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https://github.com/Drezil/imgui.git
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Rename internal ColumnsStartX to IndentX, makes more sense
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parent
10ba61f882
commit
3102c0c97e
32
imgui.cpp
32
imgui.cpp
@ -1626,7 +1626,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
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const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
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window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
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window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
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window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
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window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
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@ -3946,9 +3946,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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}
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// Setup drawing context
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window->DC.ColumnsStartX = 0.0f + window->WindowPadding.x - window->Scroll.x;
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window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x;
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window->DC.ColumnsOffsetX = 0.0f;
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window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.ColumnsStartX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y);
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window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y);
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window->DC.CursorPos = window->DC.CursorStartPos;
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window->DC.CursorPosPrevLine = window->DC.CursorPos;
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window->DC.CursorMaxPos = window->DC.CursorStartPos;
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@ -8571,7 +8571,7 @@ void ImGui::Separator()
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float x1 = window->Pos.x;
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float x2 = window->Pos.x + window->Size.x;
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if (!window->DC.GroupStack.empty())
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x1 += window->DC.ColumnsStartX;
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x1 += window->DC.IndentX;
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const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y));
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ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit // FIXME: Height should be 1.0f not 0.0f ?
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@ -8628,13 +8628,13 @@ void ImGui::BeginGroup()
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ImGuiGroupData& group_data = window->DC.GroupStack.back();
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group_data.BackupCursorPos = window->DC.CursorPos;
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group_data.BackupCursorMaxPos = window->DC.CursorMaxPos;
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group_data.BackupColumnsStartX = window->DC.ColumnsStartX;
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group_data.BackupIndentX = window->DC.IndentX;
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group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight;
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group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
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group_data.BackupLogLinePosY = window->DC.LogLinePosY;
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group_data.AdvanceCursor = true;
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window->DC.ColumnsStartX = window->DC.CursorPos.x - window->Pos.x;
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window->DC.IndentX = window->DC.CursorPos.x - window->Pos.x;
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window->DC.CursorMaxPos = window->DC.CursorPos;
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window->DC.CurrentLineHeight = 0.0f;
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
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@ -8657,7 +8657,7 @@ void ImGui::EndGroup()
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window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos);
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window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight;
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window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
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window->DC.ColumnsStartX = group_data.BackupColumnsStartX;
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window->DC.IndentX = group_data.BackupIndentX;
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
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if (group_data.AdvanceCursor)
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@ -8717,7 +8717,7 @@ void ImGui::NextColumn()
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window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
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if (++window->DC.ColumnsCurrent < window->DC.ColumnsCount)
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{
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window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.ColumnsStartX + g.Style.ItemSpacing.x;
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window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.Style.ItemSpacing.x;
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window->DrawList->ChannelsSetCurrent(window->DC.ColumnsCurrent);
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}
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else
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@ -8727,7 +8727,7 @@ void ImGui::NextColumn()
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window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY;
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window->DrawList->ChannelsSetCurrent(0);
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}
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX);
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
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window->DC.CursorPos.y = window->DC.ColumnsCellMinY;
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window->DC.CurrentLineHeight = 0.0f;
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window->DC.CurrentLineTextBaseOffset = 0.0f;
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@ -8783,7 +8783,7 @@ float ImGui::GetColumnOffset(int column_index)
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const float t = window->DC.ColumnsOffsetsT[column_index];
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const float content_region_width = window->SizeContentsExplicit.x ? window->SizeContentsExplicit.x : window->Size.x;
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const float min_x = window->DC.ColumnsStartX;
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const float min_x = window->DC.IndentX;
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const float max_x = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
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const float x = min_x + t * (max_x - min_x);
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return (float)(int)x;
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@ -8800,7 +8800,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
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const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
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const float content_region_width = window->SizeContentsExplicit.x ? window->SizeContentsExplicit.x : window->Size.x;
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const float min_x = window->DC.ColumnsStartX;
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const float min_x = window->DC.IndentX;
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const float max_x = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
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const float t = (offset - min_x) / (max_x - min_x);
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window->DC.StateStorage->SetFloat(column_id, t);
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@ -8889,7 +8889,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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window->DC.ColumnsStartPos = window->DC.CursorPos;
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window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y;
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window->DC.ColumnsOffsetX = 0.0f;
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX);
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
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if (window->DC.ColumnsCount != 1)
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{
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@ -8919,16 +8919,16 @@ void ImGui::Indent()
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.ColumnsStartX += g.Style.IndentSpacing;
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window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX;
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window->DC.IndentX += g.Style.IndentSpacing;
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window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
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}
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void ImGui::Unindent()
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.ColumnsStartX -= g.Style.IndentSpacing;
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window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX;
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window->DC.IndentX -= g.Style.IndentSpacing;
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window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
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}
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void ImGui::TreePush(const char* str_id)
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@ -253,7 +253,7 @@ struct ImGuiGroupData
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{
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ImVec2 BackupCursorPos;
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ImVec2 BackupCursorMaxPos;
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float BackupColumnsStartX;
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float BackupIndentX;
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float BackupCurrentLineHeight;
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float BackupCurrentLineTextBaseOffset;
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float BackupLogLinePosY;
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@ -525,7 +525,7 @@ struct IMGUI_API ImGuiDrawContext
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ImGuiColorEditMode ColorEditMode;
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int StackSizesBackup[6]; // Store size of various stacks for asserting
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float ColumnsStartX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
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float IndentX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
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float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
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int ColumnsCurrent;
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int ColumnsCount;
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@ -557,7 +557,7 @@ struct IMGUI_API ImGuiDrawContext
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ColorEditMode = ImGuiColorEditMode_RGB;
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memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
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ColumnsStartX = 0.0f;
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IndentX = 0.0f;
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ColumnsOffsetX = 0.0f;
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ColumnsCurrent = 0;
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ColumnsCount = 1;
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