Rename internal ColumnsStartX to IndentX, makes more sense

This commit is contained in:
ocornut 2015-11-26 22:43:21 +00:00
parent 10ba61f882
commit 3102c0c97e
2 changed files with 19 additions and 19 deletions

View File

@ -1626,7 +1626,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
@ -3946,9 +3946,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
}
// Setup drawing context
window->DC.ColumnsStartX = 0.0f + window->WindowPadding.x - window->Scroll.x;
window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x;
window->DC.ColumnsOffsetX = 0.0f;
window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.ColumnsStartX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y);
window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y);
window->DC.CursorPos = window->DC.CursorStartPos;
window->DC.CursorPosPrevLine = window->DC.CursorPos;
window->DC.CursorMaxPos = window->DC.CursorStartPos;
@ -8571,7 +8571,7 @@ void ImGui::Separator()
float x1 = window->Pos.x;
float x2 = window->Pos.x + window->Size.x;
if (!window->DC.GroupStack.empty())
x1 += window->DC.ColumnsStartX;
x1 += window->DC.IndentX;
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y));
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit // FIXME: Height should be 1.0f not 0.0f ?
@ -8628,13 +8628,13 @@ void ImGui::BeginGroup()
ImGuiGroupData& group_data = window->DC.GroupStack.back();
group_data.BackupCursorPos = window->DC.CursorPos;
group_data.BackupCursorMaxPos = window->DC.CursorMaxPos;
group_data.BackupColumnsStartX = window->DC.ColumnsStartX;
group_data.BackupIndentX = window->DC.IndentX;
group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight;
group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
group_data.BackupLogLinePosY = window->DC.LogLinePosY;
group_data.AdvanceCursor = true;
window->DC.ColumnsStartX = window->DC.CursorPos.x - window->Pos.x;
window->DC.IndentX = window->DC.CursorPos.x - window->Pos.x;
window->DC.CursorMaxPos = window->DC.CursorPos;
window->DC.CurrentLineHeight = 0.0f;
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
@ -8657,7 +8657,7 @@ void ImGui::EndGroup()
window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos);
window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight;
window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
window->DC.ColumnsStartX = group_data.BackupColumnsStartX;
window->DC.IndentX = group_data.BackupIndentX;
window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
if (group_data.AdvanceCursor)
@ -8717,7 +8717,7 @@ void ImGui::NextColumn()
window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
if (++window->DC.ColumnsCurrent < window->DC.ColumnsCount)
{
window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.ColumnsStartX + g.Style.ItemSpacing.x;
window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.Style.ItemSpacing.x;
window->DrawList->ChannelsSetCurrent(window->DC.ColumnsCurrent);
}
else
@ -8727,7 +8727,7 @@ void ImGui::NextColumn()
window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY;
window->DrawList->ChannelsSetCurrent(0);
}
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX);
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
window->DC.CursorPos.y = window->DC.ColumnsCellMinY;
window->DC.CurrentLineHeight = 0.0f;
window->DC.CurrentLineTextBaseOffset = 0.0f;
@ -8783,7 +8783,7 @@ float ImGui::GetColumnOffset(int column_index)
const float t = window->DC.ColumnsOffsetsT[column_index];
const float content_region_width = window->SizeContentsExplicit.x ? window->SizeContentsExplicit.x : window->Size.x;
const float min_x = window->DC.ColumnsStartX;
const float min_x = window->DC.IndentX;
const float max_x = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
const float x = min_x + t * (max_x - min_x);
return (float)(int)x;
@ -8800,7 +8800,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
const float content_region_width = window->SizeContentsExplicit.x ? window->SizeContentsExplicit.x : window->Size.x;
const float min_x = window->DC.ColumnsStartX;
const float min_x = window->DC.IndentX;
const float max_x = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
const float t = (offset - min_x) / (max_x - min_x);
window->DC.StateStorage->SetFloat(column_id, t);
@ -8889,7 +8889,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
window->DC.ColumnsStartPos = window->DC.CursorPos;
window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y;
window->DC.ColumnsOffsetX = 0.0f;
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX);
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
if (window->DC.ColumnsCount != 1)
{
@ -8919,16 +8919,16 @@ void ImGui::Indent()
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
window->DC.ColumnsStartX += g.Style.IndentSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX;
window->DC.IndentX += g.Style.IndentSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
}
void ImGui::Unindent()
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
window->DC.ColumnsStartX -= g.Style.IndentSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX;
window->DC.IndentX -= g.Style.IndentSpacing;
window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
}
void ImGui::TreePush(const char* str_id)

View File

@ -253,7 +253,7 @@ struct ImGuiGroupData
{
ImVec2 BackupCursorPos;
ImVec2 BackupCursorMaxPos;
float BackupColumnsStartX;
float BackupIndentX;
float BackupCurrentLineHeight;
float BackupCurrentLineTextBaseOffset;
float BackupLogLinePosY;
@ -525,7 +525,7 @@ struct IMGUI_API ImGuiDrawContext
ImGuiColorEditMode ColorEditMode;
int StackSizesBackup[6]; // Store size of various stacks for asserting
float ColumnsStartX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
float IndentX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
int ColumnsCurrent;
int ColumnsCount;
@ -557,7 +557,7 @@ struct IMGUI_API ImGuiDrawContext
ColorEditMode = ImGuiColorEditMode_RGB;
memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
ColumnsStartX = 0.0f;
IndentX = 0.0f;
ColumnsOffsetX = 0.0f;
ColumnsCurrent = 0;
ColumnsCount = 1;