ocornut
4a81424492
CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. ( #6749 )
2023-08-25 14:14:34 +02:00
ocornut
ba1fa904a9
IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). ( #6719 , #2278 )
...
Amend 13f718337
2023-08-17 13:12:21 +02:00
ocornut
a1a7a1bc03
InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. ( #6719 , #2278 )
2023-08-17 13:02:56 +02:00
Rick Huang
a6857ede03
IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. ( #6727 , #2702 )
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Technically may have had no side-effects unless non-standard alignment used.
2023-08-16 17:50:11 +02:00
ocornut
1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
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e.g. WebGPU users use a similarly named functions from GLFW backend.
2023-08-15 12:48:46 +02:00
ocornut
d2c7cbcbf9
Misc: Made multiple calls to Render() during the same frame early out faster.
2023-08-14 16:23:04 +02:00
ocornut
ac64b65634
Render: draw dimmed background earlier to match docking code. ( #6716 )
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Amend f422e78
2023-08-14 16:21:12 +02:00
ocornut
8f5ce73140
Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
2023-08-14 13:09:39 +02:00
ocornut
bc3c0ce772
Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. ( #1079 , #1131 )
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Added a stack for this purpose which other features might build on (e.g. #2920 ). However this is currently gated by many tests and not a performance concern, but making stack happen all the time may be undesirable.
2023-08-08 14:07:00 +02:00
ocornut
226923fa7e
Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca
).
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(#6597 , #6475 , #6167 , #5776 , #5109 , #4763 , #3515 , #1860 )
2023-08-06 20:30:07 +02:00
ocornut
2b1fc6f765
Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
2023-08-06 20:13:05 +02:00
EggsyCRO
52587c28d6
ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). ( #6657 , #5317 )
2023-08-06 17:22:40 +02:00
Johannes Barthelmes
b7a7d673b9
Fixed an integer overflow and div-by-zero in SliderInt() when v_max is INT_MAX ( #6675 , #6679 )
2023-08-03 20:13:31 +02:00
ocornut
d6d94d90bf
Version 1.89.9 WIP
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+ Minor typo fixes
2023-08-03 19:19:21 +02:00
ocornut
f7eea63872
Version v1.89.8
2023-08-01 12:53:57 +02:00
ocornut
ab490dc7b8
Fonts: Amends for support for OpenType SVG fonts using lunasvg ( #6591 , #6607 )
2023-08-01 10:18:30 +02:00
Sascha Willems
fa2f1bfbb0
Examples: Vulkan: Fixed Vulkan descriptor pools. ( #6642 )
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Only use required no. of types and sets
2023-07-29 17:01:27 +02:00
ocornut
eefc9035f0
Fonts: ImFontConfig::OversampleH now defaults to 2 instead of 3.
2023-07-29 16:22:30 +02:00
ocornut
79d6f4e211
Misc: Avoid stb_textedit.h reincluding string.h while in a namespace. ( #6653 , #4791 )
2023-07-27 19:45:28 +02:00
septag
f1781c20a3
Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation ( #6626 )
2023-07-25 12:07:32 +02:00
ocornut
1109de3827
Tooltips: fixed ImGuiHoveredFlags_ForTooltip conflicting with ImGuiHoveredFlags_NoNavOverride since 10c7709f
. ( #6622 , #1485 )
2023-07-20 22:59:15 +02:00
ocornut
db66e33e9e
Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. ( #6619 )
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Made GetContentRegionMax() fully defer to WorkRect when inside a table container.
2023-07-20 13:26:58 +02:00
ocornut
2bc5d17ac3
Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. ( #5920 , #6619 )
...
Avoid width variation when resizing down a table hosting a child window.
+ shallow tweak to GetContentRegionMax().
2023-07-20 12:01:29 +02:00
scorpion-26
e5977f05d8
Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. ( #5625 , #6609 )
2023-07-18 11:49:43 +02:00
ocornut
d342ec10cc
Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. ( #6610 )
2023-07-18 11:18:58 +02:00
williamhCode
3dc3aef8a4
Backends: WebGPU: fix webgpu changes for Dawn. ( #6602 , #6188 )
2023-07-13 12:42:08 +02:00
ocornut
863ac31f01
Doc: various tweaks + tweak imconfig comments.
