ocornut
552246feed
Examples: DirectX10,DirectX11 : Minor renaming
2016-04-03 13:02:04 +02:00
ocornut
90493f8add
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570 )
2016-04-03 12:48:38 +02:00
ocornut
2942240072
Examples: DX11: Cleanup state backup/restore code ( #570 )
2016-04-03 12:43:17 +02:00
Nicolas Guillemot
d4d51a7802
capture and restore all state
2016-04-02 19:08:27 -07:00
ocornut
a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ( #473 )
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NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
7661b1e778
Trim trailing spaces
2016-03-26 15:43:45 +01:00
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
2016-03-24 11:00:47 +01:00
ocornut
6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
2016-01-11 10:19:38 +00:00
ocornut
bf83ac8b55
Examples: Fixed msvc batch files from warning.
2015-12-07 21:27:25 +00:00
ocornut
9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )
2015-12-03 18:32:01 +00:00
omar
fe2972e8b2
Merge pull request #420 from RaptorFactor/master
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Examples: DX11: Compile shaders with lower features levels.
2015-11-30 19:36:06 +00:00
Joshua Boyce
6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
2015-12-01 05:08:30 +11:00
ocornut
1b7aee7b9d
Examples: DX11: Remove debug flag ( #415 )
2015-11-30 10:22:46 +00:00
ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
94ec3d534e
Examples: Header comments.
2015-11-29 11:25:15 +00:00
ocornut
6800939e73
Examples: Header comments.
2015-11-29 11:19:30 +00:00
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
2015-11-29 11:11:03 +00:00
ocornut
d673db3092
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
2015-11-29 11:01:50 +00:00
ocornut
83e6cfbec0
Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp ( #399 )
2015-11-22 21:23:56 +00:00
ocornut
3b2fdf27a8
Examples: Added /Zi (output debug information) in build_win32.bat files
2015-11-11 09:45:18 +00:00
ocornut
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
2015-11-08 11:00:31 +00:00
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
2015-10-30 10:45:16 +01:00
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
2015-10-13 17:53:43 +02:00
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
...
the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
2015-10-11 16:42:22 -07:00
ocornut
ad4c962224
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
2015-09-10 20:58:43 +01:00
ocornut
853f265025
Examples: Added batch files to build Windows examples with VS
2015-09-10 20:34:06 +01:00
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
2015-09-07 14:58:26 +01:00
ocornut
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )
2015-09-01 10:47:36 +01:00
ocornut
822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
2015-08-25 16:54:47 +01:00
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
2015-08-24 14:02:51 +02:00
ocornut
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
2015-08-13 23:13:20 -06:00
ocornut
8be4d41540
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-05 09:32:29 -06:00
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
2015-08-04 14:22:05 +01:00
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
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Didn't update iOS example (#247 )
2015-07-21 17:04:03 -06:00
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
2015-07-15 14:56:29 -06:00
ocornut
0224d29a35
Examples: comments.
2015-07-15 09:05:17 -06:00
ocornut
fcec337061
Examples: Simplified font examples comments.
2015-07-15 07:05:34 -06:00
ocornut
d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ( #133 )
2015-07-07 20:17:07 -06:00
ocornut
25882c47a3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
2015-07-07 12:15:35 -06:00
ocornut
502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. ( #262 )
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May trigger new compilation warnings?
2015-07-07 12:09:25 -06:00
ocornut
6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
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Not strictly necessary but while we're doing minor breakage let's do
them at all once.
2015-07-06 21:09:05 -06:00
ocornut
b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
2015-07-05 22:09:15 -06:00
ocornut
f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( #133 #254 )
2015-07-05 22:03:46 -06:00
ocornut
8b4a470e1d
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
2015-07-05 19:24:26 -06:00
ocornut
b69d7d9df3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-02 21:47:48 -06:00
ocornut
2f03511062
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
2015-07-02 21:43:07 -06:00
ocornut
71e9f2a3dd
Fixed warnings for 64-bits builds
2015-06-29 15:46:18 -06:00
ocornut
e3f2ad728a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
2015-05-21 22:57:29 +01:00
ocornut
b6f3c97e3b
Examples: DirectX11: explicitly set rasterizer state.
2015-05-18 21:38:17 +01:00
ocornut
e9b6e437eb
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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Conflicts:
imgui.cpp
imgui.h
2015-05-15 17:33:04 +01:00
ocornut
5df542c3c0
ImFontAtlas: doesn't clear input data, left to the application. ( #224 )
2015-05-12 15:16:12 +01:00
ocornut
f00662a5ad
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
2015-05-02 22:20:48 +01:00
ocornut
ad7f600e0d
Examples: DirectX9/11: hide os curosr if ImGui is drawing it ( #155 )
2015-05-01 11:25:15 +02:00
ocornut
18a00c7060
Examples: DirectX9/11: Fixed key mapping for down arrow.
2015-04-24 09:18:56 +02:00
ocornut
43cb4038c6
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
imgui.cpp
2015-04-14 09:51:28 +01:00
ocornut
d809abbe1c
Examples: DirectX11: tidying up.
