ocornut
179dc04d8a
Examples: Added missing comments in example_apple_metal. ( #3400 )
2020-09-30 14:55:09 +02:00
ocornut
fa004ae79a
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_examples.sln
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
# imgui_widgets.cpp
2020-09-22 17:00:57 +02:00
ocornut
825f699bde
Backends: OpenGL3: Amends ( #3467 , #1985 )
2020-09-17 09:55:58 +02:00
Sven Balzer
42575d4a99
Viewports, Backends: Win32: Fix toggling of ImGuiViewportFlags_TopMost ( #3477 )
2020-09-17 09:47:04 +02:00
Julian Webb
2460f2abe3
Backends: OpenGL3: Fix to avoid calling glBindSampler() with version <= 3.2 ( #3467 , #1985 )
...
(nb: GLEW sets the define we previously used)
2020-09-17 09:34:11 +02:00
omar
e230ec5a01
Viewports, Backends: DX12: Make secondary viewport format match main viewport one ( #3462 ) {@BeastLe9enD]
2020-09-16 11:05:02 +02:00
Pierre-Loup Pagniez
a1597cff08
Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. ( #3472 , #3462 )
...
In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
2020-09-16 10:43:17 +02:00
omar
a8f409a848
Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. ( #3462 , #3472 ) + misc comments & minor fixes.
2020-09-16 10:40:06 +02:00
omar
770c995365
Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2
. ( #3459 ) + Add ImGui_ImplVulkanH_CreateWindowSwapChain in ImGui_ImplVulkanH_CreateOrResizeWindow().
2020-09-08 22:44:24 +02:00
omar
e8447dea45
Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2
. ( #3459 )
2020-09-08 22:39:53 +02:00
omar
d8d58b038e
Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. ( #301 )
2020-09-08 20:03:34 +02:00
omar
78f753ffff
Merge branch 'master' into docking + incl add wd->Pipeline in ImGui_ImplVulkan_RenderDrawData platform code ( #3455 , #3459 )
2020-09-08 17:02:58 +02:00
Michel Lesoinne
41e2aa2e7a
Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. ( #3455 , #3459 )
...
This is mostly for the benefit of multi-viewports.
2020-09-08 16:54:48 +02:00
omar
6461fd40ab
Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting.
2020-09-07 12:23:26 +02:00
Michel Lesoinne
b25756be4a
Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. ( #3459 )
2020-09-07 11:43:57 +02:00
Doug Binks
aa8e09d7f1
Backends: GLFW: workaround for cases where glfwGetMonitorWorkarea fails ( #3457 )
2020-09-07 10:49:34 +02:00
ocornut
36c331ff74
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
# imgui_internal.h
2020-09-02 12:47:07 +02:00
ocornut
b73305be11
Examples: Vulkan: Reworked buffer resize handling, amend df89a16d
( #3390 , #2626 )
2020-09-02 12:43:23 +02:00
ocornut
e9053515bb
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
2020-08-25 19:29:06 +02:00
ocornut
df89a16d26
Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. ( #3390 , #2626 )
2020-08-21 15:29:57 +02:00
ocornut
d6f3a8848d
Viewports: Backends: DirectX9: Allow D3DERR_DEVICELOST on secondary viewports. ( #3424 )
2020-08-21 15:02:52 +02:00
ocornut
ad8fdc917f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-08-20 22:42:14 +02:00
ocornut
9262609eaf
Version 1.79 WIP
2020-08-20 16:46:44 +02:00
ocornut
024993adf9
Revert leftovers from 4c201994d4
2020-08-20 11:25:05 +02:00
ocornut
4c201994d4
DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case where v_min == v_max. ( #3361 )
2020-08-20 11:21:15 +02:00
ocornut
05bc204dbd
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.h
2020-08-18 17:51:43 +02:00
ocornut
95c99aaa4b
Version 1.78
2020-08-18 17:50:45 +02:00
omar
14539b3ed2
Update Emscripten readme about emrun ( #3412 )
2020-08-18 12:34:19 +02:00
omar
d3fcc37e9e
Update Emscripten readme about local XHR requests ( #3412 )
2020-08-18 12:27:40 +02:00
ocornut
25a9209b75
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2020-08-17 23:29:17 +02:00
omar
009276b6cb
Backends: Allegro 5: Fixed horizontal scrolling direction with mouse wheel / touch pads ( #3394 , #2424 , #1463 ) [@nobody-special666]
...
Amend 7dea158175
+ Fix vsproj GUID
2020-08-10 15:31:48 +02:00
omar
2c13a74a9d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2020-08-10 11:35:51 +02:00
omar
209a6a751c
Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
...
This reverts commit a24578ec09
.
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
2020-08-10 11:33:59 +02:00
ocornut
ede8825fb2
Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833
( #3390 )
2020-08-07 15:24:00 +02:00
omar
a24578ec09
Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
2020-08-05 15:02:30 +02:00
omar
963839373c
Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
2020-08-03 21:31:42 +02:00
Rokas Kupstys
3d4af15d1d
Backends GLFW: Use GLFW_MOUSE_PASSTHROUGH when available.
