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								 omar | 25349b31d7 | Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) | 2018-02-27 23:26:51 +01:00 |  | 
			
				
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								 omar | 29510fcb83 | Examples: Misc tweaks/fixes. | 2018-02-27 10:29:37 +01:00 |  | 
			
				
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								 omar | 3f335b0d42 | Merge branch 'master' into examples_refactor # Conflicts:
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp | 2018-02-26 18:22:36 +01:00 |  | 
			
				
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								 omar | d7f97922b8 | Examples: Fix d749d49903missing the deletion code. (#1217) | 2018-02-23 22:46:14 +01:00 |  | 
			
				
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								 omar | d749d49903 | Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217) | 2018-02-23 12:37:49 +01:00 |  | 
			
				
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								 omar | ffda84cfae | Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp | 2018-02-23 10:56:06 +01:00 |  | 
			
				
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								 omar | e6bc840f6f | Merge branch 'master' into examples_refactor | 2018-02-23 10:47:32 +01:00 |  | 
			
				
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								 omar | 288351a801 | Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301) | 2018-02-23 00:00:43 +01:00 |  | 
			
				
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								 omar | 63be3e7c82 | Update README.txt | 2018-02-22 23:20:37 +01:00 |  | 
			
				
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								 omar | 7e24ce0956 | Examples: DirectX12: Fixed shutdown issue. (#301) | 2018-02-22 23:04:28 +01:00 |  | 
			
				
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								 omar | 9be7d048c8 | Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301) | 2018-02-22 23:03:47 +01:00 |  | 
			
				
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								 omar | 913f3692a2 | Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon). | 2018-02-22 22:38:22 +01:00 |  | 
			
				
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								 omar | 0d063585e8 | Merge branch 'jdm3_master' | 2018-02-22 17:04:15 +01:00 |  | 
			
				
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								 omar | f43068c543 | Examples: DirectX10, DirectX11: Simplified main example code. | 2018-02-22 13:15:16 +01:00 |  | 
			
				
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								 omar | 0b26387a2b | Simplified .gitignore list | 2018-02-21 23:14:55 +01:00 |  | 
			
				
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								 omar | 493ec0bc98 | Simplified .gitignore list | 2018-02-21 23:13:53 +01:00 |  | 
			
				
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								 omar | f7ef10e547 | Examples: Titles/comments in headers | 2018-02-21 23:05:17 +01:00 |  | 
			
				
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								 omar | 91cadc1130 | Merge branch 'master' into examples_refactor | 2018-02-21 22:47:03 +01:00 |  | 
			
				
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								 omar | 9b9d9321cf | Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard. | 2018-02-21 22:46:49 +01:00 |  | 
			
				
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								 omar | 47d1360124 | Examples: Using SDL2_DIR instead of SDL_DIR (more standard). | 2018-02-21 22:41:46 +01:00 |  | 
			
				
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								 omar | f67699456c | Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367) | 2018-02-21 22:41:04 +01:00 |  | 
			
				
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								 omar | 387f724d33 | Examples: Vulkan: Formatting and tweaks (to match SDL's main). | 2018-02-21 22:39:49 +01:00 |  | 
			
				
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								 omar | bcdfd5d61c | Merge branch 'master' into examples_refactor | 2018-02-20 16:18:02 +01:00 |  | 
			
				
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								 omar | 9c20a40b36 | Examples: OpenGL: Cast call to glPolygonMode(). (#1628). | 2018-02-20 15:49:17 +01:00 |  | 
			
				
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								 omar | daddd09cd5 | Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495) | 2018-02-20 14:23:22 +01:00 |  | 
			
				
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								 omar | d534207622 | Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) | 2018-02-20 14:18:02 +01:00 |  | 
			
				
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								 omar | 11b12488e8 | Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name. | 2018-02-20 14:09:46 +01:00 |  | 
			
				
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								 omar | 7e2e0535dd | Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) | 2018-02-20 13:55:09 +01:00 |  | 
			
				
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								 omar | e660d92fa5 | Examples: GLFW: Added mouse cursors support (#1495) | 2018-02-19 22:29:52 +01:00 |  | 
			
				
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								 omar | 9fdf72e42b | Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner. | 2018-02-18 21:23:11 +01:00 |  | 
			
				
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								 omar | df9051ded2 | Examples: Vulkan: Added support for io.DisplayPos. | 2018-02-18 21:15:51 +01:00 |  | 
			
				
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								 omar | 230c5ca735 | Examples: Vulkan: Fixed GLFW calls. | 2018-02-18 21:15:41 +01:00 |  | 
			
				
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								 omar | 3bd3693fb7 | Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos. | 2018-02-18 21:09:28 +01:00 |  | 
			
				
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								 omar | 6d0f9244b8 | Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_ | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 80a8aea7e3 | Examples: Added SDL, Vulkan examples to .sln file. | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 4f0db01f7c | Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9 | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 6cd4e30b58 | Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10 | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 19540479d4 | Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32 | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 90dffb5a06 | Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files. | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | ef521d1e0b | Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files. | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | 42c32bf00c | Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples. | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | c8a9969511 | Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw | 2018-02-18 20:26:20 +01:00 |  | 
			
				
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								 omar | b0a8734c92 | Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip) | 2018-02-18 20:26:19 +01:00 |  | 
			
				
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								 omar | f5f3730b16 | Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples. | 2018-02-16 23:19:38 +01:00 |  | 
			
				
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								 omar | 9e713b115f | Examples: Renamed .sln file. | 2018-02-16 22:38:19 +01:00 |  | 
			
				
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								 omar | 243fd67b1c | Examples: Vulkan: Fix for empty draw data (init time) + fixed warning. | 2018-02-16 22:37:46 +01:00 |  | 
			
				
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								 omar | 10752423ec | Examples: Vulkan: Added .vcproj files. | 2018-02-16 22:37:41 +01:00 |  | 
			
				
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								 omar | 31158e575f | Examples: SDL: Fixed minor warning. | 2018-02-16 22:37:29 +01:00 |  | 
			
				
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								 omar | 00b24f27c2 | Examples: SDL: Added .vcproj files. | 2018-02-16 22:37:24 +01:00 |  | 
			
				
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								 omar | 03a44acf6f | Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626) | 2018-02-16 19:55:16 +01:00 |  |