mirror of
https://github.com/Drezil/imgui.git
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Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. (#3455, #3459)
This is mostly for the benefit of multi-viewports.
This commit is contained in:
parent
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commit
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@ -66,6 +66,8 @@ Other Changes:
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tabs reordered in the tab list popup. [@Xipiryon]
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- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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- Backends: Vulkan: Some internal refactor aimed at allowing multi-viewport feature to create their
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own render pass. (#3455, #3459) [@FunMiles]
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- Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626) [@RoryO]
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- Examples: Vulkan: Switch validation layer to use "VK_LAYER_KHRONOS_validation" instead of
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"VK_LAYER_LUNARG_standard_validation" which is deprecated (#3459) [@FunMiles]
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@ -22,6 +22,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
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// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
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// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
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// 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
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@ -80,6 +81,8 @@ static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
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static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
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static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
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static VkPipeline g_Pipeline = VK_NULL_HANDLE;
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static VkShaderModule g_ShaderModuleVert;
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static VkShaderModule g_ShaderModuleFrag;
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// Font data
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static VkSampler g_FontSampler = VK_NULL_HANDLE;
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@ -266,11 +269,11 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
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p_buffer_size = new_size;
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}
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
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{
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// Bind pipeline and descriptor sets:
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{
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_Pipeline);
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkDescriptorSet desc_set[1] = { g_DescriptorSet };
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_PipelineLayout, 0, 1, desc_set, 0, NULL);
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}
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@ -312,7 +315,7 @@ static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkCommandBu
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// Render function
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer)
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void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
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@ -321,6 +324,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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return;
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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if (pipeline == VK_NULL_HANDLE)
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pipeline = g_Pipeline;
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// Allocate array to store enough vertex/index buffers
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ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &g_MainWindowRenderBuffers;
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@ -374,7 +379,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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}
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// Setup desired Vulkan state
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ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
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ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
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// Will project scissor/clipping rectangles into framebuffer space
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ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
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@ -395,7 +400,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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ImGui_ImplVulkan_SetupRenderState(draw_data, command_buffer, rb, fb_width, fb_height);
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ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
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else
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pcmd->UserCallback(cmd_list, pcmd);
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}
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@ -586,6 +591,195 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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return true;
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}
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static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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// Create the shader modules
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if (g_ShaderModuleVert == NULL)
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{
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VkShaderModuleCreateInfo vert_info = {};
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vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
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vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
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VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &g_ShaderModuleVert);
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check_vk_result(err);
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}
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if (g_ShaderModuleFrag == NULL)
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{
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VkShaderModuleCreateInfo frag_info = {};
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frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
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frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
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VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &g_ShaderModuleFrag);
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check_vk_result(err);
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}
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}
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static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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if (g_FontSampler)
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return;
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VkSamplerCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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info.magFilter = VK_FILTER_LINEAR;
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info.minFilter = VK_FILTER_LINEAR;
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info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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info.minLod = -1000;
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info.maxLod = 1000;
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info.maxAnisotropy = 1.0f;
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VkResult err = vkCreateSampler(device, &info, allocator, &g_FontSampler);
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check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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if (g_DescriptorSetLayout)
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return;
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ImGui_ImplVulkan_CreateFontSampler(device, allocator);
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VkSampler sampler[1] = { g_FontSampler };
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VkDescriptorSetLayoutBinding binding[1] = {};