2023-07-13 12:38:16 +02:00
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
2023-07-13 11:27:52 +02:00
ocornut
1a9ddd2396
ImDrawData: added AddDrawList() helper function. ( #6406 , #4879 , #1878 )
2023-07-12 18:11:42 +02:00
ocornut
c649aca20a
ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array ( #6406 , #4879 , #1878 ) + deep swap. ( #6597 , #6475 , #6167 , #5776 , #5109 , #4763 , #3515 , #1860 )
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+ Metrics: avoid misleadingly iterating all layers of DrawDataBuilder as everything is flattened into Layers[0] at this point.
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut
b7cdb5a31e
Scrollbar: layout needs to take account of window border size, so a border size will slightly reduce scrollbar size. ( #2522 )
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Rework/revert intent of c1a61d25a
.
2023-07-11 15:01:25 +02:00
ocornut
140726d23f
Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. ( #4857 , #5937 )
2023-07-10 15:10:42 +02:00
ocornut
b32ef809c3
InputText: Fixed a case where deactivation frame would write to underlying buffer or call CallbackResize although unnecessary, in a frame where the return value was false.
2023-07-06 19:32:28 +02:00
ocornut
3349296370
InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. ( #5688 , #2620 )
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This makes is more obvious that value_change==true when apply_new_text != NULL.
2023-07-06 19:32:01 +02:00
ocornut
6aa408c6af
IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). ( #4921 )
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cc #2425 #1153 #1600
2023-07-06 15:55:17 +02:00
ocornut
9a15730c2a
Demo: better showcase use of SetNextItemAllowOverlap(). ( #6574 , #6512 , #3909 , #517 )
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+ Merge some shallow changes from range-select branch.
2023-07-05 14:19:04 +02:00
ocornut
3fe4319314
Version 1.89.8 WIP
2023-07-05 14:17:46 +02:00
ocornut
d4ddc46e77
InputText: Fixed a crash on deactivating a ReadOnly buffer. ( #6570 , #6292 , #4714 )
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This will be part of 1.89.7 Tagged relase.
2023-07-04 16:20:51 +02:00
ocornut
40aac5875a
Changelog amends
2023-07-04 15:48:42 +02:00
ocornut
cb9015e254
Version 1.89.7
2023-07-04 14:56:09 +02:00
ocornut
121072cfe6
Backends: Vulkan: Amend for support for dynamic_rendering ( #5446 , #5037 )
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Simplified for master branch.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
2023-07-04 14:16:28 +02:00
ocornut
64172685d6
InputText: ImGuiInputTextCallbackData::InsertChars() accept (NULL,NULL) range, in order to conform to common idioms. ( #6565 , #6566 , #3615 )
2023-07-03 11:58:17 +02:00
ocornut
a02315e1c4
Combo: Made simple/legacy Combo() function not returns true when picking already selected item. ( #1182 )
2023-06-28 15:47:10 +02:00
ocornut
6137443d24
Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. ( #6512 , #3909 , #517 )
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This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
2023-06-28 14:42:14 +02:00
ocornut
10c7709f30
Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., ( #6512 , #3909 , #517 )
2023-06-28 14:40:47 +02:00
ocornut
8439a73645
Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. ( #6512 , #3909 , #517 )
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2023-06-28 14:40:47 +02:00
ocornut
51f564eea6
(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). ( #6512 , #3909 , #517 )
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+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
2023-06-28 14:37:05 +02:00
ocornut
06f5b46133
Overlap: Fixed first frame of an overlap highlighting underlying item if previous frame didn't hover anything. ( #6512 , #3909 , #517 )
2023-06-27 15:46:35 +02:00
ocornut
d5d4d709c7
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
...
Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6
, a33f0d1f7
2023-06-27 14:44:39 +02:00
ocornut
3ec128c5fd
Selectable, TreeNode: When using ImGuiSelectableFlags_AllowOverlap/ImGuiTreeNodeFlags_AllowOverlap and holding item held, overlapping widgets won't appear as hovered. ( #6512 , #3909 )
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Essentially we are going to remove calls to SetItemAllowOverlap() and standardize the fact that only 'HoveredId == id' test from it is performed.
# Conflicts:
# imgui_widgets.cpp
2023-06-26 19:08:10 +02:00