB = NULL;
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}
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if (g_pIB)
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{
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g_pIB->Release();
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g_pIB = NULL;
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}
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// At this point note that we set ImGui::GetIO().Fonts->TexID to be == g_FontTexture, so clear both.
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(g_FontTexture == io.Fonts->TexID);
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if (g_FontTexture)
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g_FontTexture->Release();
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g_FontTexture = NULL;
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io.Fonts->TexID = NULL;
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if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
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if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
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if (g_FontTexture) { g_FontTexture->Release(); g_FontTexture = NULL; ImGui::GetIO().Fonts->TexID = NULL; } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
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}
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void ImGui_ImplDX9_NewFrame()
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