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binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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binding[0].descriptorCount = 1;
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binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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binding[0].pImmutableSamplers = sampler;
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VkDescriptorSetLayoutCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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info.bindingCount = 1;
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info.pBindings = binding;
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VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &g_DescriptorSetLayout);
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check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
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{
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if (g_PipelineLayout)
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return;
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// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
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ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
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VkPushConstantRange push_constants[1] = {};
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push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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push_constants[0].offset = sizeof(float) * 0;
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push_constants[0].size = sizeof(float) * 4;
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VkDescriptorSetLayout set_layout[1] = { g_DescriptorSetLayout };
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VkPipelineLayoutCreateInfo layout_info = {};
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layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layout_info.setLayoutCount = 1;
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layout_info.pSetLayouts = set_layout;
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layout_info.pushConstantRangeCount = 1;
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layout_info.pPushConstantRanges = push_constants;
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VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &g_PipelineLayout);
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check_vk_result(err);
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}
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static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline *pipeline)
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{
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ImGui_ImplVulkan_CreateShaderModules(device, allocator);
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VkPipelineShaderStageCreateInfo stage[2] = {};
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stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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stage[0].module = g_ShaderModuleVert;
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stage[0].pName = "main";
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stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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stage[1].module = g_ShaderModuleFrag;
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stage[1].pName = "main";
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VkVertexInputBindingDescription binding_desc[1] = {};
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binding_desc[0].stride = sizeof(ImDrawVert);
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binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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VkVertexInputAttributeDescription attribute_desc[3] = {};
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attribute_desc[0].location = 0;
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attribute_desc[0].binding = binding_desc[0].binding;
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attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
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attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
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attribute_desc[1].location = 1;
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attribute_desc[1].binding = binding_desc[0].binding;
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attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
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attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
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attribute_desc[2].location = 2;
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attribute_desc[2].binding = binding_desc[0].binding;
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attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
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attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
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VkPipelineVertexInputStateCreateInfo vertex_info = {};
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vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertex_info.vertexBindingDescriptionCount = 1;
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vertex_info.pVertexBindingDescriptions = binding_desc;
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vertex_info.vertexAttributeDescriptionCount = 3;
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vertex_info.pVertexAttributeDescriptions = attribute_desc;
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VkPipelineInputAssemblyStateCreateInfo ia_info = {};
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ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkPipelineViewportStateCreateInfo viewport_info = {};
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viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewport_info.viewportCount = 1;
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viewport_info.scissorCount = 1;
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VkPipelineRasterizationStateCreateInfo raster_info = {};
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raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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raster_info.polygonMode = VK_POLYGON_MODE_FILL;
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raster_info.cullMode = VK_CULL_MODE_NONE;
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raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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raster_info.lineWidth = 1.0f;
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VkPipelineMultisampleStateCreateInfo ms_info = {};
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ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState color_attachment[1] = {};
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color_attachment[0].blendEnable = VK_TRUE;
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color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
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color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
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color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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VkPipelineDepthStencilStateCreateInfo depth_info = {};
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depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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VkPipelineColorBlendStateCreateInfo blend_info = {};
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blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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blend_info.attachmentCount = 1;
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blend_info.pAttachments = color_attachment;
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VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamic_state = {};
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dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
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dynamic_state.pDynamicStates = dynamic_states;
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ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);
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VkGraphicsPipelineCreateInfo info = {};
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info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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info.flags = g_PipelineCreateFlags;
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info.stageCount = 2;
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info.pStages = stage;
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info.pVertexInputState = &vertex_info;
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info.pInputAssemblyState = &ia_info;