2015-04-09 23:32:36 +01:00
ocornut
7ab49f80ca
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
2015-04-09 21:22:06 +01:00
ocornut
37f1715bfa
Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
2015-04-09 21:14:52 +01:00
ocornut
1746b04065
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
2015-04-09 21:05:35 +01:00
ocornut
d25578efd8
Examples: initializing float + missing comment.
2015-04-03 12:11:41 +01:00
ocornut
3abfb85613
Comments on font loading, fixed commented out paths and added DroidSans in the list
2015-03-28 11:48:42 +00:00
ocornut
cb285c4d35
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
2015-03-16 11:53:36 +00:00
ocornut
d3e444dfd9
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
2015-03-16 10:02:10 +00:00
ocornut
e97d02a294
Examples: Fixed Clang warnings in DirectX examples
2015-03-14 10:49:26 +00:00
ocornut
7c9bd71512
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
2015-03-14 10:41:42 +00:00
ocornut
2b0acc128c
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
2015-03-14 10:32:29 +00:00
ocornut
8e0f04638d
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
2015-03-14 10:24:35 +00:00
ocornut
e2c4ba21bc
Examples: Added 64-bit projects for MSVC
2015-03-14 10:09:53 +00:00
ocornut
0911526424
Added io.KeyAlt + support in examples apps
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Currently unused but supported by sample so that more people will have
it set up when menus needs them
2015-03-13 09:49:38 +00:00
ocornut
d5b7b8398f
Examples: reference implementations honors drawlist user callbacks.
2015-03-09 15:26:58 +00:00
ocornut
f9c833b4a5
Examples: DirectX9 example cleanup to match DirectX11 structure.
2015-03-09 14:55:46 +00:00
ocornut
66a5837ba8
Examples: DirectX11 example application handles window resizing.
2015-03-09 14:51:10 +00:00
ocornut
866fa95aaa
Examples: DirectX9 example application handle window resizing.
2015-03-09 14:13:29 +00:00
ocornut
b4165c43ff
Examples: Refactored directx11_example to be easier to copy & paste into user application.
2015-03-09 13:45:23 +00:00
ocornut
be9fe9489c
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
...
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
2015-03-06 21:39:55 +00:00
ocornut
e269125c3a
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
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User need to set io.ImeWindowHandle
2015-03-06 21:11:14 +00:00
ocornut
386cfada83
Examples: Windows examples don't link with imm32.lib by default.
2015-03-06 18:19:21 +00:00
ocornut
40b04a3701
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
2015-02-27 09:51:11 +00:00
ocornut
9c4972ee9d
Examples: msvc: output .exe in project directory (not in solution directory).
2015-02-24 10:06:13 +00:00
ocornut
0d63e0ce60
Examples: DirectX examples applications all have a Console for debugging.
2015-02-22 13:45:07 +00:00
ocornut
cb0a4db048
Calculate frame-rate for the user, as a purely luxurious feature
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..and to reduce sample code size a little.
2015-02-11 18:28:17 +00:00
ocornut
d65e051a07
Minor formatting tweaks, comments
2015-02-11 18:14:39 +00:00
ocornut
b623f97d9f
Examples: DirectX11: fixed build setting of Release mode.
2015-02-01 09:33:51 +00:00
ocornut
35c0842bcf
Examples: DirectX11: fixed handling of unicode character inputs.
2015-01-31 23:26:53 +00:00
ocornut
5834297928
Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
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+ Delete unused code
2015-01-31 21:12:59 +00:00
ocornut
381c7428c1
Examples: changed default background color.
2015-01-31 20:08:43 +00:00
ocornut
edcf2d3bf6
Examples: more comments on loading fonts.
2015-01-18 11:38:14 +00:00
ocornut
1916a0c78c
Renamed FontAtlas to Fonts. Further cleanup/comments.
2015-01-18 10:46:49 +00:00
ocornut
2c31599bcc
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
2015-01-17 22:15:29 +00:00
ocornut
cb9a3235be
Removed PixelCenterOffset, uncesssary
2015-01-17 17:17:18 +00:00
ocornut
43c8b5e0d2
Examples: DirectX11: use linear sampler to be in sync with other examples.
2015-01-17 16:52:21 +00:00
ocornut
ab8d2782c6
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
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Conflicts:
imgui.cpp
imgui.h
2015-01-15 18:07:44 +00:00
ocornut
62ecdd21a5
Examples: Added a color slider for the background color + tweak first example use of button.s
2015-01-15 09:59:18 +00:00
ocornut
0f4d74d614
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
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Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
2015-01-11 21:06:57 +00:00
ocornut
241e8086fa
Mde it optional to new() io.Font - however it stills needs to be loaded.
2015-01-11 18:27:05 +00:00
ocornut
a09f426b89
TAB to spaces
2015-01-11 17:56:43 +00:00
ocornut
20bb6270bc
Examples: all supports TextureID in renderer, added LoadFontTexture() function.
2015-01-11 17:17:43 +00:00
ocornut
b3a208901a
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
2015-01-08 23:35:01 +00:00
ocornut
dd8a7655f5
Fixed DirectX11 example.
2015-01-08 18:56:47 +00:00
ocornut
1c657564ac
Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109
2015-01-06 17:35:36 +00:00