2020-07-17 18:44:09 +02:00
omar
cba52b66af
Backends: GLFW: Fixed enabling ImGuiBackendFlags_HasMouseHoveredViewport broken by 950539b7
.
...
As it turns out, back-end passing NULL hovered with HasMouseHoveredViewport is also broken which defeats some of its purpose.
2020-07-17 18:14:04 +02:00
omar
f79f0e42f7
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.h
2020-07-14 18:38:47 +02:00
omar
fb7f6cab8c
Backends: Amend, docs + extra comments. ( #3330 , #3245 )
2020-07-10 14:36:00 +02:00
Moritz Heinemann
06f7854b16
Backends: OpenGL3: Add glad 2 to OpenGL loaders. ( #3330 )
2020-07-10 14:34:25 +02:00
omar
b626dd57d3
Backends: DX12, Viewports: Tidying up, renaming.
2020-07-10 12:20:03 +02:00
omar
cb1d578470
Backends: DX12, Viewports: Fixed issue on shutdown when viewports are disabled. ( #3347 )
2020-07-10 12:09:24 +02:00
omar
ab4ef822f0
Version 1.78 WIP
2020-06-30 16:56:09 +02:00
omar
90ea7e2f2f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2020-06-30 16:43:16 +02:00
Rokas Kupstys
0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
2020-06-30 16:37:21 +02:00
omar
ddabfc3477
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-06-29 17:15:40 +02:00
omar
9418dcb693
Version 1.77
...
+ fix minor clang-tidy warnings which seems reasonable
2020-06-29 15:54:28 +02:00
omar
20d61f5f62
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-06-20 22:06:01 +02:00
omar
99f68d7958
Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks.
2020-06-19 11:34:04 +02:00
ocornut
2665288b30
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-06-11 11:36:38 +02:00
ocornut
40b799023b
Docs: Update fonts.md ( #2861 ) + update all references to FONTS.txt
2020-06-09 16:56:48 +02:00
ocornut
8baa4ccff5
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-06-06 20:31:24 +02:00
Rokas Kupstys
5af8a8c7e8
CI: Extra warnings for builds with Clang. Backends: OpenGL3: Fix sign conversion warnings.
2020-06-05 15:50:12 +02:00
Rokas Kupstys
dc49b14e29
Misc: Fix examples of using other OpenGL3 bindings in Makefiles.
2020-06-05 14:05:39 +02:00
Mark Jansen
6eb66fbef3
Backends: Win32: Cache the result of a windows version check. ( #3283 )
...
This is not expected to change while the application is running :)
2020-06-05 01:23:18 +02:00
Giovanni Funchal
3f26a07ee1
Backends: OpenGL: Fixed loader auto-detection to not interfere with ES2/ES3 defines. ( #3246 )
2020-05-25 18:57:23 +02:00
ocornut
5d472c4895
Merge branch 'master' into docking + fixes for #3259
...
# Conflicts:
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2020-05-25 18:32:15 +02:00
ocornut
a06eb83359
Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. ( #3259 )
2020-05-25 18:15:59 +02:00
ocornut
bb2529dd48
Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends.
2020-05-25 12:26:59 +02:00
ocornut
a056603d8b
Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow
2020-05-25 12:12:02 +02:00
ocornut
9c209d5a90
Minor amend 9028088 ( #3261 )
2020-05-25 11:42:45 +02:00
Nicolas Burrus
43f79aa210
Backends: OSX: import the glfw workaround to avoid missing mouse clicks. ( #3261 )
2020-05-25 11:42:45 +02:00
Nicolas Burrus
39d17ca07f
Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. ( #3260 )
2020-05-25 11:29:41 +02:00
Espyo
f44962c01a
Backends: Allegro: Don't call AddInputCharacter if the pressed key has no character. ( #3252 )
2020-05-20 17:48:21 +02:00
omar
75bbbda645
Examples: Update comments to get SDL2 package with msys2's pacman ( #3251 )
2020-05-20 11:44:00 +02:00
omar
e4d8267188
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-05-16 14:14:51 +02:00
Chris Savoie
03ea87ea28
Backends, Win32: Request monitor update when dpi awarness is enabled to make sure they have the correct dpi settings.
2020-05-11 19:31:35 +02:00
Albert Vaca
685ca27d84
Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. ( #3199 )
2020-05-08 17:32:34 +02:00
Ivan Zinkevich
1e7672acf4
Backends: DX12: Fixed OBJECT_DELETED_WHILE_STILL_IN_USE on viewport resizing. ( #3210 )
...
Tested with detaching/attaching a viewport and resizing it. DX12 debug
layer is clean.
