ocornut
|
e49977a913
|
SDL example: hasty readme.
|
2015-07-08 11:08:58 -06:00 |
|
ocornut
|
d041ebc6d4
|
Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives
|
2015-07-08 10:33:25 -06:00 |
|
ocornut
|
b7e63c163c
|
SDL example: update for indexed rendering.
|
2015-07-08 10:32:55 -06:00 |
|
ocornut
|
b36ff2fec3
|
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
|
2015-07-08 10:30:30 -06:00 |
|
omar
|
12aba576fb
|
Merge pull request #264 from joeld42/antialias-ios-fix
AA branch: iOS Example: update for API changes and index rendering
|
2015-07-08 10:29:39 -06:00 |
|
ocornut
|
a14f6696a3
|
SDL example: more cleanup to match other examples (#233 #226)
|
2015-07-08 10:27:25 -06:00 |
|
ocornut
|
22e099366f
|
SDL example: further cleanup to match other examples (#233 #226)
|
2015-07-08 10:20:08 -06:00 |
|
ocornut
|
4167528001
|
SDL example: moved event loop to main.cpp , adding page up/page down. (#226)
|
2015-07-08 10:10:54 -06:00 |
|
Joel Davis
|
81cebb9c85
|
Simplified to not combine vert buffers like the opengl3 example
|
2015-07-08 09:01:10 -07:00 |
|
ocornut
|
b7a2a6b23f
|
SDL example: renamed folder, added in README
|
2015-07-08 09:49:32 -06:00 |
|
ocornut
|
b3ae2976c5
|
SDL example: tweaks and fixes.
|
2015-07-08 09:46:55 -06:00 |
|
ocornut
|
046dbf502c
|
Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
|
2015-07-08 09:01:04 -06:00 |
|
ocornut
|
e3b9a61883
|
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264)
|
2015-07-08 08:27:36 -06:00 |
|
Joel Davis
|
ca042134ae
|
Update ios example for API changes and index rendering
|
2015-07-07 23:43:27 -07:00 |
|
ocornut
|
1cd391146d
|
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
|
2015-07-07 21:48:28 -06:00 |
|
ocornut
|
7d144eb899
|
iOS Example: Optimise PNG files size
|
2015-07-07 21:37:50 -06:00 |
|
ocornut
|
fb27360ea8
|
iOS example: shallow tweaks and fixes (untested)
|
2015-07-07 21:35:09 -06:00 |
|
Joel Davis
|
eee6dab226
|
iOS example working based on modified OpenGL3 example + Synergy
|
2015-07-07 21:17:48 -06:00 |
|
ocornut
|
d03b046ef4
|
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
|
2015-07-07 20:17:07 -06:00 |
|
ocornut
|
25882c47a3
|
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
|
2015-07-07 12:15:35 -06:00 |
|
ocornut
|
502e360ee5
|
Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
May trigger new compilation warnings?
|
2015-07-07 12:09:25 -06:00 |
|
ocornut
|
6a22835f63
|
AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
|
2015-07-06 21:09:05 -06:00 |
|
ocornut
|
b2b616be00
|
AA branch: ImDrawCmd idx_count -> elem_count
|
2015-07-05 22:09:15 -06:00 |
|
ocornut
|
f3303fa84f
|
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
|
2015-07-05 22:03:46 -06:00 |
|
ocornut
|
8b4a470e1d
|
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
|
2015-07-05 19:24:26 -06:00 |
|
ocornut
|
61e551e0ee
|
AA branch: fixed warning
|
2015-07-04 13:41:51 -06:00 |
|
ocornut
|
f435e42561
|
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
examples/opengl_example/imgui_impl_glfw.cpp
|
2015-07-04 12:44:25 -06:00 |
|
ocornut
|
7437b43b2d
|
Fixed warnings for more pedantic settings (#258)
|
2015-07-03 08:15:56 -06:00 |
|
ocornut
|
b69d7d9df3
|
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
|
2015-07-02 21:47:48 -06:00 |
|
ocornut
|
2f03511062
|
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
|
2015-07-02 21:43:07 -06:00 |
|
ocornut
|
71e9f2a3dd
|
Fixed warnings for 64-bits builds
|
2015-06-29 15:46:18 -06:00 |
|
Cedric Guillemet
|
2acdafe4f2
|
imgui_impl_sdl and main sample
|
2015-05-25 09:40:58 +02:00 |
|
ocornut
|
e3f2ad728a
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
|
2015-05-21 22:57:29 +01:00 |
|
Gordon McShane
|
6ee65fc5af
|
Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
|
2015-05-18 18:26:16 -04:00 |
|
ocornut
|
b6f3c97e3b
|
Examples: DirectX11: explicitly set rasterizer state.
