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	Rename internal ColumnsStartX to IndentX, makes more sense
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							| @@ -1626,7 +1626,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y) | ||||
|     const float line_height = ImMax(window->DC.CurrentLineHeight, size.y); | ||||
|     const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y); | ||||
|     window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y); | ||||
|     window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y)); | ||||
|     window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y)); | ||||
|     window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); | ||||
|     window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); | ||||
|  | ||||
| @@ -3946,9 +3946,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ | ||||
|         } | ||||
|  | ||||
|         // Setup drawing context | ||||
|         window->DC.ColumnsStartX = 0.0f + window->WindowPadding.x - window->Scroll.x; | ||||
|         window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x; | ||||
|         window->DC.ColumnsOffsetX = 0.0f; | ||||
|         window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.ColumnsStartX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y); | ||||
|         window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y); | ||||
|         window->DC.CursorPos = window->DC.CursorStartPos; | ||||
|         window->DC.CursorPosPrevLine = window->DC.CursorPos; | ||||
|         window->DC.CursorMaxPos = window->DC.CursorStartPos; | ||||
| @@ -8571,7 +8571,7 @@ void ImGui::Separator() | ||||
|     float x1 = window->Pos.x; | ||||
|     float x2 = window->Pos.x + window->Size.x; | ||||
|     if (!window->DC.GroupStack.empty()) | ||||
|         x1 += window->DC.ColumnsStartX; | ||||
|         x1 += window->DC.IndentX; | ||||
|  | ||||
|     const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y)); | ||||
|     ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit   // FIXME: Height should be 1.0f not 0.0f ? | ||||
| @@ -8628,13 +8628,13 @@ void ImGui::BeginGroup() | ||||
|     ImGuiGroupData& group_data = window->DC.GroupStack.back(); | ||||
|     group_data.BackupCursorPos = window->DC.CursorPos; | ||||
|     group_data.BackupCursorMaxPos = window->DC.CursorMaxPos; | ||||
|     group_data.BackupColumnsStartX = window->DC.ColumnsStartX; | ||||
|     group_data.BackupIndentX = window->DC.IndentX; | ||||
|     group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight; | ||||
|     group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset; | ||||
|     group_data.BackupLogLinePosY = window->DC.LogLinePosY; | ||||
|     group_data.AdvanceCursor = true; | ||||
|  | ||||
|     window->DC.ColumnsStartX = window->DC.CursorPos.x - window->Pos.x; | ||||
|     window->DC.IndentX = window->DC.CursorPos.x - window->Pos.x; | ||||
|     window->DC.CursorMaxPos = window->DC.CursorPos; | ||||
|     window->DC.CurrentLineHeight = 0.0f; | ||||
|     window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; | ||||
| @@ -8657,7 +8657,7 @@ void ImGui::EndGroup() | ||||
|     window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos); | ||||
|     window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight; | ||||
|     window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset; | ||||
|     window->DC.ColumnsStartX = group_data.BackupColumnsStartX; | ||||
|     window->DC.IndentX = group_data.BackupIndentX; | ||||
|     window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; | ||||
|  | ||||
|     if (group_data.AdvanceCursor) | ||||
| @@ -8717,7 +8717,7 @@ void ImGui::NextColumn() | ||||
|         window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y); | ||||
|         if (++window->DC.ColumnsCurrent < window->DC.ColumnsCount) | ||||
|         { | ||||
|             window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.ColumnsStartX + g.Style.ItemSpacing.x; | ||||
|             window->DC.ColumnsOffsetX = ImGui::GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.Style.ItemSpacing.x; | ||||
|             window->DrawList->ChannelsSetCurrent(window->DC.ColumnsCurrent); | ||||
|         } | ||||
|         else | ||||
| @@ -8727,7 +8727,7 @@ void ImGui::NextColumn() | ||||
|             window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY; | ||||
|             window->DrawList->ChannelsSetCurrent(0); | ||||
|         } | ||||