2020-05-08 17:26:46 +02:00
omar
582f4db59b
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_internal.h
2020-05-07 22:13:47 +02:00
omar
11a3e75f47
Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). ( #3183 )
2020-05-04 20:46:20 +02:00
omar
5116eee108
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-05-04 15:05:07 +02:00
omar
099091280f
Backends: DX10/DX11: Minor tweaks.
2020-05-04 11:40:31 +02:00
Silent
1e9abf60d1
Backends: Keep shader blobs as local variables. ( #3176 )
2020-05-04 11:22:43 +02:00
omar
d5ce3b43ae
Backends: Vulkan: Fixed error in if initial frame has no vertices. ( #3177 )
2020-05-04 11:03:41 +02:00
Chris Savoie
73c30aa085
Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
2020-04-26 20:26:06 +02:00
Matt Haynie
d3212482fe
Fix multiple macro definitions of GLFW_INCLUDE_NONE ( #3157 )
2020-04-23 22:58:45 +02:00
u3shit
528b12eb7a
Fix glClipControl(GL_UPPER_LEFT) handling in opengl3.
2020-04-22 10:10:51 +02:00
ocornut
266dff9bed
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui_internal.h
2020-04-20 11:33:56 +02:00
omar
37f665b619
Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). ( #3137 , #2327 )
2020-04-19 17:52:09 +02:00
Rokas Kupstys
7f8b076f2b
Viewports, Backends: GLFW: Fix windows resizing incorrectly due to GLFW firing window positioning callbacks on next frame after window is resized manually. ( #2117 )
...
+ Docking fixed PVS warning
2020-04-18 11:27:34 +02:00
omar
e8c986b34e
Version 1.77 WIP
2020-04-14 14:55:50 +02:00
SergeyN
013013737f
Viewports, Backends: DX12: Fix for crash caused by early resource release. ( #3121 )
2020-04-13 15:26:03 +02:00
omar
b8e2b2bd6b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
2020-04-12 20:24:18 +02:00
omar
5503c0a12e
Version 1.76
...
+ fixed PVS warning, update demo binaries, update readme image
2020-04-12 20:18:47 +02:00
omar
ec7294d890
Backends: OpenGL3: Fixed version check mistakenly testing for GL 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset, leaving 3.2 contexts without it. ( #3119 , #2866 , #2852 )
2020-04-12 18:01:10 +02:00
SergeyN
977ac53dd8
Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. ( #3087 , #3115 )
2020-04-12 09:55:56 +02:00
Rokas Kupstys
c142540705
Viewports, Backends: GLFW: Avoid using window positioning workaround for glfw versions that have it fixed. Amend 09780b8
.
2020-04-07 14:15:46 +02:00
omar
e9366b4c73
Regretfully moved .gitignore file from examples/ into root directory because OSX keeps pooping its DS_Store/ artifacts everywhere. ( #3088 )
2020-04-07 11:56:51 +02:00
omar
cc0e43e631
Backends: Comments next to include, misc minor comments/tweaks, fix imgui_impl_osx.h using IMGUI_API instead of IMGUI_IMPL_API. ( #3105 )
2020-04-07 11:02:43 +02:00
OmarEmaraDev
00927105ba
Backends: Include imgui.h in implementation headers. ( #3105 )
...
Currently, the implementation headers don't include the imgui.h header.
Which means that the compilation will fail if the implementation header
was included before the imgui.h header in the compilation unit. For
instance, a compilation unit with the following will work:
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
But a compilation unit with the following will fail because IMGUI_IMPL_API
and possibly other symbols will not be defined:
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "imgui.h"
This patch includes imgui.h in the implementation headers to make
inclusions order-invariant, which is a recommended practice.
2020-04-07 11:01:37 +02:00
omar
3930472f34
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2020-04-06 18:16:13 +02:00
omar
cc0d4e346a
Misc: Added an explicit compile-time test for non-scoped IM_ASSERT() macros to redirect users to a solution + fixed our stb wrappers.
...
+ Nav: Use nav layer enum, comments.
2020-04-03 12:41:33 +02:00
omar
0e884304ee
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.h
2020-04-02 14:27:48 +02:00
omar
f2b01c3436
Changelog, tweak OpenGL3 backends. ( #3061 ), update Gallery thread links.
2020-03-24 18:45:05 +01:00
David Kalnischkies
ac4262ad01
Backends: OpenGL3: Support older 2.x series of glbinding as loader for OpenGL3 ( #3061 )
...
This removes the unversioned definition IMGUI_IMPL_OPENGL_LOADER_GLBINDING in favor of two versioned ones to choose explicitly.
References: #2870 , 5e2329b98e
2020-03-24 18:36:34 +01:00
omar
16a9488c13
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_draw.cpp
2020-03-19 12:44:53 +01:00
omar
d8824f9a9a
CI: Clarify purpose of example_null, Changelog
2020-03-19 11:13:52 +01:00
Rokas Kupstys
ac5ffffc23
CI: Test builds with freetype on linux.
2020-03-19 11:05:53 +01:00