|
2015-05-18 21:38:17 +01:00 |
|
ocornut
|
e9b6e437eb
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
imgui.cpp
imgui.h
|
2015-05-15 17:33:04 +01:00 |
|
ocornut
|
5df542c3c0
|
ImFontAtlas: doesn't clear input data, left to the application. (#224)
|
2015-05-12 15:16:12 +01:00 |
|
ocornut
|
f00662a5ad
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
|
2015-05-02 22:20:48 +01:00 |
|
ocornut
|
ad7f600e0d
|
Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)
|
2015-05-01 11:25:15 +02:00 |
|
ocornut
|
18a00c7060
|
Examples: DirectX9/11: Fixed key mapping for down arrow.
|
2015-04-24 09:18:56 +02:00 |
|
ocornut
|
4f1acf0d4a
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
imgui.cpp
|
2015-04-17 08:42:36 +01:00 |
|
ocornut
|
f400ea4ec8
|
Examples: OpenGL3: backup/restore current program and texture #195
|
2015-04-15 10:14:51 +01:00 |
|
Dale Kim
|
ac518a1d3e
|
Set modifier key state by inspecting imgui's io.KeysDown array.
|
2015-04-14 14:09:26 -05:00 |
|
ocornut
|
43cb4038c6
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
imgui.cpp
|
2015-04-14 09:51:28 +01:00 |
|
ocornut
|
71429d306e
|
Examples: Simplified GLFW keyboard callbacks
|
2015-04-14 09:45:27 +01:00 |
|
ocornut
|
c735d3066b
|
Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master
|
2015-04-14 09:37:10 +01:00 |
|
Dale Kim
|
fe15756129
|
Simplified glfw keyboard callbacks.
|
2015-04-13 20:04:53 -05:00 |
|
ocornut
|
d809abbe1c
|
Examples: DirectX11: tidying up.
|
2015-04-09 23:32:36 +01:00 |
|
ocornut
|
7ab49f80ca
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
|
2015-04-09 21:22:06 +01:00 |
|
ocornut
|
4f51b77937
|
Examples: OpenGL3: Tweaks (argh, github ui)
|
2015-04-09 21:19:21 +01:00 |
|
ocornut
|
90766141b3
|
Examples: OpenGL3: Tweaks.
|
2015-04-09 21:18:43 +01:00 |
|
ocornut
|
37f1715bfa
|
Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
|
2015-04-09 21:14:52 +01:00 |
|
ocornut
|
1746b04065
|
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
|
2015-04-09 21:05:35 +01:00 |
|
ocornut
|
d9ff617ff8
|
Examples: Formatting #187
|
2015-04-07 12:56:52 +01:00 |
|
heroboy
|
e09e2cbd28
|
set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
|
2015-04-07 19:36:58 +08:00 |
|
omar
|
46769406dc
|
Update README.txt
|
2015-04-07 10:59:49 +01:00 |
|
ocornut
|
73e2d56acc
|
Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M
|
2015-04-06 10:45:10 +01:00 |
|
Dale Kim
|
4b7be31197
|
Fixed modifier key state setting in GLFW callbacks.
|
2015-04-03 09:01:48 -05:00 |
|
ocornut
|
d25578efd8
|
Examples: initializing float + missing comment.