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info.pViewportState = &viewport_info;
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info.pRasterizationState = &raster_info;
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info.pMultisampleState = &ms_info;
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info.pDepthStencilState = &depth_info;
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info.pColorBlendState = &blend_info;
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info.pDynamicState = &dynamic_state;
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info.layout = g_PipelineLayout;
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info.renderPass = renderPass;
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VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
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check_vk_result(err);
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}
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bool ImGui_ImplVulkan_CreateDeviceObjects()
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{
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ImGui_ImplVulkan_InitInfo* v = &g_VulkanInitInfo;
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@ -671,105 +865,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
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check_vk_result(err);
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}
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VkPipelineShaderStageCreateInfo stage[2] = {};
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stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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stage[0].module = vert_module;
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stage[0].pName = "main";
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stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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stage[1].module = frag_module;
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stage[1].pName = "main";
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VkVertexInputBindingDescription binding_desc[1] = {};
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binding_desc[0].stride = sizeof(ImDrawVert);
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binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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VkVertexInputAttributeDescription attribute_desc[3] = {};
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attribute_desc[0].location = 0;
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attribute_desc[0].binding = binding_desc[0].binding;
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attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
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attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
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attribute_desc[1].location = 1;
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attribute_desc[1].binding = binding_desc[0].binding;
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attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
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attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
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attribute_desc[2].location = 2;
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attribute_desc[2].binding = binding_desc[0].binding;
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attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
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attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
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VkPipelineVertexInputStateCreateInfo vertex_info = {};
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vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertex_info.vertexBindingDescriptionCount = 1;
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vertex_info.pVertexBindingDescriptions = binding_desc;
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vertex_info.vertexAttributeDescriptionCount = 3;
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vertex_info.pVertexAttributeDescriptions = attribute_desc;
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VkPipelineInputAssemblyStateCreateInfo ia_info = {};
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ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkPipelineViewportStateCreateInfo viewport_info = {};
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viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewport_info.viewportCount = 1;
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viewport_info.scissorCount = 1;
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VkPipelineRasterizationStateCreateInfo raster_info = {};
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raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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raster_info.polygonMode = VK_POLYGON_MODE_FILL;
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raster_info.cullMode = VK_CULL_MODE_NONE;
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raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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raster_info.lineWidth = 1.0f;
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VkPipelineMultisampleStateCreateInfo ms_info = {};
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ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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if (v->MSAASamples != 0)
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ms_info.rasterizationSamples = v->MSAASamples;
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else
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ms_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineColorBlendAttachmentState color_attachment[1] = {};
|
||||
color_attachment[0].blendEnable = VK_TRUE;
|
||||
color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
|
||||
color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depth_info = {};
|
||||
depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo blend_info = {};
|
||||
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
blend_info.attachmentCount = 1;
|
||||
blend_info.pAttachments = color_attachment;
|
||||
|
||||
VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
VkPipelineDynamicStateCreateInfo dynamic_state = {};
|
||||
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
|
||||
dynamic_state.pDynamicStates = dynamic_states;
|
||||
|
||||
VkGraphicsPipelineCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
info.flags = g_PipelineCreateFlags;
|
||||
info.stageCount = 2;
|
||||
info.pStages = stage;
|
||||
info.pVertexInputState = &vertex_info;
|
||||
info.pInputAssemblyState = &ia_info;
|
||||
info.pViewportState = &viewport_info;
|
||||
info.pRasterizationState = &raster_info;
|
||||
info.pMultisampleState = &ms_info;
|
||||
info.pDepthStencilState = &depth_info;
|
||||
info.pColorBlendState = &blend_info;
|
||||
info.pDynamicState = &dynamic_state;
|
||||
info.layout = g_PipelineLayout;
|
||||
info.renderPass = g_RenderPass;
|
||||
err = vkCreateGraphicsPipelines(v->Device, v->PipelineCache, 1, &info, v->Allocator, &g_Pipeline);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline);
|
||||
|
||||
vkDestroyShaderModule(v->Device, vert_module, v->Allocator);
|
||||
vkDestroyShaderModule(v->Device, frag_module, v->Allocator);
|
||||
@ -1017,6 +1113,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
wd->ImageCount = 0;
|
||||
if (wd->RenderPass)
|
||||
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
||||
if (wd->Pipeline)
|
||||
vkDestroyPipeline(device, wd->Pipeline, allocator);
|
||||
|
||||
// If min image count was not specified, request different count of images dependent on selected present mode
|
||||
if (min_image_count == 0)
|
||||
@ -1112,6 +1210,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
info.pDependencies = &dependency;
|
||||
err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
|
||||
check_vk_result(err);
|
||||
ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
|
||||
}
|
||||
|
||||
// Create The Image Views
|
||||
|
@ -46,7 +46,7 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline = VK_NULL_HANDLE);
|
||||
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
|
||||
IMGUI_IMPL_API void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count); // To override MinImageCount after initialization (e.g. if swap chain is recreated)
|
||||
@ -108,6 +108,7 @@ struct ImGui_ImplVulkanH_Window
|
||||
VkSurfaceFormatKHR SurfaceFormat;
|
||||
VkPresentModeKHR PresentMode;
|
||||
VkRenderPass RenderPass;
|
||||
VkPipeline Pipeline; // The window pipeline uses a different VkRenderPass than the user's
|
||||
bool ClearEnable;
|
||||
VkClearValue ClearValue;
|
||||
uint32_t FrameIndex; // Current frame being rendered to (0 <= FrameIndex < FrameInFlightCount)
|
||||
|
Loading…
Reference in New Issue
Block a user