|         window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX); | ||||
|         window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); | ||||
|         window->DC.CursorPos.y = window->DC.ColumnsCellMinY; | ||||
|         window->DC.CurrentLineHeight = 0.0f; | ||||
|         window->DC.CurrentLineTextBaseOffset = 0.0f; | ||||
| @@ -8783,7 +8783,7 @@ float ImGui::GetColumnOffset(int column_index) | ||||
|     const float t = window->DC.ColumnsOffsetsT[column_index]; | ||||
|  | ||||
|     const float content_region_width = window->SizeContentsExplicit.x ? window->SizeContentsExplicit.x : window->Size.x; | ||||
|     const float min_x = window->DC.ColumnsStartX; | ||||
|     const float min_x = window->DC.IndentX; | ||||
|     const float max_x = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x; | ||||
|     const float x = min_x + t * (max_x - min_x); | ||||
|     return (float)(int)x; | ||||
| @@ -8800,7 +8800,7 @@ void ImGui::SetColumnOffset(int column_index, float offset) | ||||
|     const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index); | ||||
|  | ||||
|     const float content_region_width = window->SizeContentsExplicit.x ? window->SizeContentsExplicit.x : window->Size.x; | ||||
|     const float min_x = window->DC.ColumnsStartX; | ||||
|     const float min_x = window->DC.IndentX; | ||||
|     const float max_x = content_region_width - window->Scroll.x  - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x; | ||||
|     const float t = (offset - min_x) / (max_x - min_x); | ||||
|     window->DC.StateStorage->SetFloat(column_id, t); | ||||
| @@ -8889,7 +8889,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border) | ||||
|     window->DC.ColumnsStartPos = window->DC.CursorPos; | ||||
|     window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y; | ||||
|     window->DC.ColumnsOffsetX = 0.0f; | ||||
|     window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX); | ||||
|     window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX); | ||||
|  | ||||
|     if (window->DC.ColumnsCount != 1) | ||||
|     { | ||||
| @@ -8919,16 +8919,16 @@ void ImGui::Indent() | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     window->DC.ColumnsStartX += g.Style.IndentSpacing; | ||||
|     window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX; | ||||
|     window->DC.IndentX += g.Style.IndentSpacing; | ||||
|     window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; | ||||
| } | ||||
|  | ||||
| void ImGui::Unindent() | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     window->DC.ColumnsStartX -= g.Style.IndentSpacing; | ||||
|     window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnsStartX + window->DC.ColumnsOffsetX; | ||||
|     window->DC.IndentX -= g.Style.IndentSpacing; | ||||
|     window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX; | ||||
| } | ||||
|  | ||||
| void ImGui::TreePush(const char* str_id) | ||||
|   | ||||
| @@ -253,7 +253,7 @@ struct ImGuiGroupData | ||||
| { | ||||
|     ImVec2          BackupCursorPos; | ||||
|     ImVec2          BackupCursorMaxPos; | ||||
|     float           BackupColumnsStartX; | ||||
|     float           BackupIndentX; | ||||
|     float           BackupCurrentLineHeight; | ||||
|     float           BackupCurrentLineTextBaseOffset; | ||||
|     float           BackupLogLinePosY; | ||||
| @@ -525,7 +525,7 @@ struct IMGUI_API ImGuiDrawContext | ||||
|     ImGuiColorEditMode      ColorEditMode; | ||||
|     int                     StackSizesBackup[6];    // Store size of various stacks for asserting | ||||
|  | ||||
|     float                   ColumnsStartX;          // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) | ||||
|     float                   IndentX;                // Indentation / start position from left of window (increased by TreePush/TreePop, etc.) | ||||
|     float                   ColumnsOffsetX;         // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API. | ||||
|     int                     ColumnsCurrent; | ||||
|     int                     ColumnsCount; | ||||
| @@ -557,7 +557,7 @@ struct IMGUI_API ImGuiDrawContext | ||||
|         ColorEditMode = ImGuiColorEditMode_RGB; | ||||
|         memset(StackSizesBackup, 0, sizeof(StackSizesBackup)); | ||||
|  | ||||
|         ColumnsStartX = 0.0f; | ||||
|         IndentX = 0.0f; | ||||
|         ColumnsOffsetX = 0.0f; | ||||
|         ColumnsCurrent = 0; | ||||
|         ColumnsCount = 1; | ||||
|   | ||||
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