|
2015-04-03 12:11:41 +01:00 |
|
ocornut
|
3abfb85613
|
Comments on font loading, fixed commented out paths and added DroidSans in the list
|
2015-03-28 11:48:42 +00:00 |
|
ocornut
|
ed94edfd8e
|
Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
|
2015-03-22 14:14:23 +00:00 |
|
Adam D. Moss
|
c1766c95ed
|
OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
|
2015-03-22 13:49:36 +00:00 |
|
biller23
|
2f4271a2b3
|
typo ImGui_ImplGlfwGL3_KeyCallback()
|
2015-03-18 21:02:29 +01:00 |
|
ocornut
|
cb285c4d35
|
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
|
2015-03-16 11:53:36 +00:00 |
|
ocornut
|
04358c301e
|
Removed extraneous spaces
|
2015-03-16 11:49:18 +00:00 |
|
Adam D. Moss
|
f2ff88b03a
|
opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
|
2015-03-16 10:47:14 +00:00 |
|
ocornut
|
d3e444dfd9
|
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
|
2015-03-16 10:02:10 +00:00 |
|
ocornut
|
06fbeed41a
|
Examples: Fixed Makefile
|
2015-03-14 11:29:09 +00:00 |
|
ocornut
|
55edd522c2
|
Examples: Fixed Makefile
|
2015-03-14 11:24:53 +00:00 |
|
ocornut
|
e97d02a294
|
Examples: Fixed Clang warnings in DirectX examples
|
2015-03-14 10:49:26 +00:00 |
|
ocornut
|
7c9bd71512
|
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
|
2015-03-14 10:41:42 +00:00 |
|
ocornut
|
2b0acc128c
|
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
|
2015-03-14 10:32:29 +00:00 |
|
ocornut
|
8e0f04638d
|
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
|
2015-03-14 10:24:35 +00:00 |
|
ocornut
|
e2c4ba21bc
|
Examples: Added 64-bit projects for MSVC
|
2015-03-14 10:09:53 +00:00 |
|
ocornut
|
ef957b7878
|
Examples: Moved GLFW/GL3W to a common libs/ folder
|
2015-03-14 10:04:30 +00:00 |
|
ocornut
|
834085c90c
|
Examples: Updated to GLFW 3.1
|
2015-03-14 10:00:11 +00:00 |
|
ocornut
|
0911526424
|
Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
|
2015-03-13 09:49:38 +00:00 |
|
ocornut
|
d5b7b8398f
|
Examples: reference implementations honors drawlist user callbacks.
|
2015-03-09 15:26:58 +00:00 |
|
ocornut
|
db5fc8a265
|
Examples: README direct the user to the opengl_example
|
2015-03-09 15:09:24 +00:00 |
|
ocornut
|
5879f3f5ac
|
Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure.
|
2015-03-09 15:02:22 +00:00 |
|
ocornut
|
f9c833b4a5
|
Examples: DirectX9 example cleanup to match DirectX11 structure.
|
2015-03-09 14:55:46 +00:00 |
|
ocornut
|
66a5837ba8
|
Examples: DirectX11 example application handles window resizing.
|
2015-03-09 14:51:10 +00:00 |
|
ocornut
|
866fa95aaa
|
Examples: DirectX9 example application handle window resizing.
|
2015-03-09 14:13:29 +00:00 |
|
ocornut
|
25765e4bfc
|
Examples: Fixed readme file.
|
2015-03-09 13:49:52 +00:00 |
|
ocornut
|
b4165c43ff
|
Examples: Refactored directx11_example to be easier to copy & paste into user application.
|
2015-03-09 13:45:23 +00:00 |
|
ocornut
|
567184dc9f
|
Examples: Clang warning fix.
|
2015-03-09 13:38:23 +00:00 |
|
ocornut
|
3f86554457
|
Examples: Makefile fixes.
|
2015-03-09 13:22:32 +00:00 |
|
ocornut
|
2dd92e3eed
|
Examples: Clang/Linux warning fixes.
|
2015-03-09 13:08:27 +00:00 |
|
ocornut
|
a3f3793cb6
|
Examples: Tweaks.
|
2015-03-09 13:05:18 +00:00 |
|
ocornut
|
7397425097
|
Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
|
2015-03-09 13:03:46 +00:00 |
|
ocornut
|
b87ec205a9
|
Examples: shallow tweaks to match upcoming other examples.
|
2015-03-09 13:02:32 +00:00 |
|
ocornut
|
b227b0f8cd
|
Examples: Rename globals again
|
2015-03-09 12:16:29 +00:00 |
|
ocornut
|
4f27bd6ed3
|
Examples: Moved gl3w to opengl3_example directory + fixed msvc project paths
|
2015-03-09 12:11:24 +00:00 |
|
ocornut
|
4da432bd7b
|
Examples: Makefile
|
2015-03-09 12:03:09 +00:00 |
|
ocornut
|
99ed567577
|
Examples: Rename global to be more consistent
|
2015-03-09 12:02:34 +00:00 |
|
ocornut
|
d829852391
|
Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted
|
2015-03-09 11:59:23 +00:00 |
|
ocornut
|
545a57d253
|
Examples: Refactored opengl_example into a glfw specific file that can be copied and pasted.
Other examples will follow.
|
2015-03-09 11:25:15 +00:00 |
|
ocornut
|
be9fe9489c
|
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
|
2015-03-06 21:39:55 +00:00 |
|
ocornut
|
e269125c3a
|
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
|
2015-03-06 21:11:14 +00:00 |
|
ocornut
|
386cfada83
|
Examples: Windows examples don't link with imm32.lib by default.
|
2015-03-06 18:19:21 +00:00 |
|