ocornut
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3102c0c97e
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Rename internal ColumnsStartX to IndentX, makes more sense
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2015-11-26 22:43:21 +00:00 |
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ocornut
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10ba61f882
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Added links
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2015-11-24 15:35:07 +00:00 |
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ocornut
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5d84f4b450
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Update README.md - faq
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2015-11-22 23:16:19 +00:00 |
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omar
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b959c74488
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Update README.md - faq
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2015-11-22 23:12:50 +00:00 |
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ocornut
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83e6cfbec0
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Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
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2015-11-22 21:23:56 +00:00 |
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ocornut
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dc86a8a0bf
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Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411)
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2015-11-22 17:16:55 +00:00 |
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ocornut
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38cfdafbaf
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Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
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2015-11-22 17:09:03 +01:00 |
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omar
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1e69a86d30
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Update README.md
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2015-11-20 09:36:43 +01:00 |
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ocornut
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92c518a420
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InputText: Added password mode via ImGuiInputTextFlags_Password (#237, #363, #374)
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2015-11-19 23:09:59 +01:00 |
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ocornut
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6b03ddbcb1
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Demo: Made the "menu inside a regular window" be in a different menuset. Added a comment (#409)
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2015-11-16 22:43:42 +01:00 |
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ocornut
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e2ecc02e02
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Examples: Updated README
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2015-11-16 22:17:10 +01:00 |
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ocornut
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f96de74e05
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Merge branch 'zach2good-SDL_OpenGL3_Implementation'
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2015-11-16 22:13:58 +01:00 |
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ocornut
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899cb3b4e9
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Examples: SDL+OpenGL3: Fixed readme (#356)
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2015-11-16 22:13:06 +01:00 |
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ocornut
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ab7e91b65e
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Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
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2015-11-16 22:12:18 +01:00 |
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ocornut
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9d0caa2e66
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Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
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2015-11-16 22:05:22 +01:00 |
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ocornut
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624adb1b23
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Tweak build batch files and readmes
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2015-11-16 22:03:13 +01:00 |
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ocornut
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9a8cbf128d
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Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation
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2015-11-16 21:35:49 +01:00 |
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ocornut
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693efccb62
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ImageButton() uses FrameRounding up to a maximum of available framing size (#394)
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2015-11-15 19:43:05 +01:00 |
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ocornut
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5549744e0f
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Minor popups comment tweak (#402)
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2015-11-15 19:09:30 +01:00 |
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ocornut
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f87deff0f3
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Moving stdlib.h include outside of imgui.h (#405)
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2015-11-13 17:08:54 +01:00 |
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ocornut
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9243aee62c
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Fixed unused variable warning if asserts are compiled out.
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2015-11-11 10:26:12 +00:00 |
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ocornut
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3b2fdf27a8
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Examples: Added /Zi (output debug information) in build_win32.bat files
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2015-11-11 09:45:18 +00:00 |
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omar
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0b47edcefe
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Merge pull request #403 from JasonWilkins/master
Fixed a couple of problems found by CppCat code analyzer.
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2015-11-10 23:28:51 +00:00 |
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Jason Wilkins
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4dee8473b5
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Fixed a couple of problems found by CppCat code analyzer.
* incorrect implementation of ImVec4 operator- which always gives a w value of 0
* boolean formula of ((A && B) || B) can be simplified to just (B)
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2015-11-10 17:06:37 -06:00 |
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ocornut
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1d76890526
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Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
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2015-11-08 22:52:25 +00:00 |
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ocornut
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e4fb14a9e0
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TODO notes
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2015-11-08 11:00:56 +00:00 |
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ocornut
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e46c7b70eb
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Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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2015-11-08 11:00:31 +00:00 |
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ocornut
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4982cd136e
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Fixed Shutdown() not clearing FontAtlas if NewFrame() was never called. (#396, #303)
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2015-11-07 23:10:09 +00:00 |
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omar
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b168c72dd1
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Update README.md
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2015-11-01 22:53:29 +00:00 |
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omar
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d963ff13ca
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Update README.md
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2015-11-01 22:25:33 +01:00 |
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omar
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acc87f7f5e
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Update README.md
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2015-11-01 22:18:37 +01:00 |
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ocornut
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6b23fca1ff
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Speculative build fix for using alloca on PS4 & FreeBSD
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2015-10-30 18:05:06 +01:00 |
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ocornut
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0a23e2c832
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Tabs to spaces
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2015-10-30 15:57:03 +01:00 |
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ocornut
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980ca286fe
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Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
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2015-10-30 15:44:47 +01:00 |
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ocornut
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6ffe0fddbf
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Examples: Fixed crash when both buttons are held (#393)
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2015-10-30 15:01:26 +01:00 |
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ocornut
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1a42a3f91b
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Refactor internal SliderBehavior() to take flags instead of a bool.
Sorry!
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2015-10-30 11:43:23 +01:00 |
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ocornut
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3eabad0321
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Refactor - Internal ButtonBehavior() removed unnecessary boolean arg, merged into flags using ImGuiButtonFlags_NoKeyModifiers.
This is quite a risky change frankly but I'd rather refactor sooner than
later. Hopefully few people are using the internal functions.
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2015-10-30 11:36:51 +01:00 |
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ocornut
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e858d229a0
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Examples: update all examples with same comment (#389)
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2015-10-30 10:45:16 +01:00 |
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omar
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d0afb23a3f
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Merge pull request #389 from dougbinks/master
Font merge demo and documentation minor additions.
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2015-10-30 10:39:59 +01:00 |
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Doug Binks
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e1bc0dd7d5
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Font merge demo and documentation minor additions.
Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
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2015-10-25 16:06:42 +00:00 |
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omar
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0b0c460324
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Travis CI: revert, giving up update for now.
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2015-10-19 20:10:43 +01:00 |
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omar
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7245599f04
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Travis CI: test upgrading to container-based build (3)
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2015-10-19 20:05:02 +01:00 |
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omar
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d86dd37091
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Travis CI: test upgrading to container-based build
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2015-10-19 19:59:53 +01:00 |
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omar
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f11adc1c08
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Travis CI: test upgrading to container-based build
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2015-10-19 19:57:46 +01:00 |
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ocornut
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217ef444d4
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ColorEdit4: Fixed broken tooltip on hovering the color button (actually fixes #373, #380)
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2015-10-19 12:02:52 +01:00 |
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ocornut
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5f0db60a57
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Version number 1.47 WIP
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2015-10-18 20:13:01 +01:00 |
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omar
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42529f1270
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Merge pull request #378 from Gargaj/patch-1
Examples: DirectX9: NULL out font texture on Invalidate so NewFrame() can be called directly without ImGui_ImplDX9_CreateDeviceObjects()
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2015-10-18 18:11:54 +01:00 |
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Gargaj
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e4d916a4b3
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NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
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2015-10-18 19:05:04 +02:00 |
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ocornut
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72dde4d323
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Version 1.46
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2015-10-18 17:36:27 +01:00 |
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ocornut
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fbdcb51dde
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Fix to allow using SetNextWindow* functions with ImGuiSetCond_Appearing on modal windows (#377)
Also affect other popups which called FindBestPopupWindowPos() on their
second frame but it most often acts as a no-op but it wouldn't be
noticeable.
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2015-10-18 17:30:53 +01:00 |
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