mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 20:18:47 +02:00
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
This commit is contained in:
@ -174,7 +174,7 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
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bool ImGui_ImplAllegro5_CreateDeviceObjects()
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{
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// Build texture atlas
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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@ -182,7 +182,7 @@ bool ImGui_ImplAllegro5_CreateDeviceObjects()
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// Create texture
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int flags = al_get_new_bitmap_flags();
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int fmt = al_get_new_bitmap_format();
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al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
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al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
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al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
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ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
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al_set_new_bitmap_flags(flags);
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@ -190,13 +190,13 @@ bool ImGui_ImplAllegro5_CreateDeviceObjects()
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if (!img)
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return false;
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ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
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ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
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if (!locked_img)
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{
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al_destroy_bitmap(img);
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return false;
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}
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memcpy(locked_img->data, pixels, sizeof(int)*width*height);
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memcpy(locked_img->data, pixels, sizeof(int) * width * height);
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al_unlock_bitmap(img);
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// Convert software texture to hardware texture.
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@ -211,7 +211,7 @@ bool ImGui_ImplAllegro5_CreateDeviceObjects()
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// Create an invisible mouse cursor
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// Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
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ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
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ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
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g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
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al_destroy_bitmap(mouse_cursor);
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@ -322,7 +322,7 @@ void ImGui_ImplAllegro5_Shutdown()
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
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bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -403,7 +403,7 @@ void ImGui_ImplAllegro5_NewFrame()
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if (!g_Texture)
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ImGui_ImplAllegro5_CreateDeviceObjects();
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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// Setup display size (every frame to accommodate for window resizing)
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int w, h;
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@ -413,7 +413,7 @@ void ImGui_ImplAllegro5_NewFrame()
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// Setup time step
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double current_time = al_get_time();
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
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g_Time = current_time;
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// Setup inputs
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@ -287,7 +287,7 @@ static void ImGui_ImplDX10_CreateFontsTexture()
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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ID3D10Texture2D *pTexture = NULL;
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ID3D10Texture2D* pTexture = NULL;
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D3D10_SUBRESOURCE_DATA subResource;
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subResource.pSysMem = pixels;
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subResource.SysMemPitch = desc.Width * 4;
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@ -299,7 +299,7 @@ static void ImGui_ImplDX11_CreateFontsTexture()
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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ID3D11Texture2D *pTexture = NULL;
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ID3D11Texture2D* pTexture = NULL;
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D3D11_SUBRESOURCE_DATA subResource;
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subResource.pSysMem = pixels;
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subResource.SysMemPitch = desc.Width * 4;
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@ -359,7 +359,7 @@ static void ImGui_ImplDX12_CreateFontsTexture()
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hr = cmdList->Close();
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IM_ASSERT(SUCCEEDED(hr));
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cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*) &cmdList);
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cmdQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&cmdList);
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hr = cmdQueue->Signal(fence, 1);
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IM_ASSERT(SUCCEEDED(hr));
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@ -509,7 +509,8 @@ bool ImGui_ImplDX12_CreateDeviceObjects()
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psoDesc.VS = { vertexShaderBlob->GetBufferPointer(), vertexShaderBlob->GetBufferSize() };
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// Create the input layout
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static D3D12_INPUT_ELEMENT_DESC local_layout[] = {
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static D3D12_INPUT_ELEMENT_DESC local_layout[] =
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{
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{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (UINT)IM_OFFSETOF(ImDrawVert, col), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
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@ -199,7 +199,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
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const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->TextureId;
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g_pd3dDevice->SetTexture(0, texture);
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g_pd3dDevice->SetScissorRect(&r);
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g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount/3);
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g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
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}
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}
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global_idx_offset += cmd_list->IdxBuffer.Size;
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@ -250,7 +250,7 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
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if (g_FontTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK)
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return false;
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for (int y = 0; y < height; y++)
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memcpy((unsigned char *)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, pixels + (width * bytes_per_pixel) * y, (width * bytes_per_pixel));
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memcpy((unsigned char*)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, pixels + (width * bytes_per_pixel) * y, (width * bytes_per_pixel));
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g_FontTexture->UnlockRect(0);
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// Store our identifier
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@ -358,7 +358,7 @@ void ImGui_ImplGlfw_NewFrame()
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// Setup time step
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double current_time = glfwGetTime();
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
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g_Time = current_time;
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ImGui_ImplGlfw_UpdateMousePosAndButtons();
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@ -25,9 +25,9 @@
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#include "imgui.h"
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#include "imgui_impl_glut.h"
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#include <GLUT/glut.h>
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#else
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#include <GL/freeglut.h>
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#include <GL/freeglut.h>
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#endif
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#ifdef _MSC_VER
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@ -41,9 +41,9 @@ bool ImGui_ImplGLUT_Init()
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ImGuiIO& io = ImGui::GetIO();
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#ifdef FREEGLUT
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io.BackendPlatformName ="imgui_impl_glut (freeglut)";
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io.BackendPlatformName = "imgui_impl_glut (freeglut)";
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#else
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io.BackendPlatformName ="imgui_impl_glut";
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io.BackendPlatformName = "imgui_impl_glut";
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#endif
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g_Time = 0;
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@ -36,7 +36,7 @@ static char* g_ClipboardText = NULL;
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static bool g_osdKeyboardEnabled = false;
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// use this setting to scale the interface - e.g. on device you could use 2 or 3 scale factor
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static ImVec2 g_RenderScale = ImVec2(1.0f,1.0f);
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static ImVec2 g_RenderScale = ImVec2(1.0f, 1.0f);
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// Render function.
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// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
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@ -272,18 +272,18 @@ void ImGui_Marmalade_NewFrame()
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// Setup display size (every frame to accommodate for window resizing)
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int w = IwGxGetScreenWidth(), h = IwGxGetScreenHeight();
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io.DisplaySize = ImVec2((float)w, (float)h);
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// For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
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// For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
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io.DisplayFramebufferScale = g_scale;
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// Setup time step
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double current_time = s3eTimerGetUST() / 1000.0f;
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
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g_Time = current_time;
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double mouse_x, mouse_y;
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mouse_x = s3ePointerGetX();
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mouse_y = s3ePointerGetY();
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io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y); // Mouse position (set to -FLT_MAX,-FLT_MAX if no mouse / on another screen, etc.)
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io.MousePos = ImVec2((float)mouse_x / g_scale.x, (float)mouse_y / g_scale.y); // Mouse position (set to -FLT_MAX,-FLT_MAX if no mouse / on another screen, etc.)
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for (int i = 0; i < 3; i++)
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{
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@ -294,7 +294,7 @@ void ImGui_Marmalade_NewFrame()
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// TODO: Hide OS mouse cursor if ImGui is drawing it
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// s3ePointerSetInt(S3E_POINTER_HIDE_CURSOR,(io.MouseDrawCursor ? 0 : 1));
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// Show/hide OSD keyboard
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// Show/hide OSD keyboard
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if (io.WantTextInput)
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{
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// Some text input widget is active?
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@ -16,7 +16,7 @@
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IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
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IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor);
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IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
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IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
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id<MTLCommandBuffer> commandBuffer,
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id<MTLRenderCommandEncoder> commandEncoder);
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@ -15,5 +15,5 @@
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IMGUI_IMPL_API bool ImGui_ImplOSX_Init();
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IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView *_Nullable view);
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IMGUI_IMPL_API bool ImGui_ImplOSX_HandleEvent(NSEvent *_Nonnull event, NSView *_Nullable view);
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IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView* _Nullable view);
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IMGUI_IMPL_API bool ImGui_ImplOSX_HandleEvent(NSEvent* _Nonnull event, NSView* _Nullable view);
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@ -221,7 +221,7 @@ static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, ui
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VkPhysicalDeviceMemoryProperties prop;
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vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
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for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
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if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
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if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
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return i;
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return 0xFFFFFFFF; // Unable to find memoryType
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}
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@ -442,7 +442,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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size_t upload_size = width*height*4*sizeof(char);
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size_t upload_size = width * height * 4 * sizeof(char);
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VkResult err;
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@ -63,9 +63,9 @@ static bool g_WantUpdateHasGamepad = true;
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// Functions
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bool ImGui_ImplWin32_Init(void* hwnd)
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{
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if (!::QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
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if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&g_TicksPerSecond))
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return false;
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if (!::QueryPerformanceCounter((LARGE_INTEGER *)&g_Time))
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if (!::QueryPerformanceCounter((LARGE_INTEGER*)&g_Time))
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return false;
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// Setup back-end capabilities flags
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@ -223,7 +223,7 @@ void ImGui_ImplWin32_NewFrame()
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// Setup time step
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INT64 current_time;
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::QueryPerformanceCounter((LARGE_INTEGER *)¤t_time);
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::QueryPerformanceCounter((LARGE_INTEGER*)¤t_time);
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io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
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g_Time = current